Gamification of Learning: Can Games Motivate Me to Learn History?
This article presented empirical finding of the effect of gamification for learning. Evidence in the findings of the empirical study that explores two education games that were developed earlier with a total of 64 participants was presented. The first game was a computer game with historical themes...
Main Authors: | Andry Chowanda, Alan Darmasaputra Chowanda |
---|---|
Format: | Article |
Language: | English |
Published: |
Bina Nusantara University
2016-09-01
|
Series: | ComTech |
Subjects: | |
Online Access: | https://journal.binus.ac.id/index.php/comtech/article/view/2503 |
Similar Items
-
Use of gamification to increasing motivation in learning
by: Ayesha Zafar, et al.
Published: (2022-06-01) -
Gamification and Advanced Technology to Enhance Motivation in Education
by: Rafael Molina-Carmona, et al.
Published: (2020-06-01) -
Gamification Design to Increase Motivation in Online Learning Environments: A Systematic Review
by: Kübra ERTAN, et al.
Published: (2022-07-01) -
Gamification Equilibrium: The Fulcrum for Balanced Intrinsic Motivation and Extrinsic Rewards in Learning Systems
by: Dah John, et al.
Published: (2023-09-01) -
Psychological Perspectives on Motivation through Gamification
by: Michael Sailer, et al.
Published: (2014-02-01)