Relationships between general self-efficacy and mobile game addiction among middle school students: mediating effect of time management disposition

ObjectiveTo discuss the relationship between general self-efficacy and mobile game addiction among middle school students, and to analyse the mediating role of time management disposition.MethodsFrom November 2020 to February 2021, a sample of 667 students were recruited from three middle schools in...

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Main Authors: Li Lingcan, Sun Chongyong, Gou Yunjie, Lu Dandan, Wang Nanqing, Bai Wenfeng
Format: Article
Language:zho
Published: Editorial Office of Sichuan Mental Health 2021-12-01
Series:Sichuan jingshen weisheng
Subjects:
Online Access:http://www.psychjm.net.cn/scjswszzen/ch/reader/view_abstract.aspx?file_no=202106011&flag=1
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author Li Lingcan
Sun Chongyong
Gou Yunjie
Lu Dandan
Wang Nanqing
Bai Wenfeng
author_facet Li Lingcan
Sun Chongyong
Gou Yunjie
Lu Dandan
Wang Nanqing
Bai Wenfeng
author_sort Li Lingcan
collection DOAJ
description ObjectiveTo discuss the relationship between general self-efficacy and mobile game addiction among middle school students, and to analyse the mediating role of time management disposition.MethodsFrom November 2020 to February 2021, a sample of 667 students were recruited from three middle schools in Jiangxi and Sichuan provinces using cluster sampling method. All selected students were assessed using General Self-Efficacy Scale (GSES), Mobile Game Addiction Scale and Adolescence Time Management Disposition Inventory (ATMD). Further, Bootstrap method was used to test the mediating effect.Results①The total score of Mobile Game Addiction Scale was negatively correlated with the total scores of GSES and ATMD (r=-0.122, -0.333, P<0.01). The total score of ATMD was positively correlated with the total score of GSES (r=0.536, P<0.01). ②General self-efficacy and time management disposition could predict the mobile game addiction negatively (β=-0.333, -0.122, P<0.01), and general self-efficacy could predict the time management disposition positively (β=0.536, P<0.01). ③Time management disposition played a full mediating role between general self-efficacy and mobile game addiction, with a mediating effect size of -0.159 (95% CI: -0.213~-0.112, P<0.01), accounting for 70.38% of the total effect.ConclusionGeneral self-efficacy indirectly affects mobile game addiction via time management disposition.
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spelling doaj.art-aa472b7402a044528a9878015c0d10812023-11-15T12:18:45ZzhoEditorial Office of Sichuan Mental HealthSichuan jingshen weisheng1007-32562021-12-0134654554910.11886/scjsws202109090011007-3256(2021)06-0545-05Relationships between general self-efficacy and mobile game addiction among middle school students: mediating effect of time management dispositionLi Lingcan0Sun Chongyong1Gou Yunjie2Lu Dandan3Wang Nanqing4Bai Wenfeng5Department of Educational Science, Jilin Normal University, Siping 136009, ChinaDepartment of Educational Science, Jilin Normal University, Siping 136009, ChinaDepartment of Educational Science, Jilin Normal University, Siping 136009, ChinaDepartment of Educational Science, Jilin Normal University, Siping 136009, ChinaDepartment of Educational Science, Jilin Normal University, Siping 136009, ChinaDepartment of Educational Science, Jilin Normal University, Siping 136009, ChinaObjectiveTo discuss the relationship between general self-efficacy and mobile game addiction among middle school students, and to analyse the mediating role of time management disposition.MethodsFrom November 2020 to February 2021, a sample of 667 students were recruited from three middle schools in Jiangxi and Sichuan provinces using cluster sampling method. All selected students were assessed using General Self-Efficacy Scale (GSES), Mobile Game Addiction Scale and Adolescence Time Management Disposition Inventory (ATMD). Further, Bootstrap method was used to test the mediating effect.Results①The total score of Mobile Game Addiction Scale was negatively correlated with the total scores of GSES and ATMD (r=-0.122, -0.333, P<0.01). The total score of ATMD was positively correlated with the total score of GSES (r=0.536, P<0.01). ②General self-efficacy and time management disposition could predict the mobile game addiction negatively (β=-0.333, -0.122, P<0.01), and general self-efficacy could predict the time management disposition positively (β=0.536, P<0.01). ③Time management disposition played a full mediating role between general self-efficacy and mobile game addiction, with a mediating effect size of -0.159 (95% CI: -0.213~-0.112, P<0.01), accounting for 70.38% of the total effect.ConclusionGeneral self-efficacy indirectly affects mobile game addiction via time management disposition.http://www.psychjm.net.cn/scjswszzen/ch/reader/view_abstract.aspx?file_no=202106011&flag=1middle school studentsmobile game addictiongeneral self-efficacytime management disposition
spellingShingle Li Lingcan
Sun Chongyong
Gou Yunjie
Lu Dandan
Wang Nanqing
Bai Wenfeng
Relationships between general self-efficacy and mobile game addiction among middle school students: mediating effect of time management disposition
Sichuan jingshen weisheng
middle school students
mobile game addiction
general self-efficacy
time management disposition
title Relationships between general self-efficacy and mobile game addiction among middle school students: mediating effect of time management disposition
title_full Relationships between general self-efficacy and mobile game addiction among middle school students: mediating effect of time management disposition
title_fullStr Relationships between general self-efficacy and mobile game addiction among middle school students: mediating effect of time management disposition
title_full_unstemmed Relationships between general self-efficacy and mobile game addiction among middle school students: mediating effect of time management disposition
title_short Relationships between general self-efficacy and mobile game addiction among middle school students: mediating effect of time management disposition
title_sort relationships between general self efficacy and mobile game addiction among middle school students mediating effect of time management disposition
topic middle school students
mobile game addiction
general self-efficacy
time management disposition
url http://www.psychjm.net.cn/scjswszzen/ch/reader/view_abstract.aspx?file_no=202106011&flag=1
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