New Resident Training Strategy Based on Gamification Techniques: An Escape Room on Sepsis in Children

Aim: Adapting “escape rooms” for educational purposes is an innovative teaching method. The aim of this study was to ascertain the degree of learning of the residents. A secondary objective was to determine their degree of satisfaction. Methods: A prospective, observational study took place in Octob...

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Main Authors: Carme Alejandre, Patricia Corniero, Gemma Claret, Carlos Alaez, Elisabeth Esteban, Iolanda Jordan
Format: Article
Language:English
Published: MDPI AG 2022-09-01
Series:Children
Subjects:
Online Access:https://www.mdpi.com/2227-9067/9/10/1503
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author Carme Alejandre
Patricia Corniero
Gemma Claret
Carlos Alaez
Elisabeth Esteban
Iolanda Jordan
author_facet Carme Alejandre
Patricia Corniero
Gemma Claret
Carlos Alaez
Elisabeth Esteban
Iolanda Jordan
author_sort Carme Alejandre
collection DOAJ
description Aim: Adapting “escape rooms” for educational purposes is an innovative teaching method. The aim of this study was to ascertain the degree of learning of the residents. A secondary objective was to determine their degree of satisfaction. Methods: A prospective, observational study took place in October 2019. A sepsis-based escape room was designed and carried out. A mix of paediatric medical residents and paediatric nursing residents were enrolled. A prior knowledge test was carried out, which was repeated right at the end of the escape room and then again three months later. Furthermore, all participants completed an anonymous post-study survey. Results: We enrolled 48 residents, 79.2% of whom were women. The mean score for the pre-escape room exam was 7.85/9 (SD 1.65), that for the post-escape room exam was 8.75/9 (SD 0.53), and for the exam three months later, it was 8.30/9 (SD 0.94). Among the participants, 18.8% did not manage to leave before the established 60 min time limit. The results of the satisfaction survey showed high participant satisfaction. Conclusions: The escape room proved to be a valuable educational game that increased students’ knowledge of sepsis management and showed a positive overall perceived value among the participants.
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spelling doaj.art-aab4f690b433453c93faa6014d5234f22023-11-23T23:32:01ZengMDPI AGChildren2227-90672022-09-01910150310.3390/children9101503New Resident Training Strategy Based on Gamification Techniques: An Escape Room on Sepsis in ChildrenCarme Alejandre0Patricia Corniero1Gemma Claret2Carlos Alaez3Elisabeth Esteban4Iolanda Jordan5Paediatric Intensive Care Unit (PICU), Institut de Recerca H. Sant Joan de Déu, Hospital Sant Joan de Déu, Esplugues de Llobregatb, 08950 Barcelona, SpainPaediatric Intensive Care Unit (PICU), Institut de Recerca H. Sant Joan de Déu, Hospital Sant Joan de Déu, Esplugues de Llobregatb, 08950 Barcelona, SpainPaediatric Emergency Service, Institut de Recerca H. Sant Joan de Déu, Hospital Sant Joan de Déu, Esplugues de Llobregat, 08950 Barcelona, SpainHospital Sant Joan de Déu Barcelona Simulation Programme, Esplugues de Llobregat, 08950 Barcelona, SpainPaediatric Intensive Care Unit (PICU), Institut de Recerca H. Sant Joan de Déu, Hospital Sant Joan de Déu, Esplugues de Llobregatb, 08950 Barcelona, SpainPaediatric Intensive Care Unit (PICU), Institut de Recerca H. Sant Joan de Déu, Hospital Sant Joan de Déu, Esplugues de Llobregatb, 08950 Barcelona, SpainAim: Adapting “escape rooms” for educational purposes is an innovative teaching method. The aim of this study was to ascertain the degree of learning of the residents. A secondary objective was to determine their degree of satisfaction. Methods: A prospective, observational study took place in October 2019. A sepsis-based escape room was designed and carried out. A mix of paediatric medical residents and paediatric nursing residents were enrolled. A prior knowledge test was carried out, which was repeated right at the end of the escape room and then again three months later. Furthermore, all participants completed an anonymous post-study survey. Results: We enrolled 48 residents, 79.2% of whom were women. The mean score for the pre-escape room exam was 7.85/9 (SD 1.65), that for the post-escape room exam was 8.75/9 (SD 0.53), and for the exam three months later, it was 8.30/9 (SD 0.94). Among the participants, 18.8% did not manage to leave before the established 60 min time limit. The results of the satisfaction survey showed high participant satisfaction. Conclusions: The escape room proved to be a valuable educational game that increased students’ knowledge of sepsis management and showed a positive overall perceived value among the participants.https://www.mdpi.com/2227-9067/9/10/1503gamificationescape roomgame-based learningsimulationpaediatrics
spellingShingle Carme Alejandre
Patricia Corniero
Gemma Claret
Carlos Alaez
Elisabeth Esteban
Iolanda Jordan
New Resident Training Strategy Based on Gamification Techniques: An Escape Room on Sepsis in Children
Children
gamification
escape room
game-based learning
simulation
paediatrics
title New Resident Training Strategy Based on Gamification Techniques: An Escape Room on Sepsis in Children
title_full New Resident Training Strategy Based on Gamification Techniques: An Escape Room on Sepsis in Children
title_fullStr New Resident Training Strategy Based on Gamification Techniques: An Escape Room on Sepsis in Children
title_full_unstemmed New Resident Training Strategy Based on Gamification Techniques: An Escape Room on Sepsis in Children
title_short New Resident Training Strategy Based on Gamification Techniques: An Escape Room on Sepsis in Children
title_sort new resident training strategy based on gamification techniques an escape room on sepsis in children
topic gamification
escape room
game-based learning
simulation
paediatrics
url https://www.mdpi.com/2227-9067/9/10/1503
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