17. Electro Arts, a Tool of Interactive Digital Education: A Case Study
This research analyses the impact of the Elektro Arts Festival on the attending audience, based on the responses offered by 98 respondents, highlighting the socio-demographic characteristics of the participants, the interest in computer art and realising an evaluation of the event’s quality by empha...
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Format: | Article |
Language: | English |
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Sciendo
2021-06-01
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Series: | Review of Artistic Education |
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Online Access: | https://doi.org/10.2478/rae-2021-0017 |
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author | Nedelcuț Nelida Pop Ciprian Gabriel Nedelcuț Amalia Cristina |
author_facet | Nedelcuț Nelida Pop Ciprian Gabriel Nedelcuț Amalia Cristina |
author_sort | Nedelcuț Nelida |
collection | DOAJ |
description | This research analyses the impact of the Elektro Arts Festival on the attending audience, based on the responses offered by 98 respondents, highlighting the socio-demographic characteristics of the participants, the interest in computer art and realising an evaluation of the event’s quality by emphasizing preferences and customs of cultural consumption and identifying the communication and advertising channels preferred by the audience. The organizers of the future editions of the event obtained the necessary feedback on the interest manifested in digital arts as well as on the satisfaction and the preferences of the audience. The Elektro Arts Festival is considered an innovative environment propitious to IT-mediated artistic expression, and the newly organized editions have been linked to the research in the field of computer-based numerical technologies. |
first_indexed | 2024-12-21T19:25:42Z |
format | Article |
id | doaj.art-aaccfdfc0cd64d669eef3426bbaa0201 |
institution | Directory Open Access Journal |
issn | 2501-238X |
language | English |
last_indexed | 2024-12-21T19:25:42Z |
publishDate | 2021-06-01 |
publisher | Sciendo |
record_format | Article |
series | Review of Artistic Education |
spelling | doaj.art-aaccfdfc0cd64d669eef3426bbaa02012022-12-21T18:52:51ZengSciendoReview of Artistic Education2501-238X2021-06-0121113914810.2478/rae-2021-001717. Electro Arts, a Tool of Interactive Digital Education: A Case StudyNedelcuț Nelida0Pop Ciprian Gabriel1Nedelcuț Amalia Cristina2Professor PhD., “Gheorghe Dima” National Academy of Music from Cluj-Napoca, RomaniaAssociate Professor PhD., “Gheorghe Dima” National Academy of Music from Cluj-Napoca, RomaniaDoctoral Candidate, “Babes-Bolyai” University from Cluj-Napoca, RomaniaThis research analyses the impact of the Elektro Arts Festival on the attending audience, based on the responses offered by 98 respondents, highlighting the socio-demographic characteristics of the participants, the interest in computer art and realising an evaluation of the event’s quality by emphasizing preferences and customs of cultural consumption and identifying the communication and advertising channels preferred by the audience. The organizers of the future editions of the event obtained the necessary feedback on the interest manifested in digital arts as well as on the satisfaction and the preferences of the audience. The Elektro Arts Festival is considered an innovative environment propitious to IT-mediated artistic expression, and the newly organized editions have been linked to the research in the field of computer-based numerical technologies.https://doi.org/10.2478/rae-2021-0017digital artaudiencemusicdancecomputerized technology |
spellingShingle | Nedelcuț Nelida Pop Ciprian Gabriel Nedelcuț Amalia Cristina 17. Electro Arts, a Tool of Interactive Digital Education: A Case Study Review of Artistic Education digital art audience music dance computerized technology |
title | 17. Electro Arts, a Tool of Interactive Digital Education: A Case Study |
title_full | 17. Electro Arts, a Tool of Interactive Digital Education: A Case Study |
title_fullStr | 17. Electro Arts, a Tool of Interactive Digital Education: A Case Study |
title_full_unstemmed | 17. Electro Arts, a Tool of Interactive Digital Education: A Case Study |
title_short | 17. Electro Arts, a Tool of Interactive Digital Education: A Case Study |
title_sort | 17 electro arts a tool of interactive digital education a case study |
topic | digital art audience music dance computerized technology |
url | https://doi.org/10.2478/rae-2021-0017 |
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