Gamification aspects affecting mobile app continued use, attitude, and satisfaction
Purpose – The aim of this study is to shed light on the factors influencing continued use, attitude, and satisfaction with gamified mobile app usage. A research model is proposed, featuring achievement, social, confirmation, ease of use, enjoyment, recognition, and social influence as independent v...
Main Author: | Sahid Susilo Nugroho |
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Format: | Article |
Language: | English |
Published: |
Universitas Islam Indonesia
2024-01-01
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Series: | Jurnal Siasat Bisnis |
Subjects: | |
Online Access: | http://journal.uii.ac.id/JSB/article/view/30370 |
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