XAVE: Cross-Platform Based Asymmetric Virtual Environment for Immersive Content

This study proposes XAVE–an asymmetric virtual environment in which users on various devices and platforms (personal computer (PC), mobile devices, virtual reality (VR) and augmented reality (AR) users, and actor-based avatars using motion capture) participate together by expanding the ra...

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Main Authors: Yunsik Cho, Myeongseok Park, Jinmo Kim
Format: Article
Language:English
Published: IEEE 2023-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/10177957/
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author Yunsik Cho
Myeongseok Park
Jinmo Kim
author_facet Yunsik Cho
Myeongseok Park
Jinmo Kim
author_sort Yunsik Cho
collection DOAJ
description This study proposes XAVE–an asymmetric virtual environment in which users on various devices and platforms (personal computer (PC), mobile devices, virtual reality (VR) and augmented reality (AR) users, and actor-based avatars using motion capture) participate together by expanding the range of users considered in the existing asymmetric virtual environment studies. XAVE aims to provide a novel experiential environment that includes non-immersive and immersive participation methods for immersive applications and contents. All users interact with virtual environments, objects, and users easily and conveniently through a common and popular interface that considers the characteristics of the devices and experiential methods. PC and mobile users interact through keyboard, mouse, and touchscreen inputs based on graphical user interfaces (GUIs). VR users interact using controllers while wearing head-mounted displays (HMDs), and AR users interact through the image target and GUI on mobile devices. Avatar users participating in virtual environments using motion capture were considered to construct asymmetric virtual environments that can be used in various metaverse and immersive content fields. Furthermore, an application where all users can participate and experience together was created and used to statistically analyze and examine user satisfaction with the interface and presence in the virtual environment through surveys.
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spelling doaj.art-ab24b4fe84c5470392e62b7cd3f548572023-07-21T23:00:19ZengIEEEIEEE Access2169-35362023-01-0111718907190410.1109/ACCESS.2023.329439010177957XAVE: Cross-Platform Based Asymmetric Virtual Environment for Immersive ContentYunsik Cho0Myeongseok Park1Jinmo Kim2https://orcid.org/0000-0002-1663-9306Department of Information and Computer Engineering, Graduate School, Hansung University, Seoul, South KoreaDepartment of Computer Engineering, Graduate School, Hansung University, Seoul, South KoreaDepartment of Information and Computer Engineering, Graduate School, Hansung University, Seoul, South KoreaThis study proposes XAVE–an asymmetric virtual environment in which users on various devices and platforms (personal computer (PC), mobile devices, virtual reality (VR) and augmented reality (AR) users, and actor-based avatars using motion capture) participate together by expanding the range of users considered in the existing asymmetric virtual environment studies. XAVE aims to provide a novel experiential environment that includes non-immersive and immersive participation methods for immersive applications and contents. All users interact with virtual environments, objects, and users easily and conveniently through a common and popular interface that considers the characteristics of the devices and experiential methods. PC and mobile users interact through keyboard, mouse, and touchscreen inputs based on graphical user interfaces (GUIs). VR users interact using controllers while wearing head-mounted displays (HMDs), and AR users interact through the image target and GUI on mobile devices. Avatar users participating in virtual environments using motion capture were considered to construct asymmetric virtual environments that can be used in various metaverse and immersive content fields. Furthermore, an application where all users can participate and experience together was created and used to statistically analyze and examine user satisfaction with the interface and presence in the virtual environment through surveys.https://ieeexplore.ieee.org/document/10177957/Asymmetric virtual environmentnon-immersive and immersive interactionvirtual realityaugmented realitymotion captureimmersive content
spellingShingle Yunsik Cho
Myeongseok Park
Jinmo Kim
XAVE: Cross-Platform Based Asymmetric Virtual Environment for Immersive Content
IEEE Access
Asymmetric virtual environment
non-immersive and immersive interaction
virtual reality
augmented reality
motion capture
immersive content
title XAVE: Cross-Platform Based Asymmetric Virtual Environment for Immersive Content
title_full XAVE: Cross-Platform Based Asymmetric Virtual Environment for Immersive Content
title_fullStr XAVE: Cross-Platform Based Asymmetric Virtual Environment for Immersive Content
title_full_unstemmed XAVE: Cross-Platform Based Asymmetric Virtual Environment for Immersive Content
title_short XAVE: Cross-Platform Based Asymmetric Virtual Environment for Immersive Content
title_sort xave cross platform based asymmetric virtual environment for immersive content
topic Asymmetric virtual environment
non-immersive and immersive interaction
virtual reality
augmented reality
motion capture
immersive content
url https://ieeexplore.ieee.org/document/10177957/
work_keys_str_mv AT yunsikcho xavecrossplatformbasedasymmetricvirtualenvironmentforimmersivecontent
AT myeongseokpark xavecrossplatformbasedasymmetricvirtualenvironmentforimmersivecontent
AT jinmokim xavecrossplatformbasedasymmetricvirtualenvironmentforimmersivecontent