Exploring the Impact of the Video Game Monité on Exogenous Factors and Resilience against Bullying in Primary Education Students

This study focuses on the issue of school bullying and explores the potential of video games as a tool to prevent and address this problem. To accomplish this, the video game Monité, specifically designed for the prevention of school bullying, was utilized, using the paradigm of digital game-based l...

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Main Authors: Francisco-Ignacio Revuelta Domínguez, Jorge Guerra-Antequera, Juan-Antonio Antequera-Barroso, María-Inmaculada Pedrera-Rodríguez
Format: Article
Language:English
Published: MDPI AG 2023-08-01
Series:Education Sciences
Subjects:
Online Access:https://www.mdpi.com/2227-7102/13/8/814
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author Francisco-Ignacio Revuelta Domínguez
Jorge Guerra-Antequera
Juan-Antonio Antequera-Barroso
María-Inmaculada Pedrera-Rodríguez
author_facet Francisco-Ignacio Revuelta Domínguez
Jorge Guerra-Antequera
Juan-Antonio Antequera-Barroso
María-Inmaculada Pedrera-Rodríguez
author_sort Francisco-Ignacio Revuelta Domínguez
collection DOAJ
description This study focuses on the issue of school bullying and explores the potential of video games as a tool to prevent and address this problem. To accomplish this, the video game Monité, specifically designed for the prevention of school bullying, was utilized, using the paradigm of digital game-based learning as an intervention methodology that emphasizes its educational and recreational potential. This study was conducted using a quasi-experimental approach, employing a pre-test and post-test design with a non-equivalent control group. The sample consisted of 92 boys and girls from fifth and sixth grade in primary education in the province of Cáceres, Spain. Data were collected through questionnaires from the System for the Evaluation of Children and Adolescents (SENA), which allowed for the gathering of information on peer problems, school problems and family issues. The results show that there are significant differences between the intervention group and the control group regarding problems external to individuals. In conclusion, this study investigates the use of the video game Monité as a tool to prevent school bullying and analyzes its impact on students’ perception of external agents such as family, peer group, and school. Our findings support its implementation in educational environments as an effective strategy.
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spelling doaj.art-ab57ae15c57e48d6a340d557284693152023-11-19T00:51:52ZengMDPI AGEducation Sciences2227-71022023-08-0113881410.3390/educsci13080814Exploring the Impact of the Video Game Monité on Exogenous Factors and Resilience against Bullying in Primary Education StudentsFrancisco-Ignacio Revuelta Domínguez0Jorge Guerra-Antequera1Juan-Antonio Antequera-Barroso2María-Inmaculada Pedrera-Rodríguez3Department of Education Sciences, Teacher Training College, University of Extremadura, 10003 Cáceres, SpainDepartment of Education Sciences, Teacher Training College, University of Extremadura, 10003 Cáceres, SpainDepartment of Didactics of Experimental Sciences and Mathematics, Teacher Training College, University of Extremadura, 10003 Cáceres, SpainDepartment of Education Sciences, Teacher Training College, University of Extremadura, 10003 Cáceres, SpainThis study focuses on the issue of school bullying and explores the potential of video games as a tool to prevent and address this problem. To accomplish this, the video game Monité, specifically designed for the prevention of school bullying, was utilized, using the paradigm of digital game-based learning as an intervention methodology that emphasizes its educational and recreational potential. This study was conducted using a quasi-experimental approach, employing a pre-test and post-test design with a non-equivalent control group. The sample consisted of 92 boys and girls from fifth and sixth grade in primary education in the province of Cáceres, Spain. Data were collected through questionnaires from the System for the Evaluation of Children and Adolescents (SENA), which allowed for the gathering of information on peer problems, school problems and family issues. The results show that there are significant differences between the intervention group and the control group regarding problems external to individuals. In conclusion, this study investigates the use of the video game Monité as a tool to prevent school bullying and analyzes its impact on students’ perception of external agents such as family, peer group, and school. Our findings support its implementation in educational environments as an effective strategy.https://www.mdpi.com/2227-7102/13/8/814videogamesbullyingscholar harassmentresilience
spellingShingle Francisco-Ignacio Revuelta Domínguez
Jorge Guerra-Antequera
Juan-Antonio Antequera-Barroso
María-Inmaculada Pedrera-Rodríguez
Exploring the Impact of the Video Game Monité on Exogenous Factors and Resilience against Bullying in Primary Education Students
Education Sciences
videogames
bullying
scholar harassment
resilience
title Exploring the Impact of the Video Game Monité on Exogenous Factors and Resilience against Bullying in Primary Education Students
title_full Exploring the Impact of the Video Game Monité on Exogenous Factors and Resilience against Bullying in Primary Education Students
title_fullStr Exploring the Impact of the Video Game Monité on Exogenous Factors and Resilience against Bullying in Primary Education Students
title_full_unstemmed Exploring the Impact of the Video Game Monité on Exogenous Factors and Resilience against Bullying in Primary Education Students
title_short Exploring the Impact of the Video Game Monité on Exogenous Factors and Resilience against Bullying in Primary Education Students
title_sort exploring the impact of the video game monite on exogenous factors and resilience against bullying in primary education students
topic videogames
bullying
scholar harassment
resilience
url https://www.mdpi.com/2227-7102/13/8/814
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AT juanantonioantequerabarroso exploringtheimpactofthevideogamemoniteonexogenousfactorsandresilienceagainstbullyinginprimaryeducationstudents
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