Mixed-Reality Demonstration and Training of Glassblowing

Traditional crafts exhibit tangible and intangible dimensions. Intangible dimensions include the practitioner’s gestural know-how in craft practice and have received smaller attention than tangible dimensions in digitization projects. This work presents the process of representation and presentation...

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Main Authors: Anne Laure Carre, Arnaud Dubois, Nikolaos Partarakis, Xenophon Zabulis, Nikolaos Patsiouras, Elina Mantinaki, Emmanouil Zidianakis, Nedjma Cadi, Evangelia Baka, Nadia Magnenat Thalmann, Dimitrios Makrygiannis, Alina Glushkova, Sotirios Manitsaris
Format: Article
Language:English
Published: MDPI AG 2022-01-01
Series:Heritage
Subjects:
Online Access:https://www.mdpi.com/2571-9408/5/1/6
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author Anne Laure Carre
Arnaud Dubois
Nikolaos Partarakis
Xenophon Zabulis
Nikolaos Patsiouras
Elina Mantinaki
Emmanouil Zidianakis
Nedjma Cadi
Evangelia Baka
Nadia Magnenat Thalmann
Dimitrios Makrygiannis
Alina Glushkova
Sotirios Manitsaris
author_facet Anne Laure Carre
Arnaud Dubois
Nikolaos Partarakis
Xenophon Zabulis
Nikolaos Patsiouras
Elina Mantinaki
Emmanouil Zidianakis
Nedjma Cadi
Evangelia Baka
Nadia Magnenat Thalmann
Dimitrios Makrygiannis
Alina Glushkova
Sotirios Manitsaris
author_sort Anne Laure Carre
collection DOAJ
description Traditional crafts exhibit tangible and intangible dimensions. Intangible dimensions include the practitioner’s gestural know-how in craft practice and have received smaller attention than tangible dimensions in digitization projects. This work presents the process of representation and presentation of the glasswork and is exemplified in the re-creation of a historical object. Following an articulated pipeline approach for data collection, annotation, the crafting process is represented visually and semantically in a way that can be meaningfully presented and utilized in craft training and preservation. The outcomes of the proposed approach were used to implement a Mixed Reality installation. The installation targets craft presentation through an exploration of the workspace, as well as craft training through an interactive experience where users re-enact gestures of a glass master holding a tool and receiving audiovisual feedback on the accuracy of their performance. Preliminary evaluation results show high acceptance of the installation and increased user interest.
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spelling doaj.art-ac0e30cbd43a42ed84bb51cd792d5b622023-11-24T01:24:35ZengMDPI AGHeritage2571-94082022-01-015110312810.3390/heritage5010006Mixed-Reality Demonstration and Training of GlassblowingAnne Laure Carre0Arnaud Dubois1Nikolaos Partarakis2Xenophon Zabulis3Nikolaos Patsiouras4Elina Mantinaki5Emmanouil Zidianakis6Nedjma Cadi7Evangelia Baka8Nadia Magnenat Thalmann9Dimitrios Makrygiannis10Alina Glushkova11Sotirios Manitsaris12Histoire des Technosciences en Société, Conservatoire National des Arts et Métiers (HT2S-CNAM), 75003 Paris, FranceHistoire des Technosciences en Société, Conservatoire National des Arts et Métiers (HT2S-CNAM), 75003 Paris, FranceInstitute of Computer Science, Foundation for Research and Technology (ICS-FORTH), N. Plastira 100, Vassilika Vouton, GR-70013 Heraklion, GreeceInstitute of Computer Science, Foundation for Research and Technology (ICS-FORTH), N. Plastira 100, Vassilika Vouton, GR-70013 Heraklion, GreeceInstitute of Computer Science, Foundation for Research and Technology (ICS-FORTH), N. Plastira 100, Vassilika Vouton, GR-70013 Heraklion, GreeceInstitute of Computer Science, Foundation for Research and Technology (ICS-FORTH), N. Plastira 100, Vassilika Vouton, GR-70013 Heraklion, GreeceInstitute of Computer Science, Foundation for Research and Technology (ICS-FORTH), N. Plastira 100, Vassilika Vouton, GR-70013 Heraklion, GreeceMIRALab, Centre Universitaire Informatique (CUI), University of Geneva Battelle, Building A, 3rd Floor 7, Route de Drize, CH-1227 Carouge, SwitzerlandMIRALab, Centre Universitaire Informatique (CUI), University of Geneva Battelle, Building A, 3rd Floor 7, Route de Drize, CH-1227 Carouge, SwitzerlandMIRALab, Centre Universitaire Informatique (CUI), University of Geneva Battelle, Building A, 3rd Floor 7, Route de Drize, CH-1227 Carouge, SwitzerlandCentre for Robotics, MINES ParisTech, PSL Universite Paris, 75006 Paris, FranceCentre for Robotics, MINES ParisTech, PSL Universite Paris, 75006 Paris, FranceCentre for Robotics, MINES ParisTech, PSL Universite Paris, 75006 Paris, FranceTraditional crafts exhibit tangible and intangible dimensions. Intangible dimensions include the practitioner’s gestural know-how in craft practice and have received smaller attention than tangible dimensions in digitization projects. This work presents the process of representation and presentation of the glasswork and is exemplified in the re-creation of a historical object. Following an articulated pipeline approach for data collection, annotation, the crafting process is represented visually and semantically in a way that can be meaningfully presented and utilized in craft training and preservation. The outcomes of the proposed approach were used to implement a Mixed Reality installation. The installation targets craft presentation through an exploration of the workspace, as well as craft training through an interactive experience where users re-enact gestures of a glass master holding a tool and receiving audiovisual feedback on the accuracy of their performance. Preliminary evaluation results show high acceptance of the installation and increased user interest.https://www.mdpi.com/2571-9408/5/1/6traditional craftstraditional craft digitizationprocess representationvocational trainingvirtual humanssemantic web
spellingShingle Anne Laure Carre
Arnaud Dubois
Nikolaos Partarakis
Xenophon Zabulis
Nikolaos Patsiouras
Elina Mantinaki
Emmanouil Zidianakis
Nedjma Cadi
Evangelia Baka
Nadia Magnenat Thalmann
Dimitrios Makrygiannis
Alina Glushkova
Sotirios Manitsaris
Mixed-Reality Demonstration and Training of Glassblowing
Heritage
traditional crafts
traditional craft digitization
process representation
vocational training
virtual humans
semantic web
title Mixed-Reality Demonstration and Training of Glassblowing
title_full Mixed-Reality Demonstration and Training of Glassblowing
title_fullStr Mixed-Reality Demonstration and Training of Glassblowing
title_full_unstemmed Mixed-Reality Demonstration and Training of Glassblowing
title_short Mixed-Reality Demonstration and Training of Glassblowing
title_sort mixed reality demonstration and training of glassblowing
topic traditional crafts
traditional craft digitization
process representation
vocational training
virtual humans
semantic web
url https://www.mdpi.com/2571-9408/5/1/6
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