Pengembangan Media Pembelajaran Mesin Menggunakan Teknologi Augmented Reality
Learning media are all things that can be used to channel messages and stimulate the learning process for students. Learning machine of two-wheeled vehicles in SMK YPT 2 Purbalingga is still using Ms. Powerpoint as a learning medium. In one of the subjects that discussed the partitioning machine par...
Main Authors: | , , |
---|---|
Format: | Article |
Language: | English |
Published: |
Pusat Penelitian dan Pengabdian Masyarakat (P3M), Politeknik Negeri Cilacap
2019-12-01
|
Series: | Journal of Innovation Information Technology and Application |
Subjects: | |
Online Access: | https://ejournal.pnc.ac.id/index.php/jinita/article/view/88 |
_version_ | 1818727627694800896 |
---|---|
author | Hellik Hermawan Retno Waluyo Muhammad Ichsan |
author_facet | Hellik Hermawan Retno Waluyo Muhammad Ichsan |
author_sort | Hellik Hermawan |
collection | DOAJ |
description | Learning media are all things that can be used to channel messages and stimulate the learning process for students. Learning machine of two-wheeled vehicles in SMK YPT 2 Purbalingga is still using Ms. Powerpoint as a learning medium. In one of the subjects that discussed the partitioning machine parts, how to work a motorcycle engine and troubleshooting the machine parts as well as how to repair or replace spare parts, students felt the use of Ms. media. Powerpoint is less interesting and difficult to understand the material. Educators also see students tend to get bored easily when learning so that they need other alternatives as a learning medium. For that reason, the writer applies a markerless augmented reality technology as a medium for learning two-wheeled vehicles to help as well as learning media for students, the method used is MDLC (Multimedia Development Life Cycle). This research produces an augmented reality application that helps visualize motorcycle engines in the form of 3D models for vocational students. |
first_indexed | 2024-12-17T22:17:07Z |
format | Article |
id | doaj.art-ad3631a40b364b17ac9b810214674fe3 |
institution | Directory Open Access Journal |
issn | 2716-0858 2715-9248 |
language | English |
last_indexed | 2024-12-17T22:17:07Z |
publishDate | 2019-12-01 |
publisher | Pusat Penelitian dan Pengabdian Masyarakat (P3M), Politeknik Negeri Cilacap |
record_format | Article |
series | Journal of Innovation Information Technology and Application |
spelling | doaj.art-ad3631a40b364b17ac9b810214674fe32022-12-21T21:30:34ZengPusat Penelitian dan Pengabdian Masyarakat (P3M), Politeknik Negeri CilacapJournal of Innovation Information Technology and Application2716-08582715-92482019-12-01111710.35970/jinita.v1i01.8846Pengembangan Media Pembelajaran Mesin Menggunakan Teknologi Augmented RealityHellik Hermawan0Retno Waluyo1Muhammad Ichsan2Universitas Amikom PurwokertoUniversitas Amikom PurwokertoUniversitas Amikom PurwokertoLearning media are all things that can be used to channel messages and stimulate the learning process for students. Learning machine of two-wheeled vehicles in SMK YPT 2 Purbalingga is still using Ms. Powerpoint as a learning medium. In one of the subjects that discussed the partitioning machine parts, how to work a motorcycle engine and troubleshooting the machine parts as well as how to repair or replace spare parts, students felt the use of Ms. media. Powerpoint is less interesting and difficult to understand the material. Educators also see students tend to get bored easily when learning so that they need other alternatives as a learning medium. For that reason, the writer applies a markerless augmented reality technology as a medium for learning two-wheeled vehicles to help as well as learning media for students, the method used is MDLC (Multimedia Development Life Cycle). This research produces an augmented reality application that helps visualize motorcycle engines in the form of 3D models for vocational students.https://ejournal.pnc.ac.id/index.php/jinita/article/view/88learning medialiteracyaugmented realitymdlc |
spellingShingle | Hellik Hermawan Retno Waluyo Muhammad Ichsan Pengembangan Media Pembelajaran Mesin Menggunakan Teknologi Augmented Reality Journal of Innovation Information Technology and Application learning media literacy augmented reality mdlc |
title | Pengembangan Media Pembelajaran Mesin Menggunakan Teknologi Augmented Reality |
title_full | Pengembangan Media Pembelajaran Mesin Menggunakan Teknologi Augmented Reality |
title_fullStr | Pengembangan Media Pembelajaran Mesin Menggunakan Teknologi Augmented Reality |
title_full_unstemmed | Pengembangan Media Pembelajaran Mesin Menggunakan Teknologi Augmented Reality |
title_short | Pengembangan Media Pembelajaran Mesin Menggunakan Teknologi Augmented Reality |
title_sort | pengembangan media pembelajaran mesin menggunakan teknologi augmented reality |
topic | learning media literacy augmented reality mdlc |
url | https://ejournal.pnc.ac.id/index.php/jinita/article/view/88 |
work_keys_str_mv | AT hellikhermawan pengembanganmediapembelajaranmesinmenggunakanteknologiaugmentedreality AT retnowaluyo pengembanganmediapembelajaranmesinmenggunakanteknologiaugmentedreality AT muhammadichsan pengembanganmediapembelajaranmesinmenggunakanteknologiaugmentedreality |