Game mechanics in eHealth interventions promoting self-management in young people with chronic diseases: a protocol for a systematic review and meta-analyses from the eHealth Junior Consortium

Introduction Young people (aged 10–25 years) with chronic diseases are vulnerable to have reduced social participation and quality of life. It is important to empower young people to engage in their chronic diseases self-management. In comparison with traditional face-to-face care, interventions del...

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Main Authors: Sanne L Nijhof, Elise van de Putte, Fernando Estévez-López, Wichor M Bramer, Lisa Levelt, Job van ’t Veer, Micah M Hrehovcsik, Valentijn Visch, Manon H. J. Hillegers, Remco C Veltkamp
Format: Article
Language:English
Published: BMJ Publishing Group 2022-09-01
Series:BMJ Open
Online Access:https://bmjopen.bmj.com/content/12/9/e059581.full
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author Sanne L Nijhof
Elise van de Putte
Fernando Estévez-López
Wichor M Bramer
Lisa Levelt
Job van ’t Veer
Micah M Hrehovcsik
Valentijn Visch
Manon H. J. Hillegers
Remco C Veltkamp
author_facet Sanne L Nijhof
Elise van de Putte
Fernando Estévez-López
Wichor M Bramer
Lisa Levelt
Job van ’t Veer
Micah M Hrehovcsik
Valentijn Visch
Manon H. J. Hillegers
Remco C Veltkamp
author_sort Sanne L Nijhof
collection DOAJ
description Introduction Young people (aged 10–25 years) with chronic diseases are vulnerable to have reduced social participation and quality of life. It is important to empower young people to engage in their chronic diseases self-management. In comparison with traditional face-to-face care, interventions delivered through the internet and related technologies (eHealth) are less stigmatising and more accessible. Gamified eHealth self-management interventions may be particularly promising for young people. This systematic review aims at identifying (1) the game mechanics that have been implemented in eHealth interventions to support young people’s self-management of their chronic (somatic or psychiatric) diseases, (2) the investigators’ rationale for implementing such game mechanics and, if possible, (3) the effects of these interventions.Methods and analysis The Preferred Reporting Items for Systematic reviews and Meta-Analysis statement guidelines will be followed. A systematic search of the literature will be conducted in Embase, Psycinfo and Web of Science from inception until 30 August 2022. Studies will be eligible if focused on (1) young people (aged 10–25 years) with chronic diseases and (2) describing gamified eHealth self-management interventions. When possible, the effects of the gamified interventions will be compared with non-gamified interventions or care-as-usual. Primary quantitative, qualitative or mixed-method studies written in English will be included. Two independent reviewers will (1) select studies, (2) extract and summarise the implemented game mechanics as well as the characteristics of the intervention and study, (3) evaluate their methodological quality and (4) synthesise the evidence. The reviewers will reach a consensus through discussion, and if required, a third researcher will be consulted.Ethics and dissemination As systematic reviews use publicly available data, no formal ethical review and approval are needed. Findings will be published in peer-reviewed journals, presented at conferences and communicated to relevant stakeholders including patient organisations via the eHealth Junior Consortium.PROSPERO registration number CRD42021293037.
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spelling doaj.art-ae316352ac6a496299bae70cf882eebd2022-12-22T02:24:05ZengBMJ Publishing GroupBMJ Open2044-60552022-09-0112910.1136/bmjopen-2021-059581Game mechanics in eHealth interventions promoting self-management in young people with chronic diseases: a protocol for a systematic review and meta-analyses from the eHealth Junior ConsortiumSanne L Nijhof0Elise van de Putte1Fernando Estévez-López2Wichor M Bramer3Lisa Levelt4Job van ’t Veer5Micah M Hrehovcsik6Valentijn Visch7Manon H. J. Hillegers8Remco C Veltkamp9Department of Paediatrics, Wilhelmina Children`s Hospital University Medical Centre, Utrecht, The NetherlandsDepartment of Paediatrics, Wilhelmina Children`s Hospital University Medical Centre Utrecht, Utrecht University, Utrecht, The NetherlandsDepartment of Social and Behavioral Science, Harvard T.H. Chan School of Public Health, Harvard University, Boston, Massachusetts, USAMedical Library, Erasmus MC, University Medical Center Rotterdam, Rotterdam, Zuid-Holland, The NetherlandsDepartment of Experimental Psychology, Utrecht University, Utrecht, The NetherlandsDepartment of Healthcare, NHL Stenden University of Applied Sciences, Leeuwarden, Fryslân, The NetherlandsHKU University of the Arts Utrecht, Utrecht, Utrecht, The NetherlandsDepartment of Human Centered Design, Faculty of Industrial Design Engineering, TU Delft, Delft, Zuid-Holland, The NetherlandsDepartment of Child and Adolescent Psychiatry/Psychology, Erasmus MC Sophia Children`s Hospital, Rotterdam, Zuid-Holland, The NetherlandsDepartment of Information and Computing Sciences, Utrecht University, Utrecht, The NetherlandsIntroduction Young people (aged 10–25 years) with chronic diseases are vulnerable to have reduced social participation and quality of life. It is important to empower young people to engage in their chronic diseases self-management. In comparison with traditional face-to-face care, interventions delivered through the internet and related technologies (eHealth) are less stigmatising and more accessible. Gamified eHealth self-management interventions may be particularly promising for young people. This systematic review aims at identifying (1) the game mechanics that have been implemented in eHealth interventions to support young people’s self-management of their chronic (somatic or psychiatric) diseases, (2) the investigators’ rationale for implementing such game mechanics and, if possible, (3) the effects of these interventions.Methods and analysis The Preferred Reporting Items for Systematic reviews and Meta-Analysis statement guidelines will be followed. A systematic search of the literature will be conducted in Embase, Psycinfo and Web of Science from inception until 30 August 2022. Studies will be eligible if focused on (1) young people (aged 10–25 years) with chronic diseases and (2) describing gamified eHealth self-management interventions. When possible, the effects of the gamified interventions will be compared with non-gamified interventions or care-as-usual. Primary quantitative, qualitative or mixed-method studies written in English will be included. Two independent reviewers will (1) select studies, (2) extract and summarise the implemented game mechanics as well as the characteristics of the intervention and study, (3) evaluate their methodological quality and (4) synthesise the evidence. The reviewers will reach a consensus through discussion, and if required, a third researcher will be consulted.Ethics and dissemination As systematic reviews use publicly available data, no formal ethical review and approval are needed. Findings will be published in peer-reviewed journals, presented at conferences and communicated to relevant stakeholders including patient organisations via the eHealth Junior Consortium.PROSPERO registration number CRD42021293037.https://bmjopen.bmj.com/content/12/9/e059581.full
spellingShingle Sanne L Nijhof
Elise van de Putte
Fernando Estévez-López
Wichor M Bramer
Lisa Levelt
Job van ’t Veer
Micah M Hrehovcsik
Valentijn Visch
Manon H. J. Hillegers
Remco C Veltkamp
Game mechanics in eHealth interventions promoting self-management in young people with chronic diseases: a protocol for a systematic review and meta-analyses from the eHealth Junior Consortium
BMJ Open
title Game mechanics in eHealth interventions promoting self-management in young people with chronic diseases: a protocol for a systematic review and meta-analyses from the eHealth Junior Consortium
title_full Game mechanics in eHealth interventions promoting self-management in young people with chronic diseases: a protocol for a systematic review and meta-analyses from the eHealth Junior Consortium
title_fullStr Game mechanics in eHealth interventions promoting self-management in young people with chronic diseases: a protocol for a systematic review and meta-analyses from the eHealth Junior Consortium
title_full_unstemmed Game mechanics in eHealth interventions promoting self-management in young people with chronic diseases: a protocol for a systematic review and meta-analyses from the eHealth Junior Consortium
title_short Game mechanics in eHealth interventions promoting self-management in young people with chronic diseases: a protocol for a systematic review and meta-analyses from the eHealth Junior Consortium
title_sort game mechanics in ehealth interventions promoting self management in young people with chronic diseases a protocol for a systematic review and meta analyses from the ehealth junior consortium
url https://bmjopen.bmj.com/content/12/9/e059581.full
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