Information Security at Schools: A Practical Game-Based Application with Sustained Impact
The process of awareness raising should be seen as an important factor in enhancing knowledge of information security issues and developing appropriate behavior in response to them. In the project described here, this is carried out by means of awareness training based on experience-oriented learnin...
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Format: | Article |
Language: | English |
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International Institute of Informatics and Cybernetics
2020-10-01
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Series: | Journal of Systemics, Cybernetics and Informatics |
Subjects: | |
Online Access: | http://www.iiisci.org/Journal/CV$/sci/pdfs/SA989TJ20.pdf
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author | Margit Scholl Regina Schuktomow |
author_facet | Margit Scholl Regina Schuktomow |
author_sort | Margit Scholl |
collection | DOAJ |
description | The process of awareness raising should be seen as an important factor in enhancing knowledge of information security issues and developing appropriate behavior in response to them. In the project described here, this is carried out by means of awareness training based on experience-oriented learning scenarios, coaching, and mentoring concepts. These have been partially modified or newly developed on the basis of previous projects, drawing on concrete everyday school situations, using appropriate language, and applying three different levels of difficulty. A total of about 600 pupils from five pilot schools in Berlin and Brandenburg are participating in this research project. In the classes involved, information events, online surveys, trainings, and creative workshops were offered. Attempts are also being made to train teachers and provide parents with information to help ensure an ongoing impact in schools with long-term effects. Pupils were able to take the exam for the IT security module of the International Computer Driving License. One teacher per pilot school was able to take part in the very extensive training and certification to become an information security officer. After all the trainings and experience-oriented measures that have been carried out, it is clear that teachers have developed and implemented new teaching ideas, and that the important topic of information security has been made more understandable for pupils. |
first_indexed | 2024-12-14T12:13:50Z |
format | Article |
id | doaj.art-ae3d0145fe8747d09e74c4df486b8908 |
institution | Directory Open Access Journal |
issn | 1690-4524 |
language | English |
last_indexed | 2024-12-14T12:13:50Z |
publishDate | 2020-10-01 |
publisher | International Institute of Informatics and Cybernetics |
record_format | Article |
series | Journal of Systemics, Cybernetics and Informatics |
spelling | doaj.art-ae3d0145fe8747d09e74c4df486b89082022-12-21T23:01:41ZengInternational Institute of Informatics and CyberneticsJournal of Systemics, Cybernetics and Informatics1690-45242020-10-011857485Information Security at Schools: A Practical Game-Based Application with Sustained ImpactMargit SchollRegina SchuktomowThe process of awareness raising should be seen as an important factor in enhancing knowledge of information security issues and developing appropriate behavior in response to them. In the project described here, this is carried out by means of awareness training based on experience-oriented learning scenarios, coaching, and mentoring concepts. These have been partially modified or newly developed on the basis of previous projects, drawing on concrete everyday school situations, using appropriate language, and applying three different levels of difficulty. A total of about 600 pupils from five pilot schools in Berlin and Brandenburg are participating in this research project. In the classes involved, information events, online surveys, trainings, and creative workshops were offered. Attempts are also being made to train teachers and provide parents with information to help ensure an ongoing impact in schools with long-term effects. Pupils were able to take the exam for the IT security module of the International Computer Driving License. One teacher per pilot school was able to take part in the very extensive training and certification to become an information security officer. After all the trainings and experience-oriented measures that have been carried out, it is clear that teachers have developed and implemented new teaching ideas, and that the important topic of information security has been made more understandable for pupils.http://www.iiisci.org/Journal/CV$/sci/pdfs/SA989TJ20.pdf game-based learninginformation securitysecurity awareness trainingsen-sitization |
spellingShingle | Margit Scholl Regina Schuktomow Information Security at Schools: A Practical Game-Based Application with Sustained Impact Journal of Systemics, Cybernetics and Informatics game-based learning information security security awareness training sen-sitization |
title | Information Security at Schools: A Practical Game-Based Application with Sustained Impact |
title_full | Information Security at Schools: A Practical Game-Based Application with Sustained Impact |
title_fullStr | Information Security at Schools: A Practical Game-Based Application with Sustained Impact |
title_full_unstemmed | Information Security at Schools: A Practical Game-Based Application with Sustained Impact |
title_short | Information Security at Schools: A Practical Game-Based Application with Sustained Impact |
title_sort | information security at schools a practical game based application with sustained impact |
topic | game-based learning information security security awareness training sen-sitization |
url | http://www.iiisci.org/Journal/CV$/sci/pdfs/SA989TJ20.pdf
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work_keys_str_mv | AT margitscholl informationsecurityatschoolsapracticalgamebasedapplicationwithsustainedimpact AT reginaschuktomow informationsecurityatschoolsapracticalgamebasedapplicationwithsustainedimpact |