Gamification of Upper Limb Rehabilitation in Mixed-Reality Environment
The advancements in mixed reality (MR) technology in recent years have provided us with excellent prospects for creating novel approaches to supplement conventional physiotherapy to maintain a sufficient quantity and quality of rehabilitation. The use of MR systems to facilitate patients’ participat...
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Language: | English |
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MDPI AG
2022-11-01
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Series: | Applied Sciences |
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Online Access: | https://www.mdpi.com/2076-3417/12/23/12260 |
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author | Aditya Pillai Md Samiul Haque Sunny Md Tanzil Shahria Nayan Banik Mohammad Habibur Rahman |
author_facet | Aditya Pillai Md Samiul Haque Sunny Md Tanzil Shahria Nayan Banik Mohammad Habibur Rahman |
author_sort | Aditya Pillai |
collection | DOAJ |
description | The advancements in mixed reality (MR) technology in recent years have provided us with excellent prospects for creating novel approaches to supplement conventional physiotherapy to maintain a sufficient quantity and quality of rehabilitation. The use of MR systems to facilitate patients’ participation in intensive, repetitive, and task-oriented practice using cutting-edge technologies to enhance functionality and facilitate recovery is very encouraging. Multiple studies have found that patients who undergo therapy using MR experience significant improvements in upper limb function; however, assessing the efficacy of MR is challenging due to the wide variety of methods and tools used. Because of these challenges, a novel approach, gamified MR-based solution for upper extremity rehabilitation, is proposed, which is an MR application for the Microsoft HoloLens 2, complete with game levels, and can measure the ranges of motion of the arm joints. The proposed rehabilitative system’s functionality and usability were evaluated with ten healthy adult participants with no prior arm-related injuries and two occupational therapists (OTs). The system successfully provided rehab exercises for upper limb injuries through interactive mixed-reality games. The system can mimic upper limb behavior without additional sensors during rehab sessions. Unlike previously researched technologically-based rehabilitation methods, this method can integrate arm–joint data within the application and are independent of one another. The results and comparisons show that this system is relevant, accurate, and superior to previous VR-based rehabilitation methods because the VR-based system is blind to the surroundings, whereas the proposed approach has spatial awareness of the environment. |
first_indexed | 2024-03-09T17:53:34Z |
format | Article |
id | doaj.art-aee488da5af34d4084a19dc871d15730 |
institution | Directory Open Access Journal |
issn | 2076-3417 |
language | English |
last_indexed | 2024-03-09T17:53:34Z |
publishDate | 2022-11-01 |
publisher | MDPI AG |
record_format | Article |
series | Applied Sciences |
spelling | doaj.art-aee488da5af34d4084a19dc871d157302023-11-24T10:33:38ZengMDPI AGApplied Sciences2076-34172022-11-0112231226010.3390/app122312260Gamification of Upper Limb Rehabilitation in Mixed-Reality EnvironmentAditya Pillai0Md Samiul Haque Sunny1Md Tanzil Shahria2Nayan Banik3Mohammad Habibur Rahman4Biorobotics Lab, University of Wisconsin-Milwaukee, Milwaukee, WI 53212, USAComputer Science, University of Wisconsin-Milwaukee, Milwaukee, WI 53211, USAComputer Science, University of Wisconsin-Milwaukee, Milwaukee, WI 53211, USAComputer Science, University of Wisconsin-Milwaukee, Milwaukee, WI 53211, USABiorobotics Lab, University of Wisconsin-Milwaukee, Milwaukee, WI 53212, USAThe advancements in mixed reality (MR) technology in recent years have provided us with excellent prospects for creating novel approaches to supplement conventional physiotherapy to maintain a sufficient quantity and quality of rehabilitation. The use of MR systems to facilitate patients’ participation in intensive, repetitive, and task-oriented practice using cutting-edge technologies to enhance functionality and facilitate recovery is very encouraging. Multiple studies have found that patients who undergo therapy using MR experience significant improvements in upper limb function; however, assessing the efficacy of MR is challenging due to the wide variety of methods and tools used. Because of these challenges, a novel approach, gamified MR-based solution for upper extremity rehabilitation, is proposed, which is an MR application for the Microsoft HoloLens 2, complete with game levels, and can measure the ranges of motion of the arm joints. The proposed rehabilitative system’s functionality and usability were evaluated with ten healthy adult participants with no prior arm-related injuries and two occupational therapists (OTs). The system successfully provided rehab exercises for upper limb injuries through interactive mixed-reality games. The system can mimic upper limb behavior without additional sensors during rehab sessions. Unlike previously researched technologically-based rehabilitation methods, this method can integrate arm–joint data within the application and are independent of one another. The results and comparisons show that this system is relevant, accurate, and superior to previous VR-based rehabilitation methods because the VR-based system is blind to the surroundings, whereas the proposed approach has spatial awareness of the environment.https://www.mdpi.com/2076-3417/12/23/12260rehabilitationmixed-realityupper limbgamificationHoloLens 2 |
spellingShingle | Aditya Pillai Md Samiul Haque Sunny Md Tanzil Shahria Nayan Banik Mohammad Habibur Rahman Gamification of Upper Limb Rehabilitation in Mixed-Reality Environment Applied Sciences rehabilitation mixed-reality upper limb gamification HoloLens 2 |
title | Gamification of Upper Limb Rehabilitation in Mixed-Reality Environment |
title_full | Gamification of Upper Limb Rehabilitation in Mixed-Reality Environment |
title_fullStr | Gamification of Upper Limb Rehabilitation in Mixed-Reality Environment |
title_full_unstemmed | Gamification of Upper Limb Rehabilitation in Mixed-Reality Environment |
title_short | Gamification of Upper Limb Rehabilitation in Mixed-Reality Environment |
title_sort | gamification of upper limb rehabilitation in mixed reality environment |
topic | rehabilitation mixed-reality upper limb gamification HoloLens 2 |
url | https://www.mdpi.com/2076-3417/12/23/12260 |
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