A potential role of reward and punishment in the facilitation of the emotion-cognition dichotomy in the Iowa Gambling Task

The Iowa Gambling Task (IGT) is based on the assumption that a decision maker is equally motivated to seek reward and avoid punishment, and that decision making is governed solely by the intertemporal attribute (i.e., preference for an option that produces an immediate outcome instead of one that yi...

Full description

Bibliographic Details
Main Author: Varsha eSingh
Format: Article
Language:English
Published: Frontiers Media S.A. 2013-12-01
Series:Frontiers in Psychology
Subjects:
Online Access:http://journal.frontiersin.org/Journal/10.3389/fpsyg.2013.00944/full
_version_ 1819259931774156800
author Varsha eSingh
author_facet Varsha eSingh
author_sort Varsha eSingh
collection DOAJ
description The Iowa Gambling Task (IGT) is based on the assumption that a decision maker is equally motivated to seek reward and avoid punishment, and that decision making is governed solely by the intertemporal attribute (i.e., preference for an option that produces an immediate outcome instead of one that yields a delayed outcome is believed to reflect risky decision making and is considered a deficit). It was assumed in the present study that the emotion- and cognition-based processing dichotomy manifests in the IGT as reward and punishment frequency and the intertemporal attribute. It was further proposed that the delineation of emotion- and cognition-based processing is contingent upon reward and punishment as manifested in the frame of the task (variant type) and task motivation (instruction type). The effects of IGT variant type (reward vs. punishment) and instruction type (task motivation induced by instruction types: reward, punishment, reward and punishment, or no hint) on the intertemporal and frequency attributes of IGT decision-making were analyzed. Decision making in the reward variant was equally governed by both attributes, and significantly affected by instruction type, while decision making in the punishment variant was differentially affected by the two attributes and not significantly impacted by instruction type. These results suggest that reward and punishment manifested via task frame as well as the task motivation may facilitate the differentiation of emotion- and cognition-based processing in the IGT.
first_indexed 2024-12-23T19:17:51Z
format Article
id doaj.art-aef8d5aadfa54f29bbd27bdd970c8d84
institution Directory Open Access Journal
issn 1664-1078
language English
last_indexed 2024-12-23T19:17:51Z
publishDate 2013-12-01
publisher Frontiers Media S.A.
record_format Article
series Frontiers in Psychology
spelling doaj.art-aef8d5aadfa54f29bbd27bdd970c8d842022-12-21T17:34:15ZengFrontiers Media S.A.Frontiers in Psychology1664-10782013-12-01410.3389/fpsyg.2013.0094460850A potential role of reward and punishment in the facilitation of the emotion-cognition dichotomy in the Iowa Gambling TaskVarsha eSingh0Indian Institute of Technology DelhiThe Iowa Gambling Task (IGT) is based on the assumption that a decision maker is equally motivated to seek reward and avoid punishment, and that decision making is governed solely by the intertemporal attribute (i.e., preference for an option that produces an immediate outcome instead of one that yields a delayed outcome is believed to reflect risky decision making and is considered a deficit). It was assumed in the present study that the emotion- and cognition-based processing dichotomy manifests in the IGT as reward and punishment frequency and the intertemporal attribute. It was further proposed that the delineation of emotion- and cognition-based processing is contingent upon reward and punishment as manifested in the frame of the task (variant type) and task motivation (instruction type). The effects of IGT variant type (reward vs. punishment) and instruction type (task motivation induced by instruction types: reward, punishment, reward and punishment, or no hint) on the intertemporal and frequency attributes of IGT decision-making were analyzed. Decision making in the reward variant was equally governed by both attributes, and significantly affected by instruction type, while decision making in the punishment variant was differentially affected by the two attributes and not significantly impacted by instruction type. These results suggest that reward and punishment manifested via task frame as well as the task motivation may facilitate the differentiation of emotion- and cognition-based processing in the IGT.http://journal.frontiersin.org/Journal/10.3389/fpsyg.2013.00944/fullDecision Makingemotion-cognition interactionsIowa Gambling TaskReward-punishmentInstructionsIntertemporality
spellingShingle Varsha eSingh
A potential role of reward and punishment in the facilitation of the emotion-cognition dichotomy in the Iowa Gambling Task
Frontiers in Psychology
Decision Making
emotion-cognition interactions
Iowa Gambling Task
Reward-punishment
Instructions
Intertemporality
title A potential role of reward and punishment in the facilitation of the emotion-cognition dichotomy in the Iowa Gambling Task
title_full A potential role of reward and punishment in the facilitation of the emotion-cognition dichotomy in the Iowa Gambling Task
title_fullStr A potential role of reward and punishment in the facilitation of the emotion-cognition dichotomy in the Iowa Gambling Task
title_full_unstemmed A potential role of reward and punishment in the facilitation of the emotion-cognition dichotomy in the Iowa Gambling Task
title_short A potential role of reward and punishment in the facilitation of the emotion-cognition dichotomy in the Iowa Gambling Task
title_sort potential role of reward and punishment in the facilitation of the emotion cognition dichotomy in the iowa gambling task
topic Decision Making
emotion-cognition interactions
Iowa Gambling Task
Reward-punishment
Instructions
Intertemporality
url http://journal.frontiersin.org/Journal/10.3389/fpsyg.2013.00944/full
work_keys_str_mv AT varshaesingh apotentialroleofrewardandpunishmentinthefacilitationoftheemotioncognitiondichotomyintheiowagamblingtask
AT varshaesingh potentialroleofrewardandpunishmentinthefacilitationoftheemotioncognitiondichotomyintheiowagamblingtask