Conventional Cervical Exercises Compared with a Mixed-Reality-Based Game in Asymptomatic Subjects: An Exploratory Crossover Pilot Study
Mixed reality presents itself as a potential technological tool for the management of people with musculoskeletal disorders, without having as many adverse side effects as immersive virtual reality. The objective of this study was to explore the possibilities of a mixed-reality game, performing task...
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MDPI AG
2022-04-01
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author | Marta C. Diaz-Saez Gonzalo Navarro-Fernández Josué Fernandez-Carnero Miriam Garrigós-Pedrón Juan Pablo Romero Muñoz Hector Beltran-Alacreu |
author_facet | Marta C. Diaz-Saez Gonzalo Navarro-Fernández Josué Fernandez-Carnero Miriam Garrigós-Pedrón Juan Pablo Romero Muñoz Hector Beltran-Alacreu |
author_sort | Marta C. Diaz-Saez |
collection | DOAJ |
description | Mixed reality presents itself as a potential technological tool for the management of people with musculoskeletal disorders, without having as many adverse side effects as immersive virtual reality. The objective of this study was to explore the possibilities of a mixed-reality game, performing task-oriented cervical exercises compared to conventional therapeutic exercises in sensorimotor outcome measures in asymptomatic subjects. A randomized crossover pilot study was performed with two intervention groups: a mixed-reality group (MRG) and a conventional exercise group (CEG). The cervical joint position error test (CJPET) and deep cervical flexor endurance test (DCFET) were measured as sensorimotor outcomes. Statistically significant differences were found in the pre–post comparison in the DCFET for both groups (MRG: t = −3.87, <i>p</i> < 0.01; CEG: t = −4.01, <i>p</i> < 0.01) and in the extension of the CJPET for the MRG (t = 3.50, <i>p</i> < 0.01). The rest of the measurements showed no significant differences comparing both groups pre- and postintervention (<i>p</i> > 0.05). Mixed reality has apparently the same positive effects as conventional exercises in sensorimotor outcomes in asymptomatic subjects. These results could help in future studies with mixed virtual reality in the management of people with musculoskeletal disorders. |
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institution | Directory Open Access Journal |
issn | 2076-3417 |
language | English |
last_indexed | 2024-03-09T12:05:57Z |
publishDate | 2022-04-01 |
publisher | MDPI AG |
record_format | Article |
series | Applied Sciences |
spelling | doaj.art-af1dec488a2443d1888d73683a8657d72023-11-30T22:58:45ZengMDPI AGApplied Sciences2076-34172022-04-01127365710.3390/app12073657Conventional Cervical Exercises Compared with a Mixed-Reality-Based Game in Asymptomatic Subjects: An Exploratory Crossover Pilot StudyMarta C. Diaz-Saez0Gonzalo Navarro-Fernández1Josué Fernandez-Carnero2Miriam Garrigós-Pedrón3Juan Pablo Romero Muñoz4Hector Beltran-Alacreu5CranioSPain Research Group, Centro Superior de Estudios Universitarios La Salle, 28023 Madrid, SpainCranioSPain Research Group, Centro Superior de Estudios Universitarios La Salle, 28023 Madrid, SpainDepartment of Physical Therapy, Occupational Therapy, Rehabilitation and Physical Medicine, Rey Juan Carlos University, 28933 Madrid, SpainDepartamento de Fisioterapia, Facultad de Medicina, Universidad Cardenal Herrera Oria-CEU, CEU Universities, 46115 Valencia, SpainFacultad de Ciencias Experimentales, Universidad Francisco de Vitoria, 28223 Pozuelo de Alarcón, SpainCranioSPain Research Group, Centro Superior de Estudios Universitarios La Salle, 28023 Madrid, SpainMixed reality presents itself as a potential technological tool for the management of people with musculoskeletal disorders, without having as many adverse side effects as immersive virtual reality. The objective of this study was to explore the possibilities of a mixed-reality game, performing task-oriented cervical exercises compared to conventional therapeutic exercises in sensorimotor outcome measures in asymptomatic subjects. A randomized crossover pilot study was performed with two intervention groups: a mixed-reality group (MRG) and a conventional exercise group (CEG). The cervical joint position error test (CJPET) and deep cervical flexor endurance test (DCFET) were measured as sensorimotor outcomes. Statistically significant differences were found in the pre–post comparison in the DCFET for both groups (MRG: t = −3.87, <i>p</i> < 0.01; CEG: t = −4.01, <i>p</i> < 0.01) and in the extension of the CJPET for the MRG (t = 3.50, <i>p</i> < 0.01). The rest of the measurements showed no significant differences comparing both groups pre- and postintervention (<i>p</i> > 0.05). Mixed reality has apparently the same positive effects as conventional exercises in sensorimotor outcomes in asymptomatic subjects. These results could help in future studies with mixed virtual reality in the management of people with musculoskeletal disorders.https://www.mdpi.com/2076-3417/12/7/3657virtual realitymixed realitycervical spineHoloLens |
spellingShingle | Marta C. Diaz-Saez Gonzalo Navarro-Fernández Josué Fernandez-Carnero Miriam Garrigós-Pedrón Juan Pablo Romero Muñoz Hector Beltran-Alacreu Conventional Cervical Exercises Compared with a Mixed-Reality-Based Game in Asymptomatic Subjects: An Exploratory Crossover Pilot Study Applied Sciences virtual reality mixed reality cervical spine HoloLens |
title | Conventional Cervical Exercises Compared with a Mixed-Reality-Based Game in Asymptomatic Subjects: An Exploratory Crossover Pilot Study |
title_full | Conventional Cervical Exercises Compared with a Mixed-Reality-Based Game in Asymptomatic Subjects: An Exploratory Crossover Pilot Study |
title_fullStr | Conventional Cervical Exercises Compared with a Mixed-Reality-Based Game in Asymptomatic Subjects: An Exploratory Crossover Pilot Study |
title_full_unstemmed | Conventional Cervical Exercises Compared with a Mixed-Reality-Based Game in Asymptomatic Subjects: An Exploratory Crossover Pilot Study |
title_short | Conventional Cervical Exercises Compared with a Mixed-Reality-Based Game in Asymptomatic Subjects: An Exploratory Crossover Pilot Study |
title_sort | conventional cervical exercises compared with a mixed reality based game in asymptomatic subjects an exploratory crossover pilot study |
topic | virtual reality mixed reality cervical spine HoloLens |
url | https://www.mdpi.com/2076-3417/12/7/3657 |
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