Towards Designing Diegetic Gaze in Games: The Use of Gaze Roles and Metaphors

Gaze-based interactions have found their way into the games domain and are frequently employed as a means to support players in their activities. Instead of implementing gaze as an additional game feature via a game-centred approach, we propose a diegetic perspective by introducing gaze interaction...

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Main Authors: Argenis Ramirez Gomez, Michael Lankes
Format: Article
Language:English
Published: MDPI AG 2019-09-01
Series:Multimodal Technologies and Interaction
Subjects:
Online Access:https://www.mdpi.com/2414-4088/3/4/65
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author Argenis Ramirez Gomez
Michael Lankes
author_facet Argenis Ramirez Gomez
Michael Lankes
author_sort Argenis Ramirez Gomez
collection DOAJ
description Gaze-based interactions have found their way into the games domain and are frequently employed as a means to support players in their activities. Instead of implementing gaze as an additional game feature via a game-centred approach, we propose a diegetic perspective by introducing gaze interaction roles and gaze metaphors. Gaze interaction roles represent ambiguous mechanics in gaze, whereas gaze metaphors serve as narrative figures that symbolise, illustrate, and are applied to the interaction dynamics. Within this work, the current literature in the field is analysed to seek examples that design around gaze mechanics and follow a diegetic approach that takes roles and metaphors into account. A list of surveyed gaze metaphors related to each gaze role is presented and described in detail. Furthermore, a case study shows the potentials of the proposed approach. Our work aims at contributing to existing frameworks, such as EyePlay, by reflecting on the ambiguous meaning of gaze in games. Through this integrative approach, players are anticipated to develop a deeper connection to the game narrative via gaze, resulting in a stronger experience concerning presence (i.e., being in the game world).
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spelling doaj.art-af7da196f79345709c95f9427f0be5c92022-12-21T18:14:12ZengMDPI AGMultimodal Technologies and Interaction2414-40882019-09-01346510.3390/mti3040065mti3040065Towards Designing Diegetic Gaze in Games: The Use of Gaze Roles and MetaphorsArgenis Ramirez Gomez0Michael Lankes1School of Computing and Communications, Lancaster University, Lancaster LA1 4YW, UKDepartment of Digital Media, University of Applied Sciences Upper Austria, 4600 Wels, AustriaGaze-based interactions have found their way into the games domain and are frequently employed as a means to support players in their activities. Instead of implementing gaze as an additional game feature via a game-centred approach, we propose a diegetic perspective by introducing gaze interaction roles and gaze metaphors. Gaze interaction roles represent ambiguous mechanics in gaze, whereas gaze metaphors serve as narrative figures that symbolise, illustrate, and are applied to the interaction dynamics. Within this work, the current literature in the field is analysed to seek examples that design around gaze mechanics and follow a diegetic approach that takes roles and metaphors into account. A list of surveyed gaze metaphors related to each gaze role is presented and described in detail. Furthermore, a case study shows the potentials of the proposed approach. Our work aims at contributing to existing frameworks, such as EyePlay, by reflecting on the ambiguous meaning of gaze in games. Through this integrative approach, players are anticipated to develop a deeper connection to the game narrative via gaze, resulting in a stronger experience concerning presence (i.e., being in the game world).https://www.mdpi.com/2414-4088/3/4/65Gaze interactiongamesgame designplayeye-trackingGaze rolesGaze metaphors
spellingShingle Argenis Ramirez Gomez
Michael Lankes
Towards Designing Diegetic Gaze in Games: The Use of Gaze Roles and Metaphors
Multimodal Technologies and Interaction
Gaze interaction
games
game design
play
eye-tracking
Gaze roles
Gaze metaphors
title Towards Designing Diegetic Gaze in Games: The Use of Gaze Roles and Metaphors
title_full Towards Designing Diegetic Gaze in Games: The Use of Gaze Roles and Metaphors
title_fullStr Towards Designing Diegetic Gaze in Games: The Use of Gaze Roles and Metaphors
title_full_unstemmed Towards Designing Diegetic Gaze in Games: The Use of Gaze Roles and Metaphors
title_short Towards Designing Diegetic Gaze in Games: The Use of Gaze Roles and Metaphors
title_sort towards designing diegetic gaze in games the use of gaze roles and metaphors
topic Gaze interaction
games
game design
play
eye-tracking
Gaze roles
Gaze metaphors
url https://www.mdpi.com/2414-4088/3/4/65
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