Towards Designing Diegetic Gaze in Games: The Use of Gaze Roles and Metaphors
Gaze-based interactions have found their way into the games domain and are frequently employed as a means to support players in their activities. Instead of implementing gaze as an additional game feature via a game-centred approach, we propose a diegetic perspective by introducing gaze interaction...
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Format: | Article |
Language: | English |
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MDPI AG
2019-09-01
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Series: | Multimodal Technologies and Interaction |
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Online Access: | https://www.mdpi.com/2414-4088/3/4/65 |
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author | Argenis Ramirez Gomez Michael Lankes |
author_facet | Argenis Ramirez Gomez Michael Lankes |
author_sort | Argenis Ramirez Gomez |
collection | DOAJ |
description | Gaze-based interactions have found their way into the games domain and are frequently employed as a means to support players in their activities. Instead of implementing gaze as an additional game feature via a game-centred approach, we propose a diegetic perspective by introducing gaze interaction roles and gaze metaphors. Gaze interaction roles represent ambiguous mechanics in gaze, whereas gaze metaphors serve as narrative figures that symbolise, illustrate, and are applied to the interaction dynamics. Within this work, the current literature in the field is analysed to seek examples that design around gaze mechanics and follow a diegetic approach that takes roles and metaphors into account. A list of surveyed gaze metaphors related to each gaze role is presented and described in detail. Furthermore, a case study shows the potentials of the proposed approach. Our work aims at contributing to existing frameworks, such as EyePlay, by reflecting on the ambiguous meaning of gaze in games. Through this integrative approach, players are anticipated to develop a deeper connection to the game narrative via gaze, resulting in a stronger experience concerning presence (i.e., being in the game world). |
first_indexed | 2024-12-22T20:03:35Z |
format | Article |
id | doaj.art-af7da196f79345709c95f9427f0be5c9 |
institution | Directory Open Access Journal |
issn | 2414-4088 |
language | English |
last_indexed | 2024-12-22T20:03:35Z |
publishDate | 2019-09-01 |
publisher | MDPI AG |
record_format | Article |
series | Multimodal Technologies and Interaction |
spelling | doaj.art-af7da196f79345709c95f9427f0be5c92022-12-21T18:14:12ZengMDPI AGMultimodal Technologies and Interaction2414-40882019-09-01346510.3390/mti3040065mti3040065Towards Designing Diegetic Gaze in Games: The Use of Gaze Roles and MetaphorsArgenis Ramirez Gomez0Michael Lankes1School of Computing and Communications, Lancaster University, Lancaster LA1 4YW, UKDepartment of Digital Media, University of Applied Sciences Upper Austria, 4600 Wels, AustriaGaze-based interactions have found their way into the games domain and are frequently employed as a means to support players in their activities. Instead of implementing gaze as an additional game feature via a game-centred approach, we propose a diegetic perspective by introducing gaze interaction roles and gaze metaphors. Gaze interaction roles represent ambiguous mechanics in gaze, whereas gaze metaphors serve as narrative figures that symbolise, illustrate, and are applied to the interaction dynamics. Within this work, the current literature in the field is analysed to seek examples that design around gaze mechanics and follow a diegetic approach that takes roles and metaphors into account. A list of surveyed gaze metaphors related to each gaze role is presented and described in detail. Furthermore, a case study shows the potentials of the proposed approach. Our work aims at contributing to existing frameworks, such as EyePlay, by reflecting on the ambiguous meaning of gaze in games. Through this integrative approach, players are anticipated to develop a deeper connection to the game narrative via gaze, resulting in a stronger experience concerning presence (i.e., being in the game world).https://www.mdpi.com/2414-4088/3/4/65Gaze interactiongamesgame designplayeye-trackingGaze rolesGaze metaphors |
spellingShingle | Argenis Ramirez Gomez Michael Lankes Towards Designing Diegetic Gaze in Games: The Use of Gaze Roles and Metaphors Multimodal Technologies and Interaction Gaze interaction games game design play eye-tracking Gaze roles Gaze metaphors |
title | Towards Designing Diegetic Gaze in Games: The Use of Gaze Roles and Metaphors |
title_full | Towards Designing Diegetic Gaze in Games: The Use of Gaze Roles and Metaphors |
title_fullStr | Towards Designing Diegetic Gaze in Games: The Use of Gaze Roles and Metaphors |
title_full_unstemmed | Towards Designing Diegetic Gaze in Games: The Use of Gaze Roles and Metaphors |
title_short | Towards Designing Diegetic Gaze in Games: The Use of Gaze Roles and Metaphors |
title_sort | towards designing diegetic gaze in games the use of gaze roles and metaphors |
topic | Gaze interaction games game design play eye-tracking Gaze roles Gaze metaphors |
url | https://www.mdpi.com/2414-4088/3/4/65 |
work_keys_str_mv | AT argenisramirezgomez towardsdesigningdiegeticgazeingamestheuseofgazerolesandmetaphors AT michaellankes towardsdesigningdiegeticgazeingamestheuseofgazerolesandmetaphors |