Examining the potential of augmented reality in the study of Computer Science at school
The phenomenon of augmented reality (AR) in education is examined in the article. The use of computer data in augmented reality (AR) enhances the physical world. Such content is associated with particular places or things to do. Applications for augmented reality (AR) have recently become accessibl...
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Format: | Article |
Language: | English |
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Academy of Cognitive and Natural Sciences
2022-12-01
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Series: | Educational Technology Quarterly |
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Online Access: | https://acnsci.org/journal/index.php/etq/article/view/432 |
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author | Vasyl P. Oleksiuk Olesia R. Oleksiuk |
author_facet | Vasyl P. Oleksiuk Olesia R. Oleksiuk |
author_sort | Vasyl P. Oleksiuk |
collection | DOAJ |
description |
The phenomenon of augmented reality (AR) in education is examined in the article. The use of computer data in augmented reality (AR) enhances the physical world. Such content is associated with particular places or things to do. Applications for augmented reality (AR) have recently become accessible on mobile devices. AR is made accessible through media (news, entertainment, sports). It is beginning to spread into other spheres of life (such as e-commerce, travel, marketing). However, the main influence on AR is education. The authors investigated the potential applications of augmented reality in education based on the examination of scholarly papers. They found ways to use augmented reality in the classroom to teach computer science. Students can observe how computer systems operate when their parameters are changed thanks to such apps and services. In addition, students can visualize algorithms and data processes as well as modify computer hardware for augmented reality objects. The article outlines the subject matter of author preparation for working teachers. A few applications for training in AR technology were taken into consideration at this occasion. The advantages of using augmented reality items in computer science education are highlighted. It has been demonstrated that using augmented reality offers a chance to improve the realism of research and offers an emotional and cognitive experience. The development of new representations of actual objects and the creation of new chances for collaborative learning all help to engage students in systematic learning.
The age of teachers, student engagement, the use of technology in education, play and entertainment styles of learning, and other aspects that affect the adoption of augmented reality in school computer science were all examined by the writers. Numerous STEM augmented reality projects have been chosen. The attitudes of the teachers toward these projects were assessed using expert evaluation, and the projects with the highest ratings underwent evaluation.
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first_indexed | 2024-04-11T05:40:23Z |
format | Article |
id | doaj.art-b02ee4c194874ae6aca6bef39d79ec96 |
institution | Directory Open Access Journal |
issn | 2831-5332 |
language | English |
last_indexed | 2024-04-11T05:40:23Z |
publishDate | 2022-12-01 |
publisher | Academy of Cognitive and Natural Sciences |
record_format | Article |
series | Educational Technology Quarterly |
spelling | doaj.art-b02ee4c194874ae6aca6bef39d79ec962022-12-22T04:42:33ZengAcademy of Cognitive and Natural SciencesEducational Technology Quarterly2831-53322022-12-012022410.55056/etq.432Examining the potential of augmented reality in the study of Computer Science at schoolVasyl P. Oleksiuk0Olesia R. Oleksiuk1Ternopil Volodymyr Hnatiuk National Pedagogical University Ternopil Regional Municipal Institute of Postgraduate Education The phenomenon of augmented reality (AR) in education is examined in the article. The use of computer data in augmented reality (AR) enhances the physical world. Such content is associated with particular places or things to do. Applications for augmented reality (AR) have recently become accessible on mobile devices. AR is made accessible through media (news, entertainment, sports). It is beginning to spread into other spheres of life (such as e-commerce, travel, marketing). However, the main influence on AR is education. The authors investigated the potential applications of augmented reality in education based on the examination of scholarly papers. They found ways to use augmented reality in the classroom to teach computer science. Students can observe how computer systems operate when their parameters are changed thanks to such apps and services. In addition, students can visualize algorithms and data processes as well as modify computer hardware for augmented reality objects. The article outlines the subject matter of author preparation for working teachers. A few applications for training in AR technology were taken into consideration at this occasion. The advantages of using augmented reality items in computer science education are highlighted. It has been demonstrated that using augmented reality offers a chance to improve the realism of research and offers an emotional and cognitive experience. The development of new representations of actual objects and the creation of new chances for collaborative learning all help to engage students in systematic learning. The age of teachers, student engagement, the use of technology in education, play and entertainment styles of learning, and other aspects that affect the adoption of augmented reality in school computer science were all examined by the writers. Numerous STEM augmented reality projects have been chosen. The attitudes of the teachers toward these projects were assessed using expert evaluation, and the projects with the highest ratings underwent evaluation. https://acnsci.org/journal/index.php/etq/article/view/432educational augmented realitymobile learningComputer Science at schoolSTEM projectaugmented reality applications |
spellingShingle | Vasyl P. Oleksiuk Olesia R. Oleksiuk Examining the potential of augmented reality in the study of Computer Science at school Educational Technology Quarterly educational augmented reality mobile learning Computer Science at school STEM project augmented reality applications |
title | Examining the potential of augmented reality in the study of Computer Science at school |
title_full | Examining the potential of augmented reality in the study of Computer Science at school |
title_fullStr | Examining the potential of augmented reality in the study of Computer Science at school |
title_full_unstemmed | Examining the potential of augmented reality in the study of Computer Science at school |
title_short | Examining the potential of augmented reality in the study of Computer Science at school |
title_sort | examining the potential of augmented reality in the study of computer science at school |
topic | educational augmented reality mobile learning Computer Science at school STEM project augmented reality applications |
url | https://acnsci.org/journal/index.php/etq/article/view/432 |
work_keys_str_mv | AT vasylpoleksiuk examiningthepotentialofaugmentedrealityinthestudyofcomputerscienceatschool AT olesiaroleksiuk examiningthepotentialofaugmentedrealityinthestudyofcomputerscienceatschool |