Summary: | <p class="first" id="d757e122">
Collaborations between human–computer interaction (HCI) researchers and arts practitioners
frequently centre on the development of creative content using novel – often emergent
– technologies. Concurrently, many of the techniques that HCI researchers use in evaluative
participant-based research have their roots in the arts – such as sketching, writing,
artefact prototyping and role play. In this reflective paper, we describe a recent
collaboration between a group of HCI researchers and dramatists from the immersive
theatre organization Kilter, who worked together to design a series of audience-based
interventions to explore the ethics of virtual reality (VR) technology. Through a
process of knowledge exchange, the collaboration provided the researchers with new
techniques to explore, ideate and communicate their work, and provided the dramatists
with a solid academic grounding in order to produce an accurate yet provocative piece
of theatrically based design fiction. We describe the formation of this partnership
between academia and creative industry, document our journey together, and share the
lasting impact it has had upon both parties.
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