The Development of Matching Game as Media to Teach Vocabulary for Elementary School Students
This research aimed at developing a learning media that can be used in the learning process at class V SDIT Syahiral Ilmi Bukittinggi. The media that developed was a matching game by using Adobe Flash CS6 to teaching vocabulary to young learners at the fifth grade Of SDIT Syahiral Ilmi Bukitinggi. T...
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Format: | Article |
Language: | English |
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Universitas Pendidikan Indonesia Kampus Serang
2021-10-01
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Series: | EduBasic Journal: Jurnal Pendidikan Dasar |
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Online Access: | https://ejournal.upi.edu/index.php/edubasic/article/view/32630 |
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author | Nila Nofrita Hayati Syahrul Syahrul |
author_facet | Nila Nofrita Hayati Syahrul Syahrul |
author_sort | Nila Nofrita Hayati |
collection | DOAJ |
description | This research aimed at developing a learning media that can be used in the learning process at class V SDIT Syahiral Ilmi Bukittinggi. The media that developed was a matching game by using Adobe Flash CS6 to teaching vocabulary to young learners at the fifth grade Of SDIT Syahiral Ilmi Bukitinggi. This research was done because most students still encounter problems in learning English especially vocabulary mastery. Most of the students were difficult to memorize the new word, then the atmosphere of the classroom was not conducive and the students tend to be sleepy and bored in the classroom. Difficulties of students in understanding the material in learning English becomes a consideration for the researcher to develop the matching game as media to teach vocabulary to young learners. The research design was Research and Development (R D), by using ADDIE models that consist of: (1) analysis, (2) design, (3) development, (4) implementation, and (5) Evaluation. The researchers have limited this research because in the Covid-19 pandemic time, therefore this research was done until only the Implementation stage. The data collection was obtained by validation results from learning media experts. The result of two media experts showed the percentage score was 94% in the “valid” category, while from the teacher as material experts showed 84% which was “valid” criteria as well as from language experts obtained percentage to 86% include “valid” category. Based on the result of analyzing data the media of matching game was feasible to be used in teaching and learning English. |
first_indexed | 2024-04-11T05:49:10Z |
format | Article |
id | doaj.art-b1446127eccd452fac5e7bf3f766627f |
institution | Directory Open Access Journal |
issn | 2549-4562 |
language | English |
last_indexed | 2024-04-11T05:49:10Z |
publishDate | 2021-10-01 |
publisher | Universitas Pendidikan Indonesia Kampus Serang |
record_format | Article |
series | EduBasic Journal: Jurnal Pendidikan Dasar |
spelling | doaj.art-b1446127eccd452fac5e7bf3f766627f2022-12-22T04:42:08ZengUniversitas Pendidikan Indonesia Kampus SerangEduBasic Journal: Jurnal Pendidikan Dasar2549-45622021-10-01329710610.17509/ebj.v3i2.3263016463The Development of Matching Game as Media to Teach Vocabulary for Elementary School StudentsNila Nofrita Hayati0Syahrul Syahrul1IAIN BukittinggiIAIN BukittinggiThis research aimed at developing a learning media that can be used in the learning process at class V SDIT Syahiral Ilmi Bukittinggi. The media that developed was a matching game by using Adobe Flash CS6 to teaching vocabulary to young learners at the fifth grade Of SDIT Syahiral Ilmi Bukitinggi. This research was done because most students still encounter problems in learning English especially vocabulary mastery. Most of the students were difficult to memorize the new word, then the atmosphere of the classroom was not conducive and the students tend to be sleepy and bored in the classroom. Difficulties of students in understanding the material in learning English becomes a consideration for the researcher to develop the matching game as media to teach vocabulary to young learners. The research design was Research and Development (R D), by using ADDIE models that consist of: (1) analysis, (2) design, (3) development, (4) implementation, and (5) Evaluation. The researchers have limited this research because in the Covid-19 pandemic time, therefore this research was done until only the Implementation stage. The data collection was obtained by validation results from learning media experts. The result of two media experts showed the percentage score was 94% in the “valid” category, while from the teacher as material experts showed 84% which was “valid” criteria as well as from language experts obtained percentage to 86% include “valid” category. Based on the result of analyzing data the media of matching game was feasible to be used in teaching and learning English.https://ejournal.upi.edu/index.php/edubasic/article/view/32630vocabularyyoung learnersinteractive mediamatching games |
spellingShingle | Nila Nofrita Hayati Syahrul Syahrul The Development of Matching Game as Media to Teach Vocabulary for Elementary School Students EduBasic Journal: Jurnal Pendidikan Dasar vocabulary young learners interactive media matching games |
title | The Development of Matching Game as Media to Teach Vocabulary for Elementary School Students |
title_full | The Development of Matching Game as Media to Teach Vocabulary for Elementary School Students |
title_fullStr | The Development of Matching Game as Media to Teach Vocabulary for Elementary School Students |
title_full_unstemmed | The Development of Matching Game as Media to Teach Vocabulary for Elementary School Students |
title_short | The Development of Matching Game as Media to Teach Vocabulary for Elementary School Students |
title_sort | development of matching game as media to teach vocabulary for elementary school students |
topic | vocabulary young learners interactive media matching games |
url | https://ejournal.upi.edu/index.php/edubasic/article/view/32630 |
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