Designing and Evaluating a Serious Game for Learning Artificial Intelligence Algorithms: SpAI War as a Case Study
Artificial Intelligence (AI) nowadays is the technology of the future, as its applications are constantly expanding in every aspect of human life. The spread of the internet has given a great impetus to technologies that apply AI algorithms and make their presence more and more intense in everyday l...
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Format: | Article |
Language: | English |
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MDPI AG
2023-05-01
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Series: | Applied Sciences |
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Online Access: | https://www.mdpi.com/2076-3417/13/10/5828 |
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author | Anastasios Barmpakas Stelios Xinogalos |
author_facet | Anastasios Barmpakas Stelios Xinogalos |
author_sort | Anastasios Barmpakas |
collection | DOAJ |
description | Artificial Intelligence (AI) nowadays is the technology of the future, as its applications are constantly expanding in every aspect of human life. The spread of the internet has given a great impetus to technologies that apply AI algorithms and make their presence more and more intense in everyday life. However, despite the ubiquitous presence of AI, few people can comprehend its true meaning and the reason for its existence, especially the way it is applied. The purpose of this work is to present the design and pilot evaluation of SpAI War, which is a serious game that aims to introduce the user–student to the field of AI and its algorithms. Specifically, the paper presents the design of SpAI War in the context of the Educational Games (EG) design framework. This is followed by the results of the pilot evaluation of the game by 58 undergraduates and graduates of Informatics. The study utilized a survey based on the MEEGA+ model, and positive results were recorded in terms of player experience, game scenario, and perceived short-term learning. |
first_indexed | 2024-03-11T03:59:52Z |
format | Article |
id | doaj.art-b1c911d6a4854b84aa3567bf021bb4d9 |
institution | Directory Open Access Journal |
issn | 2076-3417 |
language | English |
last_indexed | 2024-03-11T03:59:52Z |
publishDate | 2023-05-01 |
publisher | MDPI AG |
record_format | Article |
series | Applied Sciences |
spelling | doaj.art-b1c911d6a4854b84aa3567bf021bb4d92023-11-18T00:16:15ZengMDPI AGApplied Sciences2076-34172023-05-011310582810.3390/app13105828Designing and Evaluating a Serious Game for Learning Artificial Intelligence Algorithms: SpAI War as a Case StudyAnastasios Barmpakas0Stelios Xinogalos1Department of Applied Informatics, University of Macedonia, GR-54636 Thessaloniki, GreeceDepartment of Applied Informatics, University of Macedonia, GR-54636 Thessaloniki, GreeceArtificial Intelligence (AI) nowadays is the technology of the future, as its applications are constantly expanding in every aspect of human life. The spread of the internet has given a great impetus to technologies that apply AI algorithms and make their presence more and more intense in everyday life. However, despite the ubiquitous presence of AI, few people can comprehend its true meaning and the reason for its existence, especially the way it is applied. The purpose of this work is to present the design and pilot evaluation of SpAI War, which is a serious game that aims to introduce the user–student to the field of AI and its algorithms. Specifically, the paper presents the design of SpAI War in the context of the Educational Games (EG) design framework. This is followed by the results of the pilot evaluation of the game by 58 undergraduates and graduates of Informatics. The study utilized a survey based on the MEEGA+ model, and positive results were recorded in terms of player experience, game scenario, and perceived short-term learning.https://www.mdpi.com/2076-3417/13/10/5828serious gamefirst person shooter gameartificial intelligencegraph algorithms |
spellingShingle | Anastasios Barmpakas Stelios Xinogalos Designing and Evaluating a Serious Game for Learning Artificial Intelligence Algorithms: SpAI War as a Case Study Applied Sciences serious game first person shooter game artificial intelligence graph algorithms |
title | Designing and Evaluating a Serious Game for Learning Artificial Intelligence Algorithms: SpAI War as a Case Study |
title_full | Designing and Evaluating a Serious Game for Learning Artificial Intelligence Algorithms: SpAI War as a Case Study |
title_fullStr | Designing and Evaluating a Serious Game for Learning Artificial Intelligence Algorithms: SpAI War as a Case Study |
title_full_unstemmed | Designing and Evaluating a Serious Game for Learning Artificial Intelligence Algorithms: SpAI War as a Case Study |
title_short | Designing and Evaluating a Serious Game for Learning Artificial Intelligence Algorithms: SpAI War as a Case Study |
title_sort | designing and evaluating a serious game for learning artificial intelligence algorithms spai war as a case study |
topic | serious game first person shooter game artificial intelligence graph algorithms |
url | https://www.mdpi.com/2076-3417/13/10/5828 |
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