The Effect of Using Web-Based Interactive Learning Media for Vocational High School Students to Understanding of Looping: Qualitative Approach

This study aims to evaluate the effect of the use and development of interactive and visual learning media in learning looping by utilizing a web-based digital platform called Loopers. The research design used a qualitative descriptive with case study approach in-depth interview technique. The subje...

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Main Authors: Dwi Fitria Al Husaeni, Enrico Nabil Qois Budisantoso, Mushfani Ainul Urwah, Nissa Nur Azizah, Putri Zukhruf Dinata, Shandini Apriliany, Herbert Siregar
Format: Article
Language:English
Published: Universitas Pendidikan Indonesia 2022-03-01
Series:Journal of Science Learning
Online Access:https://ejournal.upi.edu/index.php/jslearning/article/view/35534
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author Dwi Fitria Al Husaeni
Enrico Nabil Qois Budisantoso
Mushfani Ainul Urwah
Nissa Nur Azizah
Putri Zukhruf Dinata
Shandini Apriliany
Herbert Siregar
author_facet Dwi Fitria Al Husaeni
Enrico Nabil Qois Budisantoso
Mushfani Ainul Urwah
Nissa Nur Azizah
Putri Zukhruf Dinata
Shandini Apriliany
Herbert Siregar
author_sort Dwi Fitria Al Husaeni
collection DOAJ
description This study aims to evaluate the effect of the use and development of interactive and visual learning media in learning looping by utilizing a web-based digital platform called Loopers. The research design used a qualitative descriptive with case study approach in-depth interview technique. The subjects of this research are five students of the State Vocational School Pekerjaan Umum, Bandung, Indonesia. We use three phases in conducting research through 1) problem and needs analysis, 2) web design, and 3) implementation and testing. Loopers was developed using the waterfall method. Loopers can demonstrate the implementation of a productive learning process and measure the effectiveness of interactive and visualized learning media. The findings show that Loopers can effectively facilitate experimental demonstrations and written modules. Respondents think this learning media is effective and can increase their interest, motivation, and interest in learning looping material. The next research is to enrich the Loopers feature and conduct trials with larger respondents.
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spelling doaj.art-b27c04fb3bab459a95cdc780add602bd2023-06-04T05:58:05ZengUniversitas Pendidikan IndonesiaJournal of Science Learning2614-65682022-03-015111512610.17509/jsl.v5i1.3553418352The Effect of Using Web-Based Interactive Learning Media for Vocational High School Students to Understanding of Looping: Qualitative ApproachDwi Fitria Al Husaeni0Enrico Nabil Qois Budisantoso1Mushfani Ainul Urwah2Nissa Nur Azizah3Putri Zukhruf Dinata4Shandini Apriliany5Herbert Siregar6Department of Computer Science Education, Faculty of Mathematics and Science Education, Universitas Pendidikan Indonesia, BandungDepartment of Computer Science Education, Faculty of Mathematics and Science Education, Universitas Pendidikan Indonesia, BandungDepartment of Computer Science Education, Faculty of Mathematics and Science Education, Universitas Pendidikan Indonesia, BandungDepartment of Computer Science Education, Faculty of Mathematics and Science Education, Universitas Pendidikan Indonesia, BandungDepartment of Computer Science Education, Faculty of Mathematics and Science Education, Universitas Pendidikan Indonesia, BandungDepartment of Computer Science Education, Faculty of Mathematics and Science Education, Universitas Pendidikan Indonesia, BandungDepartment of Computer Science Education, Faculty of Mathematics and Science Education, Universitas Pendidikan Indonesia, BandungThis study aims to evaluate the effect of the use and development of interactive and visual learning media in learning looping by utilizing a web-based digital platform called Loopers. The research design used a qualitative descriptive with case study approach in-depth interview technique. The subjects of this research are five students of the State Vocational School Pekerjaan Umum, Bandung, Indonesia. We use three phases in conducting research through 1) problem and needs analysis, 2) web design, and 3) implementation and testing. Loopers was developed using the waterfall method. Loopers can demonstrate the implementation of a productive learning process and measure the effectiveness of interactive and visualized learning media. The findings show that Loopers can effectively facilitate experimental demonstrations and written modules. Respondents think this learning media is effective and can increase their interest, motivation, and interest in learning looping material. The next research is to enrich the Loopers feature and conduct trials with larger respondents.https://ejournal.upi.edu/index.php/jslearning/article/view/35534
spellingShingle Dwi Fitria Al Husaeni
Enrico Nabil Qois Budisantoso
Mushfani Ainul Urwah
Nissa Nur Azizah
Putri Zukhruf Dinata
Shandini Apriliany
Herbert Siregar
The Effect of Using Web-Based Interactive Learning Media for Vocational High School Students to Understanding of Looping: Qualitative Approach
Journal of Science Learning
title The Effect of Using Web-Based Interactive Learning Media for Vocational High School Students to Understanding of Looping: Qualitative Approach
title_full The Effect of Using Web-Based Interactive Learning Media for Vocational High School Students to Understanding of Looping: Qualitative Approach
title_fullStr The Effect of Using Web-Based Interactive Learning Media for Vocational High School Students to Understanding of Looping: Qualitative Approach
title_full_unstemmed The Effect of Using Web-Based Interactive Learning Media for Vocational High School Students to Understanding of Looping: Qualitative Approach
title_short The Effect of Using Web-Based Interactive Learning Media for Vocational High School Students to Understanding of Looping: Qualitative Approach
title_sort effect of using web based interactive learning media for vocational high school students to understanding of looping qualitative approach
url https://ejournal.upi.edu/index.php/jslearning/article/view/35534
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