Pilot Study and Gamification Analysis of a Theory-based Exergame
A theory-based exergame was developed for tweens to promote their self-efficacy towards physical activity and increase their physical activity levels. We used protocols from both health science and gamification research in piloting the exergame. First, we assessed the usability and feasibility of t...
Main Authors: | , , , , , |
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Format: | Article |
Language: | English |
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Serious Games Society
2022-09-01
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Series: | International Journal of Serious Games |
Subjects: | |
Online Access: | http://journal.seriousgamessociety.org/~serious/index.php/IJSG/article/view/506 |
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author | Kaile Kubota Elina Säteri Tapani N. Joelsson Tuomas Mäkilä Sanna Salanterä Anni Pakarinen |
author_facet | Kaile Kubota Elina Säteri Tapani N. Joelsson Tuomas Mäkilä Sanna Salanterä Anni Pakarinen |
author_sort | Kaile Kubota |
collection | DOAJ |
description |
A theory-based exergame was developed for tweens to promote their self-efficacy towards physical activity and increase their physical activity levels. We used protocols from both health science and gamification research in piloting the exergame. First, we assessed the usability and feasibility of the exergame and conducted a preliminary exploration of its effectiveness. After technical improvements were made based on our findings, we reiterated the pilot study and analysed the gamification elements of the exergame by using Octalysis analysis. The overall findings suggest that a theory-based exergame can positively influence the self-efficacy of tweens towards physical activity. The exergame showcased theoretical strength, achieved using diverse gamification elements but its overall game design and usability can be further improved. The study concludes that health-related components of the purpose of intervention must be incorporated in parallel with the engaging design of the game, taking into utmost consideration the theories, evidence as well as the needs and perceptions of its target users. This study provides valuable insights on future development and evaluation of gamified health interventions.
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first_indexed | 2024-04-12T13:22:06Z |
format | Article |
id | doaj.art-b2c81fff1c9f4f559941373b8c390dce |
institution | Directory Open Access Journal |
issn | 2384-8766 |
language | English |
last_indexed | 2024-04-12T13:22:06Z |
publishDate | 2022-09-01 |
publisher | Serious Games Society |
record_format | Article |
series | International Journal of Serious Games |
spelling | doaj.art-b2c81fff1c9f4f559941373b8c390dce2022-12-22T03:31:26ZengSerious Games SocietyInternational Journal of Serious Games2384-87662022-09-019310.17083/ijsg.v9i3.506Pilot Study and Gamification Analysis of a Theory-based ExergameKaile Kubota0Elina Säteri1Tapani N. Joelsson2Tuomas Mäkilä3Sanna Salanterä4Anni Pakarinen5University of TurkuDepartment of Nursing Science, University of TurkuDepartment of Computing, University of TurkuDepartment of Computing, University of TurkuDepartment of Nursing Science, University of Turku and Turku University HospitalDepartment of Nursing Science, University of Turku A theory-based exergame was developed for tweens to promote their self-efficacy towards physical activity and increase their physical activity levels. We used protocols from both health science and gamification research in piloting the exergame. First, we assessed the usability and feasibility of the exergame and conducted a preliminary exploration of its effectiveness. After technical improvements were made based on our findings, we reiterated the pilot study and analysed the gamification elements of the exergame by using Octalysis analysis. The overall findings suggest that a theory-based exergame can positively influence the self-efficacy of tweens towards physical activity. The exergame showcased theoretical strength, achieved using diverse gamification elements but its overall game design and usability can be further improved. The study concludes that health-related components of the purpose of intervention must be incorporated in parallel with the engaging design of the game, taking into utmost consideration the theories, evidence as well as the needs and perceptions of its target users. This study provides valuable insights on future development and evaluation of gamified health interventions. http://journal.seriousgamessociety.org/~serious/index.php/IJSG/article/view/506exergamephysical activityself-efficacygamificationOctalysis analysis |
spellingShingle | Kaile Kubota Elina Säteri Tapani N. Joelsson Tuomas Mäkilä Sanna Salanterä Anni Pakarinen Pilot Study and Gamification Analysis of a Theory-based Exergame International Journal of Serious Games exergame physical activity self-efficacy gamification Octalysis analysis |
title | Pilot Study and Gamification Analysis of a Theory-based Exergame |
title_full | Pilot Study and Gamification Analysis of a Theory-based Exergame |
title_fullStr | Pilot Study and Gamification Analysis of a Theory-based Exergame |
title_full_unstemmed | Pilot Study and Gamification Analysis of a Theory-based Exergame |
title_short | Pilot Study and Gamification Analysis of a Theory-based Exergame |
title_sort | pilot study and gamification analysis of a theory based exergame |
topic | exergame physical activity self-efficacy gamification Octalysis analysis |
url | http://journal.seriousgamessociety.org/~serious/index.php/IJSG/article/view/506 |
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