Pilot Study and Gamification Analysis of a Theory-based Exergame

A theory-based exergame was developed for tweens to promote their self-efficacy towards physical activity and increase their physical activity levels. We used protocols from both health science and gamification research in piloting the exergame. First, we assessed the usability and feasibility of t...

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Main Authors: Kaile Kubota, Elina Säteri, Tapani N. Joelsson, Tuomas Mäkilä, Sanna Salanterä, Anni Pakarinen
Format: Article
Language:English
Published: Serious Games Society 2022-09-01
Series:International Journal of Serious Games
Subjects:
Online Access:http://journal.seriousgamessociety.org/~serious/index.php/IJSG/article/view/506
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author Kaile Kubota
Elina Säteri
Tapani N. Joelsson
Tuomas Mäkilä
Sanna Salanterä
Anni Pakarinen
author_facet Kaile Kubota
Elina Säteri
Tapani N. Joelsson
Tuomas Mäkilä
Sanna Salanterä
Anni Pakarinen
author_sort Kaile Kubota
collection DOAJ
description A theory-based exergame was developed for tweens to promote their self-efficacy towards physical activity and increase their physical activity levels. We used protocols from both health science and gamification research in piloting the exergame. First, we assessed the usability and feasibility of the exergame and conducted a preliminary exploration of its effectiveness. After technical improvements were made based on our findings, we reiterated the pilot study and analysed the gamification elements of the exergame by using Octalysis analysis. The overall findings suggest that a theory-based exergame can positively influence the self-efficacy of tweens towards physical activity. The exergame showcased theoretical strength, achieved using diverse gamification elements but its overall game design and usability can be further improved. The study concludes that health-related components of the purpose of intervention must be incorporated in parallel with the engaging design of the game, taking into utmost consideration the theories, evidence as well as the needs and perceptions of its target users. This study provides valuable insights on future development and evaluation of gamified health interventions.
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spelling doaj.art-b2c81fff1c9f4f559941373b8c390dce2022-12-22T03:31:26ZengSerious Games SocietyInternational Journal of Serious Games2384-87662022-09-019310.17083/ijsg.v9i3.506Pilot Study and Gamification Analysis of a Theory-based ExergameKaile Kubota0Elina Säteri1Tapani N. Joelsson2Tuomas Mäkilä3Sanna Salanterä4Anni Pakarinen5University of TurkuDepartment of Nursing Science, University of TurkuDepartment of Computing, University of TurkuDepartment of Computing, University of TurkuDepartment of Nursing Science, University of Turku and Turku University HospitalDepartment of Nursing Science, University of Turku A theory-based exergame was developed for tweens to promote their self-efficacy towards physical activity and increase their physical activity levels. We used protocols from both health science and gamification research in piloting the exergame. First, we assessed the usability and feasibility of the exergame and conducted a preliminary exploration of its effectiveness. After technical improvements were made based on our findings, we reiterated the pilot study and analysed the gamification elements of the exergame by using Octalysis analysis. The overall findings suggest that a theory-based exergame can positively influence the self-efficacy of tweens towards physical activity. The exergame showcased theoretical strength, achieved using diverse gamification elements but its overall game design and usability can be further improved. The study concludes that health-related components of the purpose of intervention must be incorporated in parallel with the engaging design of the game, taking into utmost consideration the theories, evidence as well as the needs and perceptions of its target users. This study provides valuable insights on future development and evaluation of gamified health interventions. http://journal.seriousgamessociety.org/~serious/index.php/IJSG/article/view/506exergamephysical activityself-efficacygamificationOctalysis analysis
spellingShingle Kaile Kubota
Elina Säteri
Tapani N. Joelsson
Tuomas Mäkilä
Sanna Salanterä
Anni Pakarinen
Pilot Study and Gamification Analysis of a Theory-based Exergame
International Journal of Serious Games
exergame
physical activity
self-efficacy
gamification
Octalysis analysis
title Pilot Study and Gamification Analysis of a Theory-based Exergame
title_full Pilot Study and Gamification Analysis of a Theory-based Exergame
title_fullStr Pilot Study and Gamification Analysis of a Theory-based Exergame
title_full_unstemmed Pilot Study and Gamification Analysis of a Theory-based Exergame
title_short Pilot Study and Gamification Analysis of a Theory-based Exergame
title_sort pilot study and gamification analysis of a theory based exergame
topic exergame
physical activity
self-efficacy
gamification
Octalysis analysis
url http://journal.seriousgamessociety.org/~serious/index.php/IJSG/article/view/506
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