Virtual reality check: a comparison of virtual reality, screen-based, and real world settings as research methods for HRI
To reduce costs and effort, experiments in human-robot interaction can be carried out in Virtual Reality (VR) or in screen-based (SB) formats. However, it is not well examined whether robots are perceived and experienced in the same way in VR and SB as they are in the physical world. This study addr...
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Format: | Article |
Language: | English |
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Frontiers Media S.A.
2023-06-01
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Series: | Frontiers in Robotics and AI |
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Online Access: | https://www.frontiersin.org/articles/10.3389/frobt.2023.1156715/full |
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author | Jana Plomin Paul Schweidler Astrid Oehme |
author_facet | Jana Plomin Paul Schweidler Astrid Oehme |
author_sort | Jana Plomin |
collection | DOAJ |
description | To reduce costs and effort, experiments in human-robot interaction can be carried out in Virtual Reality (VR) or in screen-based (SB) formats. However, it is not well examined whether robots are perceived and experienced in the same way in VR and SB as they are in the physical world. This study addresses this topic in a between-subjects experiment, measuring trust and engagement of an interaction with a mobile service robot in a museum scenario. Measures were made in three different settings, either the real world, in VR or in a game-like SB and then compared with an ANOVA. The results indicate, that neither trust nor engagement differ dependent on the experimental setting. The results imply that both VR and SB are eligible ways to explore the interaction with a mobile service robot, if some peculiarities of each medium are taken into account. |
first_indexed | 2024-03-13T03:00:53Z |
format | Article |
id | doaj.art-b2dab909a0254c7f944c0c154aba1eb3 |
institution | Directory Open Access Journal |
issn | 2296-9144 |
language | English |
last_indexed | 2024-03-13T03:00:53Z |
publishDate | 2023-06-01 |
publisher | Frontiers Media S.A. |
record_format | Article |
series | Frontiers in Robotics and AI |
spelling | doaj.art-b2dab909a0254c7f944c0c154aba1eb32023-06-27T14:42:45ZengFrontiers Media S.A.Frontiers in Robotics and AI2296-91442023-06-011010.3389/frobt.2023.11567151156715Virtual reality check: a comparison of virtual reality, screen-based, and real world settings as research methods for HRIJana Plomin0Paul Schweidler1Astrid Oehme2Fraunhofer Fokus, Digital Public Services, Berlin, GermanyHFC Human-Factors-Consult GmbH, Berlin, GermanyHFC Human-Factors-Consult GmbH, Berlin, GermanyTo reduce costs and effort, experiments in human-robot interaction can be carried out in Virtual Reality (VR) or in screen-based (SB) formats. However, it is not well examined whether robots are perceived and experienced in the same way in VR and SB as they are in the physical world. This study addresses this topic in a between-subjects experiment, measuring trust and engagement of an interaction with a mobile service robot in a museum scenario. Measures were made in three different settings, either the real world, in VR or in a game-like SB and then compared with an ANOVA. The results indicate, that neither trust nor engagement differ dependent on the experimental setting. The results imply that both VR and SB are eligible ways to explore the interaction with a mobile service robot, if some peculiarities of each medium are taken into account.https://www.frontiersin.org/articles/10.3389/frobt.2023.1156715/fullvirtual realityhuman-robot interactionmethodembodimentservice robothuman-centered design (HCD) |
spellingShingle | Jana Plomin Paul Schweidler Astrid Oehme Virtual reality check: a comparison of virtual reality, screen-based, and real world settings as research methods for HRI Frontiers in Robotics and AI virtual reality human-robot interaction method embodiment service robot human-centered design (HCD) |
title | Virtual reality check: a comparison of virtual reality, screen-based, and real world settings as research methods for HRI |
title_full | Virtual reality check: a comparison of virtual reality, screen-based, and real world settings as research methods for HRI |
title_fullStr | Virtual reality check: a comparison of virtual reality, screen-based, and real world settings as research methods for HRI |
title_full_unstemmed | Virtual reality check: a comparison of virtual reality, screen-based, and real world settings as research methods for HRI |
title_short | Virtual reality check: a comparison of virtual reality, screen-based, and real world settings as research methods for HRI |
title_sort | virtual reality check a comparison of virtual reality screen based and real world settings as research methods for hri |
topic | virtual reality human-robot interaction method embodiment service robot human-centered design (HCD) |
url | https://www.frontiersin.org/articles/10.3389/frobt.2023.1156715/full |
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