Audiohaptic Feedback Enhances Motor Performance in a Low-Fidelity Simulated Drilling Task

When used in educational settings, simulations utilizing virtual reality (VR) technologies can reduce training costs while providing a safe and effective learning environment. Tasks can be easily modified to maximize learning objectives of different levels of trainees (e.g., novice, intermediate, ex...

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Main Authors: Brianna L. Grant, Paul C. Yielder, Tracey A. Patrick, Bill Kapralos, Michael Williams-Bell, Bernadette A. Murphy
Format: Article
Language:English
Published: MDPI AG 2019-12-01
Series:Brain Sciences
Subjects:
Online Access:https://www.mdpi.com/2076-3425/10/1/21
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author Brianna L. Grant
Paul C. Yielder
Tracey A. Patrick
Bill Kapralos
Michael Williams-Bell
Bernadette A. Murphy
author_facet Brianna L. Grant
Paul C. Yielder
Tracey A. Patrick
Bill Kapralos
Michael Williams-Bell
Bernadette A. Murphy
author_sort Brianna L. Grant
collection DOAJ
description When used in educational settings, simulations utilizing virtual reality (VR) technologies can reduce training costs while providing a safe and effective learning environment. Tasks can be easily modified to maximize learning objectives of different levels of trainees (e.g., novice, intermediate, expert), and can be repeated for the development of psychomotor skills. VR offers a multisensory experience, providing visual, auditory, and haptic sensations with varying levels of fidelity. While simulating visual and auditory stimuli is relatively easy and cost-effective, similar representations of haptic sensation still require further development. Evidence suggests that mixing high- and low-fidelity realistic sensations (e.g., audition and haptic) can improve the overall perception of realism, however, whether this also leads to improved performance has not been examined. The current study examined whether audiohaptic stimuli presented in a virtual drilling task can lead to improved motor performance and subjective realism, compared to auditory stimuli alone. Right-handed participants (<i>n</i> = 16) completed 100 drilling trials of each stimulus type. Performance measures indicated that participants overshot the target during auditory trials, and undershot the target during audiohaptic trials. Undershooting is thought to be indicative of improved performance, optimizing both time and energy requirements.
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spelling doaj.art-b305225125b8488fa1fe16064d407eda2022-12-22T01:08:09ZengMDPI AGBrain Sciences2076-34252019-12-011012110.3390/brainsci10010021brainsci10010021Audiohaptic Feedback Enhances Motor Performance in a Low-Fidelity Simulated Drilling TaskBrianna L. Grant0Paul C. Yielder1Tracey A. Patrick2Bill Kapralos3Michael Williams-Bell4Bernadette A. Murphy5Faculty of Health Sciences, Ontario Tech University, Oshawa, ON L1G 0C5, CanadaFaculty of Health Sciences, Ontario Tech University, Oshawa, ON L1G 0C5, CanadaFaculty of Health Sciences, Ontario Tech University, Oshawa, ON L1G 0C5, CanadaFaculty of Business and Information Technology, Ontario Tech University, Oshawa, ON L1G 0C5, CanadaDurham College, School of Health and Community Services, Oshawa, ON L1G 0C5, CanadaFaculty of Health Sciences, Ontario Tech University, Oshawa, ON L1G 0C5, CanadaWhen used in educational settings, simulations utilizing virtual reality (VR) technologies can reduce training costs while providing a safe and effective learning environment. Tasks can be easily modified to maximize learning objectives of different levels of trainees (e.g., novice, intermediate, expert), and can be repeated for the development of psychomotor skills. VR offers a multisensory experience, providing visual, auditory, and haptic sensations with varying levels of fidelity. While simulating visual and auditory stimuli is relatively easy and cost-effective, similar representations of haptic sensation still require further development. Evidence suggests that mixing high- and low-fidelity realistic sensations (e.g., audition and haptic) can improve the overall perception of realism, however, whether this also leads to improved performance has not been examined. The current study examined whether audiohaptic stimuli presented in a virtual drilling task can lead to improved motor performance and subjective realism, compared to auditory stimuli alone. Right-handed participants (<i>n</i> = 16) completed 100 drilling trials of each stimulus type. Performance measures indicated that participants overshot the target during auditory trials, and undershot the target during audiohaptic trials. Undershooting is thought to be indicative of improved performance, optimizing both time and energy requirements.https://www.mdpi.com/2076-3425/10/1/21simulationaudiohapticmultisensory perceptionmotor controlbody representation
spellingShingle Brianna L. Grant
Paul C. Yielder
Tracey A. Patrick
Bill Kapralos
Michael Williams-Bell
Bernadette A. Murphy
Audiohaptic Feedback Enhances Motor Performance in a Low-Fidelity Simulated Drilling Task
Brain Sciences
simulation
audiohaptic
multisensory perception
motor control
body representation
title Audiohaptic Feedback Enhances Motor Performance in a Low-Fidelity Simulated Drilling Task
title_full Audiohaptic Feedback Enhances Motor Performance in a Low-Fidelity Simulated Drilling Task
title_fullStr Audiohaptic Feedback Enhances Motor Performance in a Low-Fidelity Simulated Drilling Task
title_full_unstemmed Audiohaptic Feedback Enhances Motor Performance in a Low-Fidelity Simulated Drilling Task
title_short Audiohaptic Feedback Enhances Motor Performance in a Low-Fidelity Simulated Drilling Task
title_sort audiohaptic feedback enhances motor performance in a low fidelity simulated drilling task
topic simulation
audiohaptic
multisensory perception
motor control
body representation
url https://www.mdpi.com/2076-3425/10/1/21
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