Meta-Literacy in Gameworlds

This paper proposes the notion of “meta-literacy”, understood as the player´s ability to navigate between spheres of reality and/or cross boundaries when interacting with a gameworld. We examine how meta-aesthetics functions in vide ogames and argue that it is relevant at both the fictional level (i...

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Bibliographic Details
Main Authors: Silviano Carrasco, Susana Tosca
Format: Article
Language:Catalan
Published: Universitat Autònoma de Barcelona 2016-12-01
Series:Anàlisi: Quaderns de Comunicació i Cultura
Subjects:
Online Access:https://analisi.cat/article/view/3083

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