Application of Meta-Gaming Concept to the Publishing Platform: Analysis of the Steam Games Platform
The digital marketplace has rapidly grown, transitioning the market of video games from physical localized experiences to more networked, expanded, virtual spaces. With a highly competitive business market, platform governance policy allows for the emergence of rapidly growing publishing platforms f...
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Format: | Article |
Language: | English |
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MDPI AG
2023-02-01
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Series: | Information |
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Online Access: | https://www.mdpi.com/2078-2489/14/2/110 |
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author | Muhammad Nazhif Rizani Mohd Nor Akmal Khalid Hiroyuki Iida |
author_facet | Muhammad Nazhif Rizani Mohd Nor Akmal Khalid Hiroyuki Iida |
author_sort | Muhammad Nazhif Rizani |
collection | DOAJ |
description | The digital marketplace has rapidly grown, transitioning the market of video games from physical localized experiences to more networked, expanded, virtual spaces. With a highly competitive business market, platform governance policy allows for the emergence of rapidly growing publishing platforms for digital video games such as the Steam platform. This study demonstrated the importance of the meta-gaming of a platform based on the Steam platform; 18,658 Steam-listed games were acquired and analyzed from the Steam Store, Steam Spy, and Steam achievement databases. A detailed analysis was conducted where key research questions were formulated concerning the game information. This study found that digital badging (i.e., achievements) increases players’ engagement with the publishing platform with good auxiliary data (such as types, rating, releases, and prices). Based on such findings, an opportunity for a new business model is envisioned. |
first_indexed | 2024-03-11T08:40:03Z |
format | Article |
id | doaj.art-b36ed987c15d4e5ea23c1ed9f2bf3a11 |
institution | Directory Open Access Journal |
issn | 2078-2489 |
language | English |
last_indexed | 2024-03-11T08:40:03Z |
publishDate | 2023-02-01 |
publisher | MDPI AG |
record_format | Article |
series | Information |
spelling | doaj.art-b36ed987c15d4e5ea23c1ed9f2bf3a112023-11-16T21:12:27ZengMDPI AGInformation2078-24892023-02-0114211010.3390/info14020110Application of Meta-Gaming Concept to the Publishing Platform: Analysis of the Steam Games PlatformMuhammad Nazhif Rizani0Mohd Nor Akmal Khalid1Hiroyuki Iida2School of Information Science, Japan Advanced Institute of Science and Technology, Nomi 923-1292, JapanSchool of Information Science, Japan Advanced Institute of Science and Technology, Nomi 923-1292, JapanSchool of Information Science, Japan Advanced Institute of Science and Technology, Nomi 923-1292, JapanThe digital marketplace has rapidly grown, transitioning the market of video games from physical localized experiences to more networked, expanded, virtual spaces. With a highly competitive business market, platform governance policy allows for the emergence of rapidly growing publishing platforms for digital video games such as the Steam platform. This study demonstrated the importance of the meta-gaming of a platform based on the Steam platform; 18,658 Steam-listed games were acquired and analyzed from the Steam Store, Steam Spy, and Steam achievement databases. A detailed analysis was conducted where key research questions were formulated concerning the game information. This study found that digital badging (i.e., achievements) increases players’ engagement with the publishing platform with good auxiliary data (such as types, rating, releases, and prices). Based on such findings, an opportunity for a new business model is envisioned.https://www.mdpi.com/2078-2489/14/2/110Steampublishing platformachievementmeta-gamingbusiness model |
spellingShingle | Muhammad Nazhif Rizani Mohd Nor Akmal Khalid Hiroyuki Iida Application of Meta-Gaming Concept to the Publishing Platform: Analysis of the Steam Games Platform Information Steam publishing platform achievement meta-gaming business model |
title | Application of Meta-Gaming Concept to the Publishing Platform: Analysis of the Steam Games Platform |
title_full | Application of Meta-Gaming Concept to the Publishing Platform: Analysis of the Steam Games Platform |
title_fullStr | Application of Meta-Gaming Concept to the Publishing Platform: Analysis of the Steam Games Platform |
title_full_unstemmed | Application of Meta-Gaming Concept to the Publishing Platform: Analysis of the Steam Games Platform |
title_short | Application of Meta-Gaming Concept to the Publishing Platform: Analysis of the Steam Games Platform |
title_sort | application of meta gaming concept to the publishing platform analysis of the steam games platform |
topic | Steam publishing platform achievement meta-gaming business model |
url | https://www.mdpi.com/2078-2489/14/2/110 |
work_keys_str_mv | AT muhammadnazhifrizani applicationofmetagamingconcepttothepublishingplatformanalysisofthesteamgamesplatform AT mohdnorakmalkhalid applicationofmetagamingconcepttothepublishingplatformanalysisofthesteamgamesplatform AT hiroyukiiida applicationofmetagamingconcepttothepublishingplatformanalysisofthesteamgamesplatform |