Learnings from an Iterative Design Process for Technology-Mediated Audience Participation (TMAP) using Smartphones
We discuss a setup for technology-mediated audience participation (TMAP)in live music using smartphones and high-frequency sound IDs in a playful setting. The audience needs to install a smartphone app. Using high-frequency sound IDs music samples and colors can be triggered on the audience’s smartp...
Main Authors: | , , , , , |
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Format: | Article |
Language: | English |
Published: |
European Alliance for Innovation (EAI)
2018-01-01
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Series: | EAI Endorsed Transactions on Creative Technologies |
Subjects: | |
Online Access: | http://eudl.eu/doi/10.4108/eai.16-1-2018.153643 |
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author | Fares Kayali Oliver Hodl Christoph Bartmann Ulrich Kuhn Thomas Wagensommerer Ruth Mateus-Berr |
author_facet | Fares Kayali Oliver Hodl Christoph Bartmann Ulrich Kuhn Thomas Wagensommerer Ruth Mateus-Berr |
author_sort | Fares Kayali |
collection | DOAJ |
description | We discuss a setup for technology-mediated audience participation (TMAP)in live music using smartphones and high-frequency sound IDs in a playful setting. The audience needs to install a smartphone app. Using high-frequency sound IDs music samples and colors can be triggered on the audience’s smartphones without the need to have an internet connection. The resulting soundscape is determined by the samples and parameters selected by the artist as well as by the location audience members choose in the performance space. We present the technical basis and iterative explorative design process of such a system for TMAP. The learnings from the perspective of musicians were technical requirements such as low latency, reliability, as well as increasing the number of possible sound samples and sound quality and we further present learnings on creating systems for TMAP from technical and creative perspectives. |
first_indexed | 2024-12-21T07:04:46Z |
format | Article |
id | doaj.art-b3ac508298ff4ec7b159a064cc41e6fa |
institution | Directory Open Access Journal |
issn | 2409-9708 |
language | English |
last_indexed | 2024-12-21T07:04:46Z |
publishDate | 2018-01-01 |
publisher | European Alliance for Innovation (EAI) |
record_format | Article |
series | EAI Endorsed Transactions on Creative Technologies |
spelling | doaj.art-b3ac508298ff4ec7b159a064cc41e6fa2022-12-21T19:12:08ZengEuropean Alliance for Innovation (EAI)EAI Endorsed Transactions on Creative Technologies2409-97082018-01-015141710.4108/eai.16-1-2018.153643Learnings from an Iterative Design Process for Technology-Mediated Audience Participation (TMAP) using SmartphonesFares Kayali0Oliver Hodl1Christoph Bartmann2Ulrich Kuhn3Thomas Wagensommerer4Ruth Mateus-Berr5TU Wien (Vienna University of Technology), Argentinierstrasse 8/187, 1040 Vienna, Austria; fares@igw.tuwien.ac.atTU Wien (Vienna University of Technology), Argentinierstrasse 8/187, 1040 Vienna, AustriaTU Wien (Vienna University of Technology), Argentinierstrasse 8/187, 1040 Vienna, AustriaUniversity of Applied Arts Vienna, Oskar-Kokoschka-Platz 2, 1010 Vienna, AustriaUniversity of Applied Arts Vienna, Oskar-Kokoschka-Platz 2, 1010 Vienna, AustriaUniversity of Applied Arts Vienna, Oskar-Kokoschka-Platz 2, 1010 Vienna, AustriaWe discuss a setup for technology-mediated audience participation (TMAP)in live music using smartphones and high-frequency sound IDs in a playful setting. The audience needs to install a smartphone app. Using high-frequency sound IDs music samples and colors can be triggered on the audience’s smartphones without the need to have an internet connection. The resulting soundscape is determined by the samples and parameters selected by the artist as well as by the location audience members choose in the performance space. We present the technical basis and iterative explorative design process of such a system for TMAP. The learnings from the perspective of musicians were technical requirements such as low latency, reliability, as well as increasing the number of possible sound samples and sound quality and we further present learnings on creating systems for TMAP from technical and creative perspectives.http://eudl.eu/doi/10.4108/eai.16-1-2018.153643technology-mediated audience participationTMAPlive musicsmartphoneshigh-frequency sound IDsiterative design |
spellingShingle | Fares Kayali Oliver Hodl Christoph Bartmann Ulrich Kuhn Thomas Wagensommerer Ruth Mateus-Berr Learnings from an Iterative Design Process for Technology-Mediated Audience Participation (TMAP) using Smartphones EAI Endorsed Transactions on Creative Technologies technology-mediated audience participation TMAP live music smartphones high-frequency sound IDs iterative design |
title | Learnings from an Iterative Design Process for Technology-Mediated Audience Participation (TMAP) using Smartphones |
title_full | Learnings from an Iterative Design Process for Technology-Mediated Audience Participation (TMAP) using Smartphones |
title_fullStr | Learnings from an Iterative Design Process for Technology-Mediated Audience Participation (TMAP) using Smartphones |
title_full_unstemmed | Learnings from an Iterative Design Process for Technology-Mediated Audience Participation (TMAP) using Smartphones |
title_short | Learnings from an Iterative Design Process for Technology-Mediated Audience Participation (TMAP) using Smartphones |
title_sort | learnings from an iterative design process for technology mediated audience participation tmap using smartphones |
topic | technology-mediated audience participation TMAP live music smartphones high-frequency sound IDs iterative design |
url | http://eudl.eu/doi/10.4108/eai.16-1-2018.153643 |
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