Landmarking for Improved Digital Product Creation
Sampling is a critical step in the concept-to-style workflow for digitally created products. Virtual environments allow sampling without the costs associated with physical prototyping However, current practice often still requires physical prototyping. Here we consider how landmarking contributes to...
Main Authors: | , , , , , |
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Format: | Article |
Language: | English |
Published: |
TU Dresden
2023-03-01
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Series: | Communications in Development and Assembling of Textile Products |
Subjects: | |
Online Access: | https://journals.qucosa.de/cdatp/article/view/112 |
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author | Emma Scott Katherine Schildmeyer Gerald Ruderman Susan Ashdown Carolyn McDonald Simeon Gill |
author_facet | Emma Scott Katherine Schildmeyer Gerald Ruderman Susan Ashdown Carolyn McDonald Simeon Gill |
author_sort | Emma Scott |
collection | DOAJ |
description | Sampling is a critical step in the concept-to-style workflow for digitally created products. Virtual environments allow sampling without the costs associated with physical prototyping However, current practice often still requires physical prototyping. Here we consider how landmarking contributes to the need for iterative sampling, thereby inhibiting a fully digital product creation DPC process. In the process, the opportunity for error within traditional anthropometric study is highlighted and a path toward global standardized landmarking and measuring (L&M) is presented. Landmarks denote anatomical reference points common to all humans. They are critical to every stage of DPC: measuring, product development, virtual sampling, rigging, size selection, and try-on. Cross-platform use of humanoids (models of humans) and body-worn products will introduce errors if landmarking protocols do not align across three-dimensional body processing (3DBP) technologies. Here we discuss how to avoid these discrepancies by combining Clone Block™ theory with current ISO standards. Further study should validate the findings here for the implementation of global standardized L&M to facilitate 3D technology interoperability, fully DPC, and greater adoption of 3D technologies for improved fit of body-worn products. |
first_indexed | 2024-03-08T17:42:10Z |
format | Article |
id | doaj.art-b413dc70f0d142b6a113667107c91a60 |
institution | Directory Open Access Journal |
issn | 2701-939X |
language | English |
last_indexed | 2024-03-08T17:42:10Z |
publishDate | 2023-03-01 |
publisher | TU Dresden |
record_format | Article |
series | Communications in Development and Assembling of Textile Products |
spelling | doaj.art-b413dc70f0d142b6a113667107c91a602024-01-02T10:59:35ZengTU DresdenCommunications in Development and Assembling of Textile Products2701-939X2023-03-0141708710.25367/cdatp.2023.4.p70-87113Landmarking for Improved Digital Product CreationEmma Scott0Katherine SchildmeyerGerald Ruderman1Susan Ashdown2Carolyn McDonald3Simeon Gill4Fashion Should EmpowerZDoitCornell University, Ithaca, NY, USAGneiss Concept, Washougal, WA, USADept. of Materials, The University of Manchester, ManchesterSampling is a critical step in the concept-to-style workflow for digitally created products. Virtual environments allow sampling without the costs associated with physical prototyping However, current practice often still requires physical prototyping. Here we consider how landmarking contributes to the need for iterative sampling, thereby inhibiting a fully digital product creation DPC process. In the process, the opportunity for error within traditional anthropometric study is highlighted and a path toward global standardized landmarking and measuring (L&M) is presented. Landmarks denote anatomical reference points common to all humans. They are critical to every stage of DPC: measuring, product development, virtual sampling, rigging, size selection, and try-on. Cross-platform use of humanoids (models of humans) and body-worn products will introduce errors if landmarking protocols do not align across three-dimensional body processing (3DBP) technologies. Here we discuss how to avoid these discrepancies by combining Clone Block™ theory with current ISO standards. Further study should validate the findings here for the implementation of global standardized L&M to facilitate 3D technology interoperability, fully DPC, and greater adoption of 3D technologies for improved fit of body-worn products.https://journals.qucosa.de/cdatp/article/view/112clone block™, global standardized landmarking and measurement, feature points, apparel fit, rigging, rig, virtual fittings, 3d sampling |
spellingShingle | Emma Scott Katherine Schildmeyer Gerald Ruderman Susan Ashdown Carolyn McDonald Simeon Gill Landmarking for Improved Digital Product Creation Communications in Development and Assembling of Textile Products clone block™, global standardized landmarking and measurement, feature points, apparel fit, rigging, rig, virtual fittings, 3d sampling |
title | Landmarking for Improved Digital Product Creation |
title_full | Landmarking for Improved Digital Product Creation |
title_fullStr | Landmarking for Improved Digital Product Creation |
title_full_unstemmed | Landmarking for Improved Digital Product Creation |
title_short | Landmarking for Improved Digital Product Creation |
title_sort | landmarking for improved digital product creation |
topic | clone block™, global standardized landmarking and measurement, feature points, apparel fit, rigging, rig, virtual fittings, 3d sampling |
url | https://journals.qucosa.de/cdatp/article/view/112 |
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