Landmarking for Improved Digital Product Creation

Sampling is a critical step in the concept-to-style workflow for digitally created products. Virtual environments allow sampling without the costs associated with physical prototyping However, current practice often still requires physical prototyping. Here we consider how landmarking contributes to...

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Main Authors: Emma Scott, Katherine Schildmeyer, Gerald Ruderman, Susan Ashdown, Carolyn McDonald, Simeon Gill
Format: Article
Language:English
Published: TU Dresden 2023-03-01
Series:Communications in Development and Assembling of Textile Products
Subjects:
Online Access:https://journals.qucosa.de/cdatp/article/view/112
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author Emma Scott
Katherine Schildmeyer
Gerald Ruderman
Susan Ashdown
Carolyn McDonald
Simeon Gill
author_facet Emma Scott
Katherine Schildmeyer
Gerald Ruderman
Susan Ashdown
Carolyn McDonald
Simeon Gill
author_sort Emma Scott
collection DOAJ
description Sampling is a critical step in the concept-to-style workflow for digitally created products. Virtual environments allow sampling without the costs associated with physical prototyping However, current practice often still requires physical prototyping. Here we consider how landmarking contributes to the need for iterative sampling, thereby inhibiting a fully digital product creation DPC process. In the process, the opportunity for error within traditional anthropometric study is highlighted and a path toward global standardized landmarking and measuring (L&M) is presented. Landmarks denote anatomical reference points common to all humans. They are critical to every stage of DPC: measuring, product development, virtual sampling, rigging, size selection, and try-on. Cross-platform use of humanoids (models of humans) and body-worn products will introduce errors if landmarking protocols do not align across three-dimensional body processing (3DBP) technologies. Here we discuss how to avoid these discrepancies by combining Clone Block™ theory with current ISO standards. Further study should validate the findings here for the implementation of global standardized L&M to facilitate 3D technology interoperability, fully DPC, and greater adoption of 3D technologies for improved fit of body-worn products.
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spelling doaj.art-b413dc70f0d142b6a113667107c91a602024-01-02T10:59:35ZengTU DresdenCommunications in Development and Assembling of Textile Products2701-939X2023-03-0141708710.25367/cdatp.2023.4.p70-87113Landmarking for Improved Digital Product CreationEmma Scott0Katherine SchildmeyerGerald Ruderman1Susan Ashdown2Carolyn McDonald3Simeon Gill4Fashion Should EmpowerZDoitCornell University, Ithaca, NY, USAGneiss Concept, Washougal, WA, USADept. of Materials, The University of Manchester, ManchesterSampling is a critical step in the concept-to-style workflow for digitally created products. Virtual environments allow sampling without the costs associated with physical prototyping However, current practice often still requires physical prototyping. Here we consider how landmarking contributes to the need for iterative sampling, thereby inhibiting a fully digital product creation DPC process. In the process, the opportunity for error within traditional anthropometric study is highlighted and a path toward global standardized landmarking and measuring (L&M) is presented. Landmarks denote anatomical reference points common to all humans. They are critical to every stage of DPC: measuring, product development, virtual sampling, rigging, size selection, and try-on. Cross-platform use of humanoids (models of humans) and body-worn products will introduce errors if landmarking protocols do not align across three-dimensional body processing (3DBP) technologies. Here we discuss how to avoid these discrepancies by combining Clone Block™ theory with current ISO standards. Further study should validate the findings here for the implementation of global standardized L&M to facilitate 3D technology interoperability, fully DPC, and greater adoption of 3D technologies for improved fit of body-worn products.https://journals.qucosa.de/cdatp/article/view/112clone block™, global standardized landmarking and measurement, feature points, apparel fit, rigging, rig, virtual fittings, 3d sampling
spellingShingle Emma Scott
Katherine Schildmeyer
Gerald Ruderman
Susan Ashdown
Carolyn McDonald
Simeon Gill
Landmarking for Improved Digital Product Creation
Communications in Development and Assembling of Textile Products
clone block™, global standardized landmarking and measurement, feature points, apparel fit, rigging, rig, virtual fittings, 3d sampling
title Landmarking for Improved Digital Product Creation
title_full Landmarking for Improved Digital Product Creation
title_fullStr Landmarking for Improved Digital Product Creation
title_full_unstemmed Landmarking for Improved Digital Product Creation
title_short Landmarking for Improved Digital Product Creation
title_sort landmarking for improved digital product creation
topic clone block™, global standardized landmarking and measurement, feature points, apparel fit, rigging, rig, virtual fittings, 3d sampling
url https://journals.qucosa.de/cdatp/article/view/112
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AT carolynmcdonald landmarkingforimproveddigitalproductcreation
AT simeongill landmarkingforimproveddigitalproductcreation