Effects of balance training incorporating with a kinect-based exergame on mediolateral postural sway in older adults with balance impairment: A pilot study

Background: Older adults with balance impairment have reduced lateral balance control in dual task situations. Previous study showed that a virtual reality training intervention such as Kinect-based game exercise can improve balance and cognitive function, however, there has no reports focused on th...

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Main Authors: Kitchana Kaewkaen, Marnida Koetkhumtong, Phatcharawadi Decha, Kunyawee Kumnet, Chayuti Mekurai, Worasak Rueangsirarak, Tsuyoshi Asai
Format: Article
Language:English
Published: Chaing Mai University 2017-05-01
Series:Journal of Associated Medical Sciences
Subjects:
Online Access:https://www.tci-thaijo.org/index.php/bulletinAMS/article/view/74301
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author Kitchana Kaewkaen
Marnida Koetkhumtong
Phatcharawadi Decha
Kunyawee Kumnet
Chayuti Mekurai
Worasak Rueangsirarak
Tsuyoshi Asai
author_facet Kitchana Kaewkaen
Marnida Koetkhumtong
Phatcharawadi Decha
Kunyawee Kumnet
Chayuti Mekurai
Worasak Rueangsirarak
Tsuyoshi Asai
author_sort Kitchana Kaewkaen
collection DOAJ
description Background: Older adults with balance impairment have reduced lateral balance control in dual task situations. Previous study showed that a virtual reality training intervention such as Kinect-based game exercise can improve balance and cognitive function, however, there has no reports focused on the effect of a Kinect-based game exercise on dual task balance performance. Objectives: To investigate the effect of balance training with additional Kinect-based game exercise intervention on mediolateral postural sway, while performing dual tasks, in older adults with balance impairment. Materials and methods: Ten older adults with balance impairment, were recruited from community. They were divided into two groups; control group received conventional balance training, experimental group received conventional balance training together with Kinect-based game exercise training. Both groups had 4 sessions of exercise, 45 minutes each, and twice a week for 2 weeks. Mediolateral sway data were collected while performing a verbal place naming task at pre- and post-training using Wii Balance Board with MFU static balance test software, under 4 different conditions including semi-tandem standing with eyes closed and eyes open, and feet together with eyes closed and eyes open. All data were compared between groups and within group using Mann Whitney U test and Wilcoxon signed-rank test by STATA software. Results: The results showed no significant decrease in mediolateral postural sway and no increase in number of correct answers in all conditions after training both between groups and within group. Conclusion: Balance training with additional Kinect-based game exercise, for a total of 3 hours, twice a week for 2 weeks has no effect on mediolateral postural sway while performing dual tasks in older adults with balance impairment. Journal of Associated Medical Sciences 2017; 50(2): 236-244. Doi: 10.14456/jams.2017.23
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spelling doaj.art-b4ab7ee4252f4b7abe28bacf0006c5ef2022-12-21T20:51:05ZengChaing Mai UniversityJournal of Associated Medical Sciences2539-60562539-60562017-05-0150223623674301Effects of balance training incorporating with a kinect-based exergame on mediolateral postural sway in older adults with balance impairment: A pilot studyKitchana Kaewkaen0Marnida Koetkhumtong1Phatcharawadi Decha2Kunyawee Kumnet3Chayuti Mekurai4Worasak Rueangsirarak5Tsuyoshi Asai61 Department of Physical Therapy, School of Health Science, Mae Fah Luang University, Chiang Rai Province, Thailand 2 Research Center in Back, Neck, Other Joint Pain and Human Performance (BNOJPH), Khon Kaen University, Khon Kaen Province, Thailand 3 School of Information Technology, Mae Fah Luang University, Chiang Rai Province, Thailand 4 Faculty of Rehabilitation Science, Kobegakuin University, Japan1 Department of Physical Therapy, School of Health Science, Mae Fah Luang University, Chiang Rai Province, Thailand 2 Research Center in Back, Neck, Other Joint Pain and Human Performance (BNOJPH), Khon Kaen University, Khon Kaen Province, Thailand 3 School of Information Technology, Mae Fah Luang University, Chiang Rai Province, Thailand 4 Faculty of Rehabilitation Science, Kobegakuin University, Japan1 Department of Physical Therapy, School of Health Science, Mae Fah Luang University, Chiang Rai Province, Thailand 2 Research Center in Back, Neck, Other Joint Pain and Human Performance (BNOJPH), Khon Kaen University, Khon Kaen Province, Thailand 3 School of Information Technology, Mae Fah Luang University, Chiang Rai Province, Thailand 4 Faculty of Rehabilitation Science, Kobegakuin University, Japan1 Department of Physical Therapy, School of Health Science, Mae Fah Luang University, Chiang Rai Province, Thailand 2 Research Center in Back, Neck, Other Joint Pain and Human Performance (BNOJPH), Khon Kaen University, Khon Kaen Province, Thailand 3 School of Information Technology, Mae Fah Luang University, Chiang Rai Province, Thailand 4 Faculty of Rehabilitation Science, Kobegakuin University, Japan1 Department of Physical Therapy, School of Health Science, Mae Fah Luang University, Chiang Rai Province, Thailand 2 Research Center in Back, Neck, Other Joint Pain and Human Performance (BNOJPH), Khon Kaen University, Khon Kaen Province, Thailand 3 School of Information Technology, Mae Fah Luang University, Chiang Rai Province, Thailand 4 Faculty of Rehabilitation Science, Kobegakuin University, Japan1 Department of Physical Therapy, School of Health Science, Mae Fah Luang University, Chiang Rai Province, Thailand 2 Research Center in Back, Neck, Other Joint Pain and Human Performance (BNOJPH), Khon Kaen University, Khon Kaen Province, Thailand 3 School of Information Technology, Mae Fah Luang University, Chiang Rai Province, Thailand 4 Faculty of Rehabilitation Science, Kobegakuin University, Japan1 Department of Physical Therapy, School of Health Science, Mae Fah Luang University, Chiang Rai Province, Thailand 2 Research Center in Back, Neck, Other Joint Pain and Human Performance (BNOJPH), Khon Kaen University, Khon Kaen Province, Thailand 3 School of Information Technology, Mae Fah Luang University, Chiang Rai Province, Thailand 4 Faculty of Rehabilitation Science, Kobegakuin University, JapanBackground: Older adults with balance impairment have reduced lateral balance control in dual task situations. Previous study showed that a virtual reality training intervention such as Kinect-based game exercise can improve balance and cognitive function, however, there has no reports focused on the effect of a Kinect-based game exercise on dual task balance performance. Objectives: To investigate the effect of balance training with additional Kinect-based game exercise intervention on mediolateral postural sway, while performing dual tasks, in older adults with balance impairment. Materials and methods: Ten older adults with balance impairment, were recruited from community. They were divided into two groups; control group received conventional balance training, experimental group received conventional balance training together with Kinect-based game exercise training. Both groups had 4 sessions of exercise, 45 minutes each, and twice a week for 2 weeks. Mediolateral sway data were collected while performing a verbal place naming task at pre- and post-training using Wii Balance Board with MFU static balance test software, under 4 different conditions including semi-tandem standing with eyes closed and eyes open, and feet together with eyes closed and eyes open. All data were compared between groups and within group using Mann Whitney U test and Wilcoxon signed-rank test by STATA software. Results: The results showed no significant decrease in mediolateral postural sway and no increase in number of correct answers in all conditions after training both between groups and within group. Conclusion: Balance training with additional Kinect-based game exercise, for a total of 3 hours, twice a week for 2 weeks has no effect on mediolateral postural sway while performing dual tasks in older adults with balance impairment. Journal of Associated Medical Sciences 2017; 50(2): 236-244. Doi: 10.14456/jams.2017.23https://www.tci-thaijo.org/index.php/bulletinAMS/article/view/74301Agingbalance impairmentdual taskKinect
spellingShingle Kitchana Kaewkaen
Marnida Koetkhumtong
Phatcharawadi Decha
Kunyawee Kumnet
Chayuti Mekurai
Worasak Rueangsirarak
Tsuyoshi Asai
Effects of balance training incorporating with a kinect-based exergame on mediolateral postural sway in older adults with balance impairment: A pilot study
Journal of Associated Medical Sciences
Aging
balance impairment
dual task
Kinect
title Effects of balance training incorporating with a kinect-based exergame on mediolateral postural sway in older adults with balance impairment: A pilot study
title_full Effects of balance training incorporating with a kinect-based exergame on mediolateral postural sway in older adults with balance impairment: A pilot study
title_fullStr Effects of balance training incorporating with a kinect-based exergame on mediolateral postural sway in older adults with balance impairment: A pilot study
title_full_unstemmed Effects of balance training incorporating with a kinect-based exergame on mediolateral postural sway in older adults with balance impairment: A pilot study
title_short Effects of balance training incorporating with a kinect-based exergame on mediolateral postural sway in older adults with balance impairment: A pilot study
title_sort effects of balance training incorporating with a kinect based exergame on mediolateral postural sway in older adults with balance impairment a pilot study
topic Aging
balance impairment
dual task
Kinect
url https://www.tci-thaijo.org/index.php/bulletinAMS/article/view/74301
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