Effects of balance training incorporating with a kinect-based exergame on mediolateral postural sway in older adults with balance impairment: A pilot study
Background: Older adults with balance impairment have reduced lateral balance control in dual task situations. Previous study showed that a virtual reality training intervention such as Kinect-based game exercise can improve balance and cognitive function, however, there has no reports focused on th...
Main Authors: | , , , , , , |
---|---|
Format: | Article |
Language: | English |
Published: |
Chaing Mai University
2017-05-01
|
Series: | Journal of Associated Medical Sciences |
Subjects: | |
Online Access: | https://www.tci-thaijo.org/index.php/bulletinAMS/article/view/74301 |
_version_ | 1824011063109091328 |
---|---|
author | Kitchana Kaewkaen Marnida Koetkhumtong Phatcharawadi Decha Kunyawee Kumnet Chayuti Mekurai Worasak Rueangsirarak Tsuyoshi Asai |
author_facet | Kitchana Kaewkaen Marnida Koetkhumtong Phatcharawadi Decha Kunyawee Kumnet Chayuti Mekurai Worasak Rueangsirarak Tsuyoshi Asai |
author_sort | Kitchana Kaewkaen |
collection | DOAJ |
description | Background: Older adults with balance impairment have reduced lateral balance control in dual task situations. Previous study showed that a virtual reality training intervention such as Kinect-based game exercise can improve balance and cognitive function, however, there has no reports focused on the effect of a Kinect-based game exercise on dual task balance performance.
Objectives: To investigate the effect of balance training with additional Kinect-based game exercise intervention on mediolateral postural sway, while performing dual tasks, in older adults with balance impairment.
Materials and methods: Ten older adults with balance impairment, were recruited from community. They were divided into two groups; control group received conventional balance training, experimental group received conventional balance training together with Kinect-based game exercise training. Both groups had 4 sessions of exercise, 45 minutes each, and twice a week for 2 weeks. Mediolateral sway data were collected while performing a verbal place naming task at pre- and post-training using Wii Balance Board with MFU static balance test software, under 4 different conditions including semi-tandem standing with eyes closed and eyes open, and feet together with eyes closed and eyes open. All data were compared between groups and within group using Mann Whitney U test and Wilcoxon signed-rank test by STATA software.
Results: The results showed no significant decrease in mediolateral postural sway and no increase in number of correct answers in all conditions after training both between groups and within group.
Conclusion: Balance training with additional Kinect-based game exercise, for a total of 3 hours, twice a week for 2 weeks has no effect on mediolateral postural sway while performing dual tasks in older adults with balance impairment.
Journal of Associated Medical Sciences 2017; 50(2): 236-244. Doi: 10.14456/jams.2017.23 |
first_indexed | 2024-12-18T21:30:53Z |
format | Article |
id | doaj.art-b4ab7ee4252f4b7abe28bacf0006c5ef |
institution | Directory Open Access Journal |
issn | 2539-6056 2539-6056 |
language | English |
last_indexed | 2024-12-18T21:30:53Z |
publishDate | 2017-05-01 |
publisher | Chaing Mai University |
record_format | Article |
series | Journal of Associated Medical Sciences |
spelling | doaj.art-b4ab7ee4252f4b7abe28bacf0006c5ef2022-12-21T20:51:05ZengChaing Mai UniversityJournal of Associated Medical Sciences2539-60562539-60562017-05-0150223623674301Effects of balance training incorporating with a kinect-based exergame on mediolateral postural sway in older adults with balance impairment: A pilot studyKitchana Kaewkaen0Marnida Koetkhumtong1Phatcharawadi Decha2Kunyawee Kumnet3Chayuti Mekurai4Worasak Rueangsirarak5Tsuyoshi Asai61 Department of Physical Therapy, School of Health Science, Mae Fah Luang University, Chiang Rai Province, Thailand 2 Research Center in Back, Neck, Other Joint Pain and Human Performance (BNOJPH), Khon Kaen University, Khon Kaen Province, Thailand 3 School of Information Technology, Mae Fah Luang University, Chiang Rai Province, Thailand 4 Faculty of Rehabilitation Science, Kobegakuin University, Japan1 Department of Physical Therapy, School of Health Science, Mae Fah Luang University, Chiang Rai Province, Thailand 2 Research Center in Back, Neck, Other Joint Pain and Human Performance (BNOJPH), Khon Kaen University, Khon Kaen Province, Thailand 3 School of Information Technology, Mae Fah Luang University, Chiang Rai Province, Thailand 4 Faculty of Rehabilitation Science, Kobegakuin University, Japan1 Department of Physical Therapy, School of Health Science, Mae Fah Luang University, Chiang Rai Province, Thailand 2 Research Center in Back, Neck, Other Joint Pain and Human Performance (BNOJPH), Khon Kaen University, Khon Kaen Province, Thailand 3 School of Information Technology, Mae Fah Luang University, Chiang Rai Province, Thailand 4 Faculty of Rehabilitation Science, Kobegakuin University, Japan1 Department of Physical Therapy, School of Health Science, Mae Fah Luang University, Chiang Rai Province, Thailand 2 Research Center in Back, Neck, Other Joint Pain and Human Performance (BNOJPH), Khon Kaen University, Khon Kaen Province, Thailand 3 School of Information Technology, Mae Fah Luang University, Chiang Rai Province, Thailand 4 Faculty of Rehabilitation Science, Kobegakuin University, Japan1 Department of Physical Therapy, School of Health Science, Mae Fah Luang University, Chiang Rai Province, Thailand 2 Research Center in Back, Neck, Other Joint Pain and Human Performance (BNOJPH), Khon Kaen University, Khon Kaen Province, Thailand 3 School of Information Technology, Mae Fah Luang University, Chiang Rai Province, Thailand 4 Faculty of Rehabilitation Science, Kobegakuin University, Japan1 Department of Physical Therapy, School of Health Science, Mae Fah Luang University, Chiang Rai Province, Thailand 2 Research Center in Back, Neck, Other Joint Pain and Human Performance (BNOJPH), Khon Kaen University, Khon Kaen Province, Thailand 3 School of Information Technology, Mae Fah Luang University, Chiang Rai Province, Thailand 4 Faculty of Rehabilitation Science, Kobegakuin University, Japan1 Department of Physical Therapy, School of Health Science, Mae Fah Luang University, Chiang Rai Province, Thailand 2 Research Center in Back, Neck, Other Joint Pain and Human Performance (BNOJPH), Khon Kaen University, Khon Kaen Province, Thailand 3 School of Information Technology, Mae Fah Luang University, Chiang Rai Province, Thailand 4 Faculty of Rehabilitation Science, Kobegakuin University, JapanBackground: Older adults with balance impairment have reduced lateral balance control in dual task situations. Previous study showed that a virtual reality training intervention such as Kinect-based game exercise can improve balance and cognitive function, however, there has no reports focused on the effect of a Kinect-based game exercise on dual task balance performance. Objectives: To investigate the effect of balance training with additional Kinect-based game exercise intervention on mediolateral postural sway, while performing dual tasks, in older adults with balance impairment. Materials and methods: Ten older adults with balance impairment, were recruited from community. They were divided into two groups; control group received conventional balance training, experimental group received conventional balance training together with Kinect-based game exercise training. Both groups had 4 sessions of exercise, 45 minutes each, and twice a week for 2 weeks. Mediolateral sway data were collected while performing a verbal place naming task at pre- and post-training using Wii Balance Board with MFU static balance test software, under 4 different conditions including semi-tandem standing with eyes closed and eyes open, and feet together with eyes closed and eyes open. All data were compared between groups and within group using Mann Whitney U test and Wilcoxon signed-rank test by STATA software. Results: The results showed no significant decrease in mediolateral postural sway and no increase in number of correct answers in all conditions after training both between groups and within group. Conclusion: Balance training with additional Kinect-based game exercise, for a total of 3 hours, twice a week for 2 weeks has no effect on mediolateral postural sway while performing dual tasks in older adults with balance impairment. Journal of Associated Medical Sciences 2017; 50(2): 236-244. Doi: 10.14456/jams.2017.23https://www.tci-thaijo.org/index.php/bulletinAMS/article/view/74301Agingbalance impairmentdual taskKinect |
spellingShingle | Kitchana Kaewkaen Marnida Koetkhumtong Phatcharawadi Decha Kunyawee Kumnet Chayuti Mekurai Worasak Rueangsirarak Tsuyoshi Asai Effects of balance training incorporating with a kinect-based exergame on mediolateral postural sway in older adults with balance impairment: A pilot study Journal of Associated Medical Sciences Aging balance impairment dual task Kinect |
title | Effects of balance training incorporating with a kinect-based exergame on mediolateral postural sway in older adults with balance impairment: A pilot study |
title_full | Effects of balance training incorporating with a kinect-based exergame on mediolateral postural sway in older adults with balance impairment: A pilot study |
title_fullStr | Effects of balance training incorporating with a kinect-based exergame on mediolateral postural sway in older adults with balance impairment: A pilot study |
title_full_unstemmed | Effects of balance training incorporating with a kinect-based exergame on mediolateral postural sway in older adults with balance impairment: A pilot study |
title_short | Effects of balance training incorporating with a kinect-based exergame on mediolateral postural sway in older adults with balance impairment: A pilot study |
title_sort | effects of balance training incorporating with a kinect based exergame on mediolateral postural sway in older adults with balance impairment a pilot study |
topic | Aging balance impairment dual task Kinect |
url | https://www.tci-thaijo.org/index.php/bulletinAMS/article/view/74301 |
work_keys_str_mv | AT kitchanakaewkaen effectsofbalancetrainingincorporatingwithakinectbasedexergameonmediolateralposturalswayinolderadultswithbalanceimpairmentapilotstudy AT marnidakoetkhumtong effectsofbalancetrainingincorporatingwithakinectbasedexergameonmediolateralposturalswayinolderadultswithbalanceimpairmentapilotstudy AT phatcharawadidecha effectsofbalancetrainingincorporatingwithakinectbasedexergameonmediolateralposturalswayinolderadultswithbalanceimpairmentapilotstudy AT kunyaweekumnet effectsofbalancetrainingincorporatingwithakinectbasedexergameonmediolateralposturalswayinolderadultswithbalanceimpairmentapilotstudy AT chayutimekurai effectsofbalancetrainingincorporatingwithakinectbasedexergameonmediolateralposturalswayinolderadultswithbalanceimpairmentapilotstudy AT worasakrueangsirarak effectsofbalancetrainingincorporatingwithakinectbasedexergameonmediolateralposturalswayinolderadultswithbalanceimpairmentapilotstudy AT tsuyoshiasai effectsofbalancetrainingincorporatingwithakinectbasedexergameonmediolateralposturalswayinolderadultswithbalanceimpairmentapilotstudy |