A real-time editing method for multi-layered translucent materials
In this paper we introduce a practical method to evaluate the reflectance of a layered turbid medium with a thin layer, which is not possible with the previous methods based on the diffusion theory. To this end, we employ two different reflectance models simultaneously. One is the newly improved 2-f...
Main Authors: | , , |
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Format: | Article |
Language: | English |
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The Japan Society of Mechanical Engineers
2016-01-01
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Series: | Journal of Advanced Mechanical Design, Systems, and Manufacturing |
Subjects: | |
Online Access: | https://www.jstage.jst.go.jp/article/jamdsm/10/1/10_2016jamdsm0003/_pdf/-char/en |
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author | Hoe Min KIM Seung Joo LEE Kwan H. LEE |
author_facet | Hoe Min KIM Seung Joo LEE Kwan H. LEE |
author_sort | Hoe Min KIM |
collection | DOAJ |
description | In this paper we introduce a practical method to evaluate the reflectance of a layered turbid medium with a thin layer, which is not possible with the previous methods based on the diffusion theory. To this end, we employ two different reflectance models simultaneously. One is the newly improved 2-flux model for a thin layer and the other is the diffusion model for a thick layer. To combine the evaluation results from these two different models, we introduce a re-parameterization approach which makes these models compatible with each other. We verify that the proposed method yields robust performance by comparing with the Monte Carlo simulation. We also validate visual results and comparing the rendering time ours with other models. |
first_indexed | 2024-04-13T05:55:07Z |
format | Article |
id | doaj.art-b50d22f6b3804aad98baf4849b773866 |
institution | Directory Open Access Journal |
issn | 1881-3054 |
language | English |
last_indexed | 2024-04-13T05:55:07Z |
publishDate | 2016-01-01 |
publisher | The Japan Society of Mechanical Engineers |
record_format | Article |
series | Journal of Advanced Mechanical Design, Systems, and Manufacturing |
spelling | doaj.art-b50d22f6b3804aad98baf4849b7738662022-12-22T02:59:38ZengThe Japan Society of Mechanical EngineersJournal of Advanced Mechanical Design, Systems, and Manufacturing1881-30542016-01-01101JAMDSM0003JAMDSM000310.1299/jamdsm.2016jamdsm0003jamdsmA real-time editing method for multi-layered translucent materialsHoe Min KIM0Seung Joo LEE1Kwan H. LEE2Korea Photonics Technology Institute (KOPTI)Korea Electronics Technology Institute (KETI)Gwangju Institute of Science and Technology (GIST)In this paper we introduce a practical method to evaluate the reflectance of a layered turbid medium with a thin layer, which is not possible with the previous methods based on the diffusion theory. To this end, we employ two different reflectance models simultaneously. One is the newly improved 2-flux model for a thin layer and the other is the diffusion model for a thick layer. To combine the evaluation results from these two different models, we introduce a re-parameterization approach which makes these models compatible with each other. We verify that the proposed method yields robust performance by comparing with the Monte Carlo simulation. We also validate visual results and comparing the rendering time ours with other models.https://www.jstage.jst.go.jp/article/jamdsm/10/1/10_2016jamdsm0003/_pdf/-char/enbssrdfmulti-layered translucent materialrealistic renderingreal-time rendering |
spellingShingle | Hoe Min KIM Seung Joo LEE Kwan H. LEE A real-time editing method for multi-layered translucent materials Journal of Advanced Mechanical Design, Systems, and Manufacturing bssrdf multi-layered translucent material realistic rendering real-time rendering |
title | A real-time editing method for multi-layered translucent materials |
title_full | A real-time editing method for multi-layered translucent materials |
title_fullStr | A real-time editing method for multi-layered translucent materials |
title_full_unstemmed | A real-time editing method for multi-layered translucent materials |
title_short | A real-time editing method for multi-layered translucent materials |
title_sort | real time editing method for multi layered translucent materials |
topic | bssrdf multi-layered translucent material realistic rendering real-time rendering |
url | https://www.jstage.jst.go.jp/article/jamdsm/10/1/10_2016jamdsm0003/_pdf/-char/en |
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