Token Games and History-Deterministic Quantitative-Automata

A nondeterministic automaton is history-deterministic if its nondeterminism can be resolved by only considering the prefix of the word read so far. Due to their good compositional properties, history-deterministic automata are useful in solving games and synthesis problems. Deciding whether a given...

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Main Authors: Udi Boker, Karoliina Lehtinen
Format: Article
Language:English
Published: Logical Methods in Computer Science e.V. 2023-11-01
Series:Logical Methods in Computer Science
Subjects:
Online Access:https://lmcs.episciences.org/9922/pdf
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author Udi Boker
Karoliina Lehtinen
author_facet Udi Boker
Karoliina Lehtinen
author_sort Udi Boker
collection DOAJ
description A nondeterministic automaton is history-deterministic if its nondeterminism can be resolved by only considering the prefix of the word read so far. Due to their good compositional properties, history-deterministic automata are useful in solving games and synthesis problems. Deciding whether a given nondeterministic automaton is history-deterministic (the HDness problem) is generally a difficult task, which can involve an exponential procedure, or even be undecidable, as is the case for example with pushdown automata. Token games provide a PTime solution to the HDness problem of B\"uchi and coB\"uchi automata, and it is conjectured that 2-token games characterise HDness for all $\omega$-regular automata. We extend token games to the quantitative setting and analyse their potential to help deciding HDness of quantitative automata. In particular, we show that 1-token games characterise HDness for all quantitative (and Boolean) automata on finite words, as well as discounted-sum (DSum), Inf and Reachability automata on infinite words, and that 2-token games characterise HDness of LimInf and LimSup automata, as well as Sup automata on infinite words. Using these characterisations, we provide solutions to the HDness problem of Safety, Reachability, Inf and Sup automata on finite and infinite words in PTime, of DSum automata on finite and infinite words in NP$\cap$co-NP, of LimSup automata in quasipolynomial time, and of LimInf automata in exponential time, where the latter two are only polynomial for automata with a logarithmic number of weights.
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spelling doaj.art-b50ddae343d74b6ca62594ebc750346c2024-03-08T10:43:58ZengLogical Methods in Computer Science e.V.Logical Methods in Computer Science1860-59742023-11-01Volume 19, Issue 410.46298/lmcs-19(4:8)20239922Token Games and History-Deterministic Quantitative-AutomataUdi BokerKaroliina LehtinenA nondeterministic automaton is history-deterministic if its nondeterminism can be resolved by only considering the prefix of the word read so far. Due to their good compositional properties, history-deterministic automata are useful in solving games and synthesis problems. Deciding whether a given nondeterministic automaton is history-deterministic (the HDness problem) is generally a difficult task, which can involve an exponential procedure, or even be undecidable, as is the case for example with pushdown automata. Token games provide a PTime solution to the HDness problem of B\"uchi and coB\"uchi automata, and it is conjectured that 2-token games characterise HDness for all $\omega$-regular automata. We extend token games to the quantitative setting and analyse their potential to help deciding HDness of quantitative automata. In particular, we show that 1-token games characterise HDness for all quantitative (and Boolean) automata on finite words, as well as discounted-sum (DSum), Inf and Reachability automata on infinite words, and that 2-token games characterise HDness of LimInf and LimSup automata, as well as Sup automata on infinite words. Using these characterisations, we provide solutions to the HDness problem of Safety, Reachability, Inf and Sup automata on finite and infinite words in PTime, of DSum automata on finite and infinite words in NP$\cap$co-NP, of LimSup automata in quasipolynomial time, and of LimInf automata in exponential time, where the latter two are only polynomial for automata with a logarithmic number of weights.https://lmcs.episciences.org/9922/pdfcomputer science - formal languages and automata theory
spellingShingle Udi Boker
Karoliina Lehtinen
Token Games and History-Deterministic Quantitative-Automata
Logical Methods in Computer Science
computer science - formal languages and automata theory
title Token Games and History-Deterministic Quantitative-Automata
title_full Token Games and History-Deterministic Quantitative-Automata
title_fullStr Token Games and History-Deterministic Quantitative-Automata
title_full_unstemmed Token Games and History-Deterministic Quantitative-Automata
title_short Token Games and History-Deterministic Quantitative-Automata
title_sort token games and history deterministic quantitative automata
topic computer science - formal languages and automata theory
url https://lmcs.episciences.org/9922/pdf
work_keys_str_mv AT udiboker tokengamesandhistorydeterministicquantitativeautomata
AT karoliinalehtinen tokengamesandhistorydeterministicquantitativeautomata