Exploring Audio Processing in Mixed Reality to Boost Motivation in Piano Learning

As technology becomes increasingly important in education, including music, many VR (virtual reality) and AR (augmented reality) applications have been developed to improve skills and knowledge in playing musical instruments, such as piano. However, these applications mainly utilize MIDI input for v...

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Main Authors: Insan Ganang Putranda, Asiya Mufida Yumna, Yusep Rosmansyah, Yuda Sukmana
Format: Article
Language:English
Published: IEEE 2023-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/10176148/
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author Insan Ganang Putranda
Asiya Mufida Yumna
Yusep Rosmansyah
Yuda Sukmana
author_facet Insan Ganang Putranda
Asiya Mufida Yumna
Yusep Rosmansyah
Yuda Sukmana
author_sort Insan Ganang Putranda
collection DOAJ
description As technology becomes increasingly important in education, including music, many VR (virtual reality) and AR (augmented reality) applications have been developed to improve skills and knowledge in playing musical instruments, such as piano. However, these applications mainly utilize MIDI input for validating notes. This research explores the potential implementation of mixed reality to enhance piano learning through audio processing capabilities while maintaining users’ motivation. The research used the HoloLens 2 device and the FFT (Fast Fourier Transform) method with peak detection and compared various window functions to determine the most accurate one. Blackman-Harris performed the best, with a 97.28% accuracy rate when tested on complex songs. The application was also tested by 31 participants and evaluated using the HMSAM (Hedonic-Motivation System Adoption Model), revealing that curiosity and joy were the most significant factors influencing the use of the application. The effectiveness of the learning was moderate, with an increase of 31.28%. Although there were limitations in the use of audio processing, it could still be utilized and improved further to keep users motivated to learn piano.
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spelling doaj.art-b53588210cb14544ba3eae8d988e2b962023-07-19T23:00:46ZengIEEEIEEE Access2169-35362023-01-0111711947120010.1109/ACCESS.2023.329325010176148Exploring Audio Processing in Mixed Reality to Boost Motivation in Piano LearningInsan Ganang Putranda0https://orcid.org/0009-0000-7783-7499Asiya Mufida Yumna1Yusep Rosmansyah2https://orcid.org/0000-0003-2314-6734Yuda Sukmana3https://orcid.org/0000-0002-1283-813XSchool of Electrical Engineering and Informatics, Bandung Institute of Technology, Bandung, IndonesiaSchool of Electrical Engineering and Informatics, Bandung Institute of Technology, Bandung, IndonesiaSchool of Electrical Engineering and Informatics, Bandung Institute of Technology, Bandung, IndonesiaSchool of Electrical Engineering and Informatics, Bandung Institute of Technology, Bandung, IndonesiaAs technology becomes increasingly important in education, including music, many VR (virtual reality) and AR (augmented reality) applications have been developed to improve skills and knowledge in playing musical instruments, such as piano. However, these applications mainly utilize MIDI input for validating notes. This research explores the potential implementation of mixed reality to enhance piano learning through audio processing capabilities while maintaining users’ motivation. The research used the HoloLens 2 device and the FFT (Fast Fourier Transform) method with peak detection and compared various window functions to determine the most accurate one. Blackman-Harris performed the best, with a 97.28% accuracy rate when tested on complex songs. The application was also tested by 31 participants and evaluated using the HMSAM (Hedonic-Motivation System Adoption Model), revealing that curiosity and joy were the most significant factors influencing the use of the application. The effectiveness of the learning was moderate, with an increase of 31.28%. Although there were limitations in the use of audio processing, it could still be utilized and improved further to keep users motivated to learn piano.https://ieeexplore.ieee.org/document/10176148/Mixed realitydigital signal processingmusicgames
spellingShingle Insan Ganang Putranda
Asiya Mufida Yumna
Yusep Rosmansyah
Yuda Sukmana
Exploring Audio Processing in Mixed Reality to Boost Motivation in Piano Learning
IEEE Access
Mixed reality
digital signal processing
music
games
title Exploring Audio Processing in Mixed Reality to Boost Motivation in Piano Learning
title_full Exploring Audio Processing in Mixed Reality to Boost Motivation in Piano Learning
title_fullStr Exploring Audio Processing in Mixed Reality to Boost Motivation in Piano Learning
title_full_unstemmed Exploring Audio Processing in Mixed Reality to Boost Motivation in Piano Learning
title_short Exploring Audio Processing in Mixed Reality to Boost Motivation in Piano Learning
title_sort exploring audio processing in mixed reality to boost motivation in piano learning
topic Mixed reality
digital signal processing
music
games
url https://ieeexplore.ieee.org/document/10176148/
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AT yuseprosmansyah exploringaudioprocessinginmixedrealitytoboostmotivationinpianolearning
AT yudasukmana exploringaudioprocessinginmixedrealitytoboostmotivationinpianolearning