Compare the Effect of Traditional and Virtual Reality Training on Subjective-sense of Instability and Balance in Basketball-players with Functional Ankle Instability: Matched Randomized Clinical Trial
Background: Functional ankle instability (FAI) is a common injury. Traditional training improved the reported balance impairment and subjective sense of instability in athletes with FAI. Objective: This study aims to compare the effects of traditional and virtual reality training on a subjective sen...
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Format: | Article |
Language: | English |
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Shiraz University of Medical Sciences
2023-06-01
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Series: | Journal of Biomedical Physics and Engineering |
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Online Access: | https://jbpe.sums.ac.ir/article_48130_886133133dce03155a28f7803e17e0c2.pdf |
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author | Niloofar Mohammadi Mohammad-Reza Hadian Gholam-Reza Olyaei |
author_facet | Niloofar Mohammadi Mohammad-Reza Hadian Gholam-Reza Olyaei |
author_sort | Niloofar Mohammadi |
collection | DOAJ |
description | Background: Functional ankle instability (FAI) is a common injury. Traditional training improved the reported balance impairment and subjective sense of instability in athletes with FAI.
Objective: This study aims to compare the effects of traditional and virtual reality training on a subjective sense of instability and balance in athlete with FAI.
Material and Methods: In this single-blinded matched randomized clinical trial design, Fifty-four basketball players were randomly assigned in the virtual reality (n=27) or control (n=27) groups. All athletes performed 12 sessions Wii exercises or traditional training in the virtual reality and the control group, respectively, for three days a week. To assess the subjective-sense of instability and balance, we used Cumberland Ankle Instability Tool (CAIT) and Star Excursion Balance Test (SEBT), respectively. Measures were taken at pre- and post-test and one month after training as a follow-up. The between-group comparisons were done by the analysis of Covariance.
Results: At the pre-test, the CAIT score was 22.37, 22.04 in the control and virtual reality groups, respectively and at the post-test, these scores increased to 26.63, 27.26. The involved limb showed significant differences in posteromedial and posterior directions of the SEBT and CAIT score in the post-test and in the posterior direction and CAIT score in the follow-up. The virtual reality group had better performance than the control group but the effect size is small (cohen’s d<0.2).
Conclusion: Based on our results, both training protocols were effective in reducing the subjective-sense of instability and improved balance in athletes with FAI. Moreover, virtual reality training was very attractive for the participants. |
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language | English |
last_indexed | 2024-03-13T06:17:56Z |
publishDate | 2023-06-01 |
publisher | Shiraz University of Medical Sciences |
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series | Journal of Biomedical Physics and Engineering |
spelling | doaj.art-b53ddd17ad6c4727a2bf506628bdddc22023-06-10T10:41:57ZengShiraz University of Medical SciencesJournal of Biomedical Physics and Engineering2251-72002023-06-0113326928010.31661/jbpe.v0i0.2007-114648130Compare the Effect of Traditional and Virtual Reality Training on Subjective-sense of Instability and Balance in Basketball-players with Functional Ankle Instability: Matched Randomized Clinical TrialNiloofar Mohammadi0Mohammad-Reza Hadian1Gholam-Reza Olyaei2Department of Physical Therapy, School of Rehabilitation, Tehran University of Medical Sciences, Tehran, IranDepartment of Physical Therapy, School of Rehabilitation, Tehran University of Medical Sciences, Tehran, IranDepartment of Physical Therapy, School of Rehabilitation, Tehran University of Medical Sciences, Tehran, IranBackground: Functional ankle instability (FAI) is a common injury. Traditional training improved the reported balance impairment and subjective sense of instability in athletes with FAI. Objective: This study aims to compare the effects of traditional and virtual reality training on a subjective sense of instability and balance in athlete with FAI. Material and Methods: In this single-blinded matched randomized clinical trial design, Fifty-four basketball players were randomly assigned in the virtual reality (n=27) or control (n=27) groups. All athletes performed 12 sessions Wii exercises or traditional training in the virtual reality and the control group, respectively, for three days a week. To assess the subjective-sense of instability and balance, we used Cumberland Ankle Instability Tool (CAIT) and Star Excursion Balance Test (SEBT), respectively. Measures were taken at pre- and post-test and one month after training as a follow-up. The between-group comparisons were done by the analysis of Covariance. Results: At the pre-test, the CAIT score was 22.37, 22.04 in the control and virtual reality groups, respectively and at the post-test, these scores increased to 26.63, 27.26. The involved limb showed significant differences in posteromedial and posterior directions of the SEBT and CAIT score in the post-test and in the posterior direction and CAIT score in the follow-up. The virtual reality group had better performance than the control group but the effect size is small (cohen’s d<0.2). Conclusion: Based on our results, both training protocols were effective in reducing the subjective-sense of instability and improved balance in athletes with FAI. Moreover, virtual reality training was very attractive for the participants.https://jbpe.sums.ac.ir/article_48130_886133133dce03155a28f7803e17e0c2.pdfankle injuriesvirtual realityjoint instabilitystar excursion balance testcumberland ankle instability tool |
spellingShingle | Niloofar Mohammadi Mohammad-Reza Hadian Gholam-Reza Olyaei Compare the Effect of Traditional and Virtual Reality Training on Subjective-sense of Instability and Balance in Basketball-players with Functional Ankle Instability: Matched Randomized Clinical Trial Journal of Biomedical Physics and Engineering ankle injuries virtual reality joint instability star excursion balance test cumberland ankle instability tool |
title | Compare the Effect of Traditional and Virtual Reality Training on Subjective-sense of Instability and Balance in Basketball-players with Functional Ankle Instability: Matched Randomized Clinical Trial |
title_full | Compare the Effect of Traditional and Virtual Reality Training on Subjective-sense of Instability and Balance in Basketball-players with Functional Ankle Instability: Matched Randomized Clinical Trial |
title_fullStr | Compare the Effect of Traditional and Virtual Reality Training on Subjective-sense of Instability and Balance in Basketball-players with Functional Ankle Instability: Matched Randomized Clinical Trial |
title_full_unstemmed | Compare the Effect of Traditional and Virtual Reality Training on Subjective-sense of Instability and Balance in Basketball-players with Functional Ankle Instability: Matched Randomized Clinical Trial |
title_short | Compare the Effect of Traditional and Virtual Reality Training on Subjective-sense of Instability and Balance in Basketball-players with Functional Ankle Instability: Matched Randomized Clinical Trial |
title_sort | compare the effect of traditional and virtual reality training on subjective sense of instability and balance in basketball players with functional ankle instability matched randomized clinical trial |
topic | ankle injuries virtual reality joint instability star excursion balance test cumberland ankle instability tool |
url | https://jbpe.sums.ac.ir/article_48130_886133133dce03155a28f7803e17e0c2.pdf |
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