3D garment fit on solid and soft digital avatars – preliminary results

For a holistic assessment of the interaction between the human body and tight fitted clothing, it is necessary to consider the mechanical properties of the body. Default avatars in CAD software are usually solid and do not take this interaction into account. For this purpose, a solid avatar is conv...

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Main Authors: Elena Brake, Yordan Kyosev, Katerina Rose
Format: Article
Language:English
Published: TU Dresden 2022-09-01
Series:Communications in Development and Assembling of Textile Products
Subjects:
Online Access:https://cdatp.testjournals.qucosa.de/cdatp/article/view/82
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author Elena Brake
Yordan Kyosev
Katerina Rose
author_facet Elena Brake
Yordan Kyosev
Katerina Rose
author_sort Elena Brake
collection DOAJ
description For a holistic assessment of the interaction between the human body and tight fitted clothing, it is necessary to consider the mechanical properties of the body. Default avatars in CAD software are usually solid and do not take this interaction into account. For this purpose, a solid avatar is converted to a deformable one by using the soft body physics implementation in the simulation program Blender. The fit of a 3D garment on both avatars are compared, which allows a first evaluation of the differences between these approaches.
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spelling doaj.art-b549c8847c164eb0a264d14fe3d805122024-03-25T04:08:21ZengTU DresdenCommunications in Development and Assembling of Textile Products2701-939X2022-09-01323D garment fit on solid and soft digital avatars – preliminary resultsElena Brake0Yordan Kyosev1https://orcid.org/0000-0003-3376-1423Katerina Rose2https://orcid.org/0000-0003-4294-9700Reutlingen Research Institute, Reutlingen, GermanyChair of Development and Assembly of textile Products, ITM, TU-Dresden, Dresden, GermanyHochschule Reutlingen, Germany For a holistic assessment of the interaction between the human body and tight fitted clothing, it is necessary to consider the mechanical properties of the body. Default avatars in CAD software are usually solid and do not take this interaction into account. For this purpose, a solid avatar is converted to a deformable one by using the soft body physics implementation in the simulation program Blender. The fit of a 3D garment on both avatars are compared, which allows a first evaluation of the differences between these approaches. https://cdatp.testjournals.qucosa.de/cdatp/article/view/823D Simulationsoft body physicsgarment fitsoft digital avatar
spellingShingle Elena Brake
Yordan Kyosev
Katerina Rose
3D garment fit on solid and soft digital avatars – preliminary results
Communications in Development and Assembling of Textile Products
3D Simulation
soft body physics
garment fit
soft digital avatar
title 3D garment fit on solid and soft digital avatars – preliminary results
title_full 3D garment fit on solid and soft digital avatars – preliminary results
title_fullStr 3D garment fit on solid and soft digital avatars – preliminary results
title_full_unstemmed 3D garment fit on solid and soft digital avatars – preliminary results
title_short 3D garment fit on solid and soft digital avatars – preliminary results
title_sort 3d garment fit on solid and soft digital avatars preliminary results
topic 3D Simulation
soft body physics
garment fit
soft digital avatar
url https://cdatp.testjournals.qucosa.de/cdatp/article/view/82
work_keys_str_mv AT elenabrake 3dgarmentfitonsolidandsoftdigitalavatarspreliminaryresults
AT yordankyosev 3dgarmentfitonsolidandsoftdigitalavatarspreliminaryresults
AT katerinarose 3dgarmentfitonsolidandsoftdigitalavatarspreliminaryresults