Evaluation of Uses and Gratifications on Online Otome Games

In this advanced world of technology, games have become a fun entertainment that is loved by the people. This study aimed examine online otome game, which in this case study is Tears of Themis, using uses and gratification theory-based model that consists of enjoyment, fantasy, escapism, social int...

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Main Authors: Vanya Nouvanty, Tri Lathif Mardi Suryanto, Asif Faroqi
Format: Article
Language:English
Published: Center for Research and Community Service, Institut Informatika Indonesia Surabaya 2023-06-01
Series:Teknika
Subjects:
Online Access:https://ejournal.ikado.ac.id/index.php/teknika/article/view/613
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author Vanya Nouvanty
Tri Lathif Mardi Suryanto
Asif Faroqi
author_facet Vanya Nouvanty
Tri Lathif Mardi Suryanto
Asif Faroqi
author_sort Vanya Nouvanty
collection DOAJ
description In this advanced world of technology, games have become a fun entertainment that is loved by the people. This study aimed examine online otome game, which in this case study is Tears of Themis, using uses and gratification theory-based model that consists of enjoyment, fantasy, escapism, social interaction, social presence, achievement, self-presentation and also age moderation variable which affects the continuance intention to play Tears of Themis. The analysis testing and model development were performed using PLS-SEM method on 135 respondents who were Tears of Themis players from Indonesia. The results revealed that enjoyment and achievement have significantly affected the continuance intention of playing Tears of Themis. Meanwhile, the moderation test results showed no relation between all independent variables and continuance intention. But based on the age sub-groups, 16 – 19 years old subgroup are affected by enjoyment and self – presentation on Tears of Themis continuance intention and 20 – 24 years old subgroup are influenced by enjoyment on Tears of Themis continuance intention. These results can be used as insight for development of online otome games to improve the quality of games in the future.
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spelling doaj.art-b56fd6af493e4b8da1004bc3529ef6032023-07-03T01:17:28ZengCenter for Research and Community Service, Institut Informatika Indonesia SurabayaTeknika2549-80372549-80452023-06-0112210.34148/teknika.v12i2.613Evaluation of Uses and Gratifications on Online Otome GamesVanya Nouvanty0Tri Lathif Mardi Suryanto1Asif Faroqi2Information System Department, Faculty of Computer Sciences, Universitas Pembangunan Nasional "Veteran" Jawa Timur, Surabaya, East Java, IndonesiaInformation System Department, Faculty of Computer Sciences, Universitas Pembangunan Nasional "Veteran" Jawa Timur, Surabaya, East Java, IndonesiaInformation System Department, Faculty of Computer Sciences, Universitas Pembangunan Nasional "Veteran" Jawa Timur, Surabaya, East Java, Indonesia In this advanced world of technology, games have become a fun entertainment that is loved by the people. This study aimed examine online otome game, which in this case study is Tears of Themis, using uses and gratification theory-based model that consists of enjoyment, fantasy, escapism, social interaction, social presence, achievement, self-presentation and also age moderation variable which affects the continuance intention to play Tears of Themis. The analysis testing and model development were performed using PLS-SEM method on 135 respondents who were Tears of Themis players from Indonesia. The results revealed that enjoyment and achievement have significantly affected the continuance intention of playing Tears of Themis. Meanwhile, the moderation test results showed no relation between all independent variables and continuance intention. But based on the age sub-groups, 16 – 19 years old subgroup are affected by enjoyment and self – presentation on Tears of Themis continuance intention and 20 – 24 years old subgroup are influenced by enjoyment on Tears of Themis continuance intention. These results can be used as insight for development of online otome games to improve the quality of games in the future. https://ejournal.ikado.ac.id/index.php/teknika/article/view/613UGTOnlineOtomeGamesTears of Themis
spellingShingle Vanya Nouvanty
Tri Lathif Mardi Suryanto
Asif Faroqi
Evaluation of Uses and Gratifications on Online Otome Games
Teknika
UGT
Online
Otome
Games
Tears of Themis
title Evaluation of Uses and Gratifications on Online Otome Games
title_full Evaluation of Uses and Gratifications on Online Otome Games
title_fullStr Evaluation of Uses and Gratifications on Online Otome Games
title_full_unstemmed Evaluation of Uses and Gratifications on Online Otome Games
title_short Evaluation of Uses and Gratifications on Online Otome Games
title_sort evaluation of uses and gratifications on online otome games
topic UGT
Online
Otome
Games
Tears of Themis
url https://ejournal.ikado.ac.id/index.php/teknika/article/view/613
work_keys_str_mv AT vanyanouvanty evaluationofusesandgratificationsononlineotomegames
AT trilathifmardisuryanto evaluationofusesandgratificationsononlineotomegames
AT asiffaroqi evaluationofusesandgratificationsononlineotomegames