Nintendo Ring Fit Adventure improves balance ability in sedentary young adults
Introduction Exercising with a game console is a novel type of exercise. One game that is currently popular is Nintendo Ring Fit Adventure, but its impact on balancing ability in young adults who are sedentary has yet to be investigated. This study aimed to investigate the effects of Nintendo Ring F...
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Format: | Article |
Language: | English |
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Termedia Publishing House
2024-03-01
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Series: | Physiotherapy Quarterly |
Subjects: | |
Online Access: | https://physioquart.awf.wroc.pl/Nintendo-Ring-Fit-Adventure-improves-balance-ability-in-sedentary-young-adults,155908,0,2.html |
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author | Akkradate Siriphorn Chayanuch Jirawadeenichada Jirawat Kotcharak Kairawee Kiatkaiwansiri Siriporn Vongsaiyat Siriphorn |
author_facet | Akkradate Siriphorn Chayanuch Jirawadeenichada Jirawat Kotcharak Kairawee Kiatkaiwansiri Siriporn Vongsaiyat Siriphorn |
author_sort | Akkradate Siriphorn |
collection | DOAJ |
description | Introduction
Exercising with a game console is a novel type of exercise. One game that is currently popular is Nintendo Ring Fit Adventure, but its impact on balancing ability in young adults who are sedentary has yet to be investigated. This study aimed to investigate the effects of Nintendo Ring Fit Adventure exercise on balance ability in young adults with sedentary lifestyles.
Methods
Thirty participants were randomly divided into two groups: the Nintendo and control groups. The experimental group completed a workout routine using the Nintendo Ring Fit for 30 minutes per day, three times per week for four weeks, while the control group received no intervention. Participants’ balance abilities were evaluated pre- and post-intervention by the single leg stance test, Modified Clinical Test of Sensory Interaction in Balance (MCTSIB), and limit of stability. A one-way ANCOVA with the pre-intervention value as a covariate was used to compare groups.
Results
Comparisons between groups after the intervention revealed a significant decrease in MCTSIB sway for the firm surface with eyes open condition ( p = 0.043) and a significant increase in endpoint excursion in the backward direction ( p = 0.038). The other variables did not show statistically significant differences between groups.
Conclusions
Exercise with Nintendo Ring Fit improved the participants’ ability to balance in certain dimensions. Nintendo Ring Fit may increase the balance ability of young adults with sedentary behaviour. |
first_indexed | 2024-04-24T11:29:10Z |
format | Article |
id | doaj.art-b69058e36ea544979edd5a918d6a390b |
institution | Directory Open Access Journal |
issn | 2544-4395 |
language | English |
last_indexed | 2024-04-24T11:29:10Z |
publishDate | 2024-03-01 |
publisher | Termedia Publishing House |
record_format | Article |
series | Physiotherapy Quarterly |
spelling | doaj.art-b69058e36ea544979edd5a918d6a390b2024-04-10T11:49:38ZengTermedia Publishing HousePhysiotherapy Quarterly2544-43952024-03-01321667210.5114/pq.2024.135425155908Nintendo Ring Fit Adventure improves balance ability in sedentary young adultsAkkradate Siriphorn0Chayanuch Jirawadeenichada1Jirawat Kotcharak2Kairawee Kiatkaiwansiri3Siriporn Vongsaiyat Siriphorn4Human Movement Performance Enhancement Research Unit, Department of Physical Therapy, Faculty of Allied Health Sciences, Chulalongkorn University, Thailand.Human Movement Performance Enhancement Research Unit, Department of Physical Therapy, Faculty of Allied Health Sciences, Chulalongkorn University, Thailand.Human Movement Performance Enhancement Research Unit, Department of Physical Therapy, Faculty of Allied Health Sciences, Chulalongkorn University, Thailand.Human Movement Performance Enhancement Research Unit, Department of Physical Therapy, Faculty of Allied Health Sciences, Chulalongkorn University, Thailand.Faculty of Physical Therapy and Sports Medicine, Rangsit University, Pathum Thani, ThailandIntroduction Exercising with a game console is a novel type of exercise. One game that is currently popular is Nintendo Ring Fit Adventure, but its impact on balancing ability in young adults who are sedentary has yet to be investigated. This study aimed to investigate the effects of Nintendo Ring Fit Adventure exercise on balance ability in young adults with sedentary lifestyles. Methods Thirty participants were randomly divided into two groups: the Nintendo and control groups. The experimental group completed a workout routine using the Nintendo Ring Fit for 30 minutes per day, three times per week for four weeks, while the control group received no intervention. Participants’ balance abilities were evaluated pre- and post-intervention by the single leg stance test, Modified Clinical Test of Sensory Interaction in Balance (MCTSIB), and limit of stability. A one-way ANCOVA with the pre-intervention value as a covariate was used to compare groups. Results Comparisons between groups after the intervention revealed a significant decrease in MCTSIB sway for the firm surface with eyes open condition ( p = 0.043) and a significant increase in endpoint excursion in the backward direction ( p = 0.038). The other variables did not show statistically significant differences between groups. Conclusions Exercise with Nintendo Ring Fit improved the participants’ ability to balance in certain dimensions. Nintendo Ring Fit may increase the balance ability of young adults with sedentary behaviour.https://physioquart.awf.wroc.pl/Nintendo-Ring-Fit-Adventure-improves-balance-ability-in-sedentary-young-adults,155908,0,2.htmlexergamepostural balancesedentary behaviouryoung adult |
spellingShingle | Akkradate Siriphorn Chayanuch Jirawadeenichada Jirawat Kotcharak Kairawee Kiatkaiwansiri Siriporn Vongsaiyat Siriphorn Nintendo Ring Fit Adventure improves balance ability in sedentary young adults Physiotherapy Quarterly exergame postural balance sedentary behaviour young adult |
title | Nintendo Ring Fit Adventure improves balance ability in sedentary young adults |
title_full | Nintendo Ring Fit Adventure improves balance ability in sedentary young adults |
title_fullStr | Nintendo Ring Fit Adventure improves balance ability in sedentary young adults |
title_full_unstemmed | Nintendo Ring Fit Adventure improves balance ability in sedentary young adults |
title_short | Nintendo Ring Fit Adventure improves balance ability in sedentary young adults |
title_sort | nintendo ring fit adventure improves balance ability in sedentary young adults |
topic | exergame postural balance sedentary behaviour young adult |
url | https://physioquart.awf.wroc.pl/Nintendo-Ring-Fit-Adventure-improves-balance-ability-in-sedentary-young-adults,155908,0,2.html |
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