Nintendo Ring Fit Adventure improves balance ability in sedentary young adults

Introduction Exercising with a game console is a novel type of exercise. One game that is currently popular is Nintendo Ring Fit Adventure, but its impact on balancing ability in young adults who are sedentary has yet to be investigated. This study aimed to investigate the effects of Nintendo Ring F...

Full description

Bibliographic Details
Main Authors: Akkradate Siriphorn, Chayanuch Jirawadeenichada, Jirawat Kotcharak, Kairawee Kiatkaiwansiri, Siriporn Vongsaiyat Siriphorn
Format: Article
Language:English
Published: Termedia Publishing House 2024-03-01
Series:Physiotherapy Quarterly
Subjects:
Online Access:https://physioquart.awf.wroc.pl/Nintendo-Ring-Fit-Adventure-improves-balance-ability-in-sedentary-young-adults,155908,0,2.html
_version_ 1797215381875589120
author Akkradate Siriphorn
Chayanuch Jirawadeenichada
Jirawat Kotcharak
Kairawee Kiatkaiwansiri
Siriporn Vongsaiyat Siriphorn
author_facet Akkradate Siriphorn
Chayanuch Jirawadeenichada
Jirawat Kotcharak
Kairawee Kiatkaiwansiri
Siriporn Vongsaiyat Siriphorn
author_sort Akkradate Siriphorn
collection DOAJ
description Introduction Exercising with a game console is a novel type of exercise. One game that is currently popular is Nintendo Ring Fit Adventure, but its impact on balancing ability in young adults who are sedentary has yet to be investigated. This study aimed to investigate the effects of Nintendo Ring Fit Adventure exercise on balance ability in young adults with sedentary lifestyles. Methods Thirty participants were randomly divided into two groups: the Nintendo and control groups. The experimental group completed a workout routine using the Nintendo Ring Fit for 30 minutes per day, three times per week for four weeks, while the control group received no intervention. Participants’ balance abilities were evaluated pre- and post-intervention by the single leg stance test, Modified Clinical Test of Sensory Interaction in Balance (MCTSIB), and limit of stability. A one-way ANCOVA with the pre-intervention value as a covariate was used to compare groups. Results Comparisons between groups after the intervention revealed a significant decrease in MCTSIB sway for the firm surface with eyes open condition ( p = 0.043) and a significant increase in endpoint excursion in the backward direction ( p = 0.038). The other variables did not show statistically significant differences between groups. Conclusions Exercise with Nintendo Ring Fit improved the participants’ ability to balance in certain dimensions. Nintendo Ring Fit may increase the balance ability of young adults with sedentary behaviour.
first_indexed 2024-04-24T11:29:10Z
format Article
id doaj.art-b69058e36ea544979edd5a918d6a390b
institution Directory Open Access Journal
issn 2544-4395
language English
last_indexed 2024-04-24T11:29:10Z
publishDate 2024-03-01
publisher Termedia Publishing House
record_format Article
series Physiotherapy Quarterly
spelling doaj.art-b69058e36ea544979edd5a918d6a390b2024-04-10T11:49:38ZengTermedia Publishing HousePhysiotherapy Quarterly2544-43952024-03-01321667210.5114/pq.2024.135425155908Nintendo Ring Fit Adventure improves balance ability in sedentary young adultsAkkradate Siriphorn0Chayanuch Jirawadeenichada1Jirawat Kotcharak2Kairawee Kiatkaiwansiri3Siriporn Vongsaiyat Siriphorn4Human Movement Performance Enhancement Research Unit, Department of Physical Therapy, Faculty of Allied Health Sciences, Chulalongkorn University, Thailand.Human Movement Performance Enhancement Research Unit, Department of Physical Therapy, Faculty of Allied Health Sciences, Chulalongkorn University, Thailand.Human Movement Performance Enhancement Research Unit, Department of Physical Therapy, Faculty of Allied Health Sciences, Chulalongkorn University, Thailand.Human Movement Performance Enhancement Research Unit, Department of Physical Therapy, Faculty of Allied Health Sciences, Chulalongkorn University, Thailand.Faculty of Physical Therapy and Sports Medicine, Rangsit University, Pathum Thani, ThailandIntroduction Exercising with a game console is a novel type of exercise. One game that is currently popular is Nintendo Ring Fit Adventure, but its impact on balancing ability in young adults who are sedentary has yet to be investigated. This study aimed to investigate the effects of Nintendo Ring Fit Adventure exercise on balance ability in young adults with sedentary lifestyles. Methods Thirty participants were randomly divided into two groups: the Nintendo and control groups. The experimental group completed a workout routine using the Nintendo Ring Fit for 30 minutes per day, three times per week for four weeks, while the control group received no intervention. Participants’ balance abilities were evaluated pre- and post-intervention by the single leg stance test, Modified Clinical Test of Sensory Interaction in Balance (MCTSIB), and limit of stability. A one-way ANCOVA with the pre-intervention value as a covariate was used to compare groups. Results Comparisons between groups after the intervention revealed a significant decrease in MCTSIB sway for the firm surface with eyes open condition ( p = 0.043) and a significant increase in endpoint excursion in the backward direction ( p = 0.038). The other variables did not show statistically significant differences between groups. Conclusions Exercise with Nintendo Ring Fit improved the participants’ ability to balance in certain dimensions. Nintendo Ring Fit may increase the balance ability of young adults with sedentary behaviour.https://physioquart.awf.wroc.pl/Nintendo-Ring-Fit-Adventure-improves-balance-ability-in-sedentary-young-adults,155908,0,2.htmlexergamepostural balancesedentary behaviouryoung adult
spellingShingle Akkradate Siriphorn
Chayanuch Jirawadeenichada
Jirawat Kotcharak
Kairawee Kiatkaiwansiri
Siriporn Vongsaiyat Siriphorn
Nintendo Ring Fit Adventure improves balance ability in sedentary young adults
Physiotherapy Quarterly
exergame
postural balance
sedentary behaviour
young adult
title Nintendo Ring Fit Adventure improves balance ability in sedentary young adults
title_full Nintendo Ring Fit Adventure improves balance ability in sedentary young adults
title_fullStr Nintendo Ring Fit Adventure improves balance ability in sedentary young adults
title_full_unstemmed Nintendo Ring Fit Adventure improves balance ability in sedentary young adults
title_short Nintendo Ring Fit Adventure improves balance ability in sedentary young adults
title_sort nintendo ring fit adventure improves balance ability in sedentary young adults
topic exergame
postural balance
sedentary behaviour
young adult
url https://physioquart.awf.wroc.pl/Nintendo-Ring-Fit-Adventure-improves-balance-ability-in-sedentary-young-adults,155908,0,2.html
work_keys_str_mv AT akkradatesiriphorn nintendoringfitadventureimprovesbalanceabilityinsedentaryyoungadults
AT chayanuchjirawadeenichada nintendoringfitadventureimprovesbalanceabilityinsedentaryyoungadults
AT jirawatkotcharak nintendoringfitadventureimprovesbalanceabilityinsedentaryyoungadults
AT kairaweekiatkaiwansiri nintendoringfitadventureimprovesbalanceabilityinsedentaryyoungadults
AT siripornvongsaiyatsiriphorn nintendoringfitadventureimprovesbalanceabilityinsedentaryyoungadults