Clinical Trial of the Virtual Integration Environment to Treat Phantom Limb Pain With Upper Extremity Amputation

Background: Phantom limb pain (PLP) is commonly seen following upper extremity (UE) amputation. Use of both mirror therapy, which utilizes limb reflection in a mirror, and virtual reality therapy, which utilizes computer limb simulation, has been used to relieve PLP. We explored whether the Virtual...

Full description

Bibliographic Details
Main Authors: Briana N. Perry, Robert S. Armiger, Mikias Wolde, Kayla A. McFarland, Aimee L. Alphonso, Brett T. Monson, Paul F. Pasquina, Jack W. Tsao
Format: Article
Language:English
Published: Frontiers Media S.A. 2018-09-01
Series:Frontiers in Neurology
Subjects:
Online Access:https://www.frontiersin.org/article/10.3389/fneur.2018.00770/full
_version_ 1818543290439434240
author Briana N. Perry
Robert S. Armiger
Mikias Wolde
Kayla A. McFarland
Aimee L. Alphonso
Brett T. Monson
Paul F. Pasquina
Paul F. Pasquina
Jack W. Tsao
Jack W. Tsao
Jack W. Tsao
author_facet Briana N. Perry
Robert S. Armiger
Mikias Wolde
Kayla A. McFarland
Aimee L. Alphonso
Brett T. Monson
Paul F. Pasquina
Paul F. Pasquina
Jack W. Tsao
Jack W. Tsao
Jack W. Tsao
author_sort Briana N. Perry
collection DOAJ
description Background: Phantom limb pain (PLP) is commonly seen following upper extremity (UE) amputation. Use of both mirror therapy, which utilizes limb reflection in a mirror, and virtual reality therapy, which utilizes computer limb simulation, has been used to relieve PLP. We explored whether the Virtual Integration Environment (VIE), a virtual reality UE simulator, could be used as a therapy device to effectively treat PLP in individuals with UE amputation.Methods: Participants with UE amputation and PLP were recruited at Walter Reed National Military Medical Center (WRNMMC) and instructed to follow the limb movements of a virtual avatar within the VIE system across a series of study sessions. At the end of each session, participants drove virtual avatar limb movements during a period of “free-play” utilizing surface electromyography recordings collected from their residual limbs. PLP and phantom limb sensations were assessed at baseline and following each session using the Visual Analog Scale (VAS) and Short Form McGill Pain Questionnaire (SF-MPQ), respectively. In addition, both measures were used to assess residual limb pain (RLP) at baseline and at each study session. In total, 14 male, active duty military personnel were recruited for the study.Results: Of the 14 individuals recruited to the study, nine reported PLP at the time of screening. Eight of these individuals completed the study, while one withdrew after three sessions and thus is not included in the final analysis. Five of these eight individuals noted RLP at baseline. Participants completed an average of 18, 30-min sessions with the VIE leading to a significant reduction in PLP in seven of the eight (88%) affected limbs and a reduction in RLP in four of the five (80%) affected limbs. The same user reported an increase in PLP and RLP across sessions. All participants who denied RLP at baseline (n = 3) continued to deny RLP at each study session.Conclusions: Success with the VIE system confirms its application as a non-invasive and low-cost therapy option for PLP and phantom limb symptoms for individuals with upper limb loss.
first_indexed 2024-12-11T22:33:26Z
format Article
id doaj.art-b69cb1819bd74aacbcf58f99e44b4da8
institution Directory Open Access Journal
issn 1664-2295
language English
last_indexed 2024-12-11T22:33:26Z
publishDate 2018-09-01
publisher Frontiers Media S.A.
record_format Article
series Frontiers in Neurology
spelling doaj.art-b69cb1819bd74aacbcf58f99e44b4da82022-12-22T00:48:03ZengFrontiers Media S.A.Frontiers in Neurology1664-22952018-09-01910.3389/fneur.2018.00770334103Clinical Trial of the Virtual Integration Environment to Treat Phantom Limb Pain With Upper Extremity AmputationBriana N. Perry0Robert S. Armiger1Mikias Wolde2Kayla A. McFarland3Aimee L. Alphonso4Brett T. Monson5Paul F. Pasquina6Paul F. Pasquina7Jack W. Tsao8Jack W. Tsao9Jack W. Tsao10Walter Reed National Military Medical Center, Bethesda, MD, United StatesApplied Physics Laboratory, Johns Hopkins University, Laurel, MD, United StatesWalter Reed National Military Medical Center, Bethesda, MD, United StatesWalter Reed National Military Medical Center, Bethesda, MD, United StatesWalter Reed National Military Medical Center, Bethesda, MD, United StatesWalter Reed National Military Medical Center, Bethesda, MD, United StatesWalter Reed National Military Medical Center, Bethesda, MD, United StatesUniformed Services University of the Health Sciences, Bethesda, MD, United StatesWalter Reed National Military Medical Center, Bethesda, MD, United StatesUniformed Services University of the Health Sciences, Bethesda, MD, United StatesUniversity of Tennessee Health Science Center, Memphis, TN, United StatesBackground: Phantom limb pain (PLP) is commonly seen following upper extremity (UE) amputation. Use of both mirror therapy, which utilizes limb reflection in a mirror, and virtual reality therapy, which utilizes computer limb simulation, has been used to relieve PLP. We explored whether the Virtual Integration Environment (VIE), a virtual reality UE simulator, could be used as a therapy device to effectively treat PLP in individuals with UE amputation.Methods: Participants with UE amputation and PLP were recruited at Walter Reed National Military Medical Center (WRNMMC) and instructed to follow the limb movements of a virtual avatar within the VIE system across a series of study sessions. At the end of each session, participants drove virtual avatar limb movements during a period of “free-play” utilizing surface electromyography recordings collected from their residual limbs. PLP and phantom limb sensations were assessed at baseline and following each session using the Visual Analog Scale (VAS) and Short Form McGill Pain Questionnaire (SF-MPQ), respectively. In addition, both measures were used to assess residual limb pain (RLP) at baseline and at each study session. In total, 14 male, active duty military personnel were recruited for the study.Results: Of the 14 individuals recruited to the study, nine reported PLP at the time of screening. Eight of these individuals completed the study, while one withdrew after three sessions and thus is not included in the final analysis. Five of these eight individuals noted RLP at baseline. Participants completed an average of 18, 30-min sessions with the VIE leading to a significant reduction in PLP in seven of the eight (88%) affected limbs and a reduction in RLP in four of the five (80%) affected limbs. The same user reported an increase in PLP and RLP across sessions. All participants who denied RLP at baseline (n = 3) continued to deny RLP at each study session.Conclusions: Success with the VIE system confirms its application as a non-invasive and low-cost therapy option for PLP and phantom limb symptoms for individuals with upper limb loss.https://www.frontiersin.org/article/10.3389/fneur.2018.00770/fullvirtual reality therapyupper extremity amputationupper limb amputationphantom limb painvirtual integration environmentmirror therapy
spellingShingle Briana N. Perry
Robert S. Armiger
Mikias Wolde
Kayla A. McFarland
Aimee L. Alphonso
Brett T. Monson
Paul F. Pasquina
Paul F. Pasquina
Jack W. Tsao
Jack W. Tsao
Jack W. Tsao
Clinical Trial of the Virtual Integration Environment to Treat Phantom Limb Pain With Upper Extremity Amputation
Frontiers in Neurology
virtual reality therapy
upper extremity amputation
upper limb amputation
phantom limb pain
virtual integration environment
mirror therapy
title Clinical Trial of the Virtual Integration Environment to Treat Phantom Limb Pain With Upper Extremity Amputation
title_full Clinical Trial of the Virtual Integration Environment to Treat Phantom Limb Pain With Upper Extremity Amputation
title_fullStr Clinical Trial of the Virtual Integration Environment to Treat Phantom Limb Pain With Upper Extremity Amputation
title_full_unstemmed Clinical Trial of the Virtual Integration Environment to Treat Phantom Limb Pain With Upper Extremity Amputation
title_short Clinical Trial of the Virtual Integration Environment to Treat Phantom Limb Pain With Upper Extremity Amputation
title_sort clinical trial of the virtual integration environment to treat phantom limb pain with upper extremity amputation
topic virtual reality therapy
upper extremity amputation
upper limb amputation
phantom limb pain
virtual integration environment
mirror therapy
url https://www.frontiersin.org/article/10.3389/fneur.2018.00770/full
work_keys_str_mv AT briananperry clinicaltrialofthevirtualintegrationenvironmenttotreatphantomlimbpainwithupperextremityamputation
AT robertsarmiger clinicaltrialofthevirtualintegrationenvironmenttotreatphantomlimbpainwithupperextremityamputation
AT mikiaswolde clinicaltrialofthevirtualintegrationenvironmenttotreatphantomlimbpainwithupperextremityamputation
AT kaylaamcfarland clinicaltrialofthevirtualintegrationenvironmenttotreatphantomlimbpainwithupperextremityamputation
AT aimeelalphonso clinicaltrialofthevirtualintegrationenvironmenttotreatphantomlimbpainwithupperextremityamputation
AT bretttmonson clinicaltrialofthevirtualintegrationenvironmenttotreatphantomlimbpainwithupperextremityamputation
AT paulfpasquina clinicaltrialofthevirtualintegrationenvironmenttotreatphantomlimbpainwithupperextremityamputation
AT paulfpasquina clinicaltrialofthevirtualintegrationenvironmenttotreatphantomlimbpainwithupperextremityamputation
AT jackwtsao clinicaltrialofthevirtualintegrationenvironmenttotreatphantomlimbpainwithupperextremityamputation
AT jackwtsao clinicaltrialofthevirtualintegrationenvironmenttotreatphantomlimbpainwithupperextremityamputation
AT jackwtsao clinicaltrialofthevirtualintegrationenvironmenttotreatphantomlimbpainwithupperextremityamputation