Measurement Study of Real-Time Virtual Reality Contents Streaming over IEEE 802.11ac Wireless Links
Experience sharing among multiple users in virtual reality (VR) is one of the key applications in next generation wireless systems. In this VR application, one object can be reproduced as a virtual object based on recorded/captured multiple real-time images from multiple observation points. At this...
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MDPI AG
2021-08-01
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Series: | Electronics |
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Online Access: | https://www.mdpi.com/2079-9292/10/16/1967 |
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author | Gusang Lee Won Joon Yun Yoo Jeong Ha Soyi Jung Jiyeon Kim Sunghoon Hong Joongheon Kim Youn Kyu Lee |
author_facet | Gusang Lee Won Joon Yun Yoo Jeong Ha Soyi Jung Jiyeon Kim Sunghoon Hong Joongheon Kim Youn Kyu Lee |
author_sort | Gusang Lee |
collection | DOAJ |
description | Experience sharing among multiple users in virtual reality (VR) is one of the key applications in next generation wireless systems. In this VR application, one object can be reproduced as a virtual object based on recorded/captured multiple real-time images from multiple observation points. At this time, VR applications require a lot of bandwidth to provide seamless services to users in wireless links, and thus, a certain level of data rates should be maintained. As the number of users increases, the server allocates more data rates to users on top of the limited bandwidth in wireless networks. At this time, users who utilize the VR streaming services will suffer from a lower quality, due to the limited bandwidth. This paper reports the measurement study and also analyzes the fluctuations in terms of the data rates as the number of users increases while sharing point cloud information in real-time authorized reality environments over IEEE 802.11ac wireless networks. Moreover, it measures and analyzes fluctuations in terms of frames-per-second and Jitters, which are practical quality reduction indicators. |
first_indexed | 2024-03-10T08:51:57Z |
format | Article |
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institution | Directory Open Access Journal |
issn | 2079-9292 |
language | English |
last_indexed | 2024-03-10T08:51:57Z |
publishDate | 2021-08-01 |
publisher | MDPI AG |
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series | Electronics |
spelling | doaj.art-b6eb89a67a464533818d6490194605ee2023-11-22T07:25:13ZengMDPI AGElectronics2079-92922021-08-011016196710.3390/electronics10161967Measurement Study of Real-Time Virtual Reality Contents Streaming over IEEE 802.11ac Wireless LinksGusang Lee0Won Joon Yun1Yoo Jeong Ha2Soyi Jung3Jiyeon Kim4Sunghoon Hong5Joongheon Kim6Youn Kyu Lee7School of Electrical Engineering, Korea University, Seoul 02841, KoreaSchool of Electrical Engineering, Korea University, Seoul 02841, KoreaSchool of Electrical Engineering, Korea University, Seoul 02841, KoreaSchool of Electrical Engineering, Korea University, Seoul 02841, KoreaSamsung Advanced Institute of Technology, Suwon 16678, KoreaSamsung Advanced Institute of Technology, Suwon 16678, KoreaSchool of Electrical Engineering, Korea University, Seoul 02841, KoreaDepartment of Information Security, Seoul Women’s University, Seoul 01797, KoreaExperience sharing among multiple users in virtual reality (VR) is one of the key applications in next generation wireless systems. In this VR application, one object can be reproduced as a virtual object based on recorded/captured multiple real-time images from multiple observation points. At this time, VR applications require a lot of bandwidth to provide seamless services to users in wireless links, and thus, a certain level of data rates should be maintained. As the number of users increases, the server allocates more data rates to users on top of the limited bandwidth in wireless networks. At this time, users who utilize the VR streaming services will suffer from a lower quality, due to the limited bandwidth. This paper reports the measurement study and also analyzes the fluctuations in terms of the data rates as the number of users increases while sharing point cloud information in real-time authorized reality environments over IEEE 802.11ac wireless networks. Moreover, it measures and analyzes fluctuations in terms of frames-per-second and Jitters, which are practical quality reduction indicators.https://www.mdpi.com/2079-9292/10/16/1967virtual realitywireless communicationsperformance measurements |
spellingShingle | Gusang Lee Won Joon Yun Yoo Jeong Ha Soyi Jung Jiyeon Kim Sunghoon Hong Joongheon Kim Youn Kyu Lee Measurement Study of Real-Time Virtual Reality Contents Streaming over IEEE 802.11ac Wireless Links Electronics virtual reality wireless communications performance measurements |
title | Measurement Study of Real-Time Virtual Reality Contents Streaming over IEEE 802.11ac Wireless Links |
title_full | Measurement Study of Real-Time Virtual Reality Contents Streaming over IEEE 802.11ac Wireless Links |
title_fullStr | Measurement Study of Real-Time Virtual Reality Contents Streaming over IEEE 802.11ac Wireless Links |
title_full_unstemmed | Measurement Study of Real-Time Virtual Reality Contents Streaming over IEEE 802.11ac Wireless Links |
title_short | Measurement Study of Real-Time Virtual Reality Contents Streaming over IEEE 802.11ac Wireless Links |
title_sort | measurement study of real time virtual reality contents streaming over ieee 802 11ac wireless links |
topic | virtual reality wireless communications performance measurements |
url | https://www.mdpi.com/2079-9292/10/16/1967 |
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