Current Challenges and Future Research Directions in Augmented Reality for Education
The progression and adoption of innovative learning methodologies signify that a respective part of society is open to new technologies and ideas and thus is advancing. The latest innovation in teaching is the use of Augmented Reality (AR). Applications using this technology have been deployed succe...
Main Authors: | , , |
---|---|
Format: | Article |
Language: | English |
Published: |
MDPI AG
2022-09-01
|
Series: | Multimodal Technologies and Interaction |
Subjects: | |
Online Access: | https://www.mdpi.com/2414-4088/6/9/75 |
_version_ | 1797484220712484864 |
---|---|
author | Muhammad Zahid Iqbal Eleni Mangina Abraham G. Campbell |
author_facet | Muhammad Zahid Iqbal Eleni Mangina Abraham G. Campbell |
author_sort | Muhammad Zahid Iqbal |
collection | DOAJ |
description | The progression and adoption of innovative learning methodologies signify that a respective part of society is open to new technologies and ideas and thus is advancing. The latest innovation in teaching is the use of Augmented Reality (AR). Applications using this technology have been deployed successfully in STEM (Science, Technology, Engineering, and Mathematics) education for delivering the practical and creative parts of teaching. Since AR technology already has a large volume of published studies about education that reports advantages, limitations, effectiveness, and challenges, classifying these projects will allow for a review of the success in the different educational settings and discover current challenges and future research areas. Due to COVID-19, the landscape of technology-enhanced learning has shifted more toward blended learning, personalized learning spaces and user-centered approach with safety measures. The main findings of this paper include a review of the current literature, investigating the challenges, identifying future research areas, and finally, reporting on the development of two case studies that can highlight the first steps needed to address these research areas. The result of this research ultimately details the research gap required to facilitate real-time touchless hand interaction, kinesthetic learning, and machine learning agents with a remote learning pedagogy. |
first_indexed | 2024-03-09T22:59:18Z |
format | Article |
id | doaj.art-b717326d61094478abc8927dff71a42b |
institution | Directory Open Access Journal |
issn | 2414-4088 |
language | English |
last_indexed | 2024-03-09T22:59:18Z |
publishDate | 2022-09-01 |
publisher | MDPI AG |
record_format | Article |
series | Multimodal Technologies and Interaction |
spelling | doaj.art-b717326d61094478abc8927dff71a42b2023-11-23T18:05:03ZengMDPI AGMultimodal Technologies and Interaction2414-40882022-09-01697510.3390/mti6090075Current Challenges and Future Research Directions in Augmented Reality for EducationMuhammad Zahid Iqbal0Eleni Mangina1Abraham G. Campbell2School of Computer Science, University College Dublin, D04 V1W8 Dublin, IrelandSchool of Computer Science, University College Dublin, D04 V1W8 Dublin, IrelandSchool of Computer Science, University College Dublin, D04 V1W8 Dublin, IrelandThe progression and adoption of innovative learning methodologies signify that a respective part of society is open to new technologies and ideas and thus is advancing. The latest innovation in teaching is the use of Augmented Reality (AR). Applications using this technology have been deployed successfully in STEM (Science, Technology, Engineering, and Mathematics) education for delivering the practical and creative parts of teaching. Since AR technology already has a large volume of published studies about education that reports advantages, limitations, effectiveness, and challenges, classifying these projects will allow for a review of the success in the different educational settings and discover current challenges and future research areas. Due to COVID-19, the landscape of technology-enhanced learning has shifted more toward blended learning, personalized learning spaces and user-centered approach with safety measures. The main findings of this paper include a review of the current literature, investigating the challenges, identifying future research areas, and finally, reporting on the development of two case studies that can highlight the first steps needed to address these research areas. The result of this research ultimately details the research gap required to facilitate real-time touchless hand interaction, kinesthetic learning, and machine learning agents with a remote learning pedagogy.https://www.mdpi.com/2414-4088/6/9/75Augmented RealityAR learningAR technologySTEMblended learningcollaborative learning |
spellingShingle | Muhammad Zahid Iqbal Eleni Mangina Abraham G. Campbell Current Challenges and Future Research Directions in Augmented Reality for Education Multimodal Technologies and Interaction Augmented Reality AR learning AR technology STEM blended learning collaborative learning |
title | Current Challenges and Future Research Directions in Augmented Reality for Education |
title_full | Current Challenges and Future Research Directions in Augmented Reality for Education |
title_fullStr | Current Challenges and Future Research Directions in Augmented Reality for Education |
title_full_unstemmed | Current Challenges and Future Research Directions in Augmented Reality for Education |
title_short | Current Challenges and Future Research Directions in Augmented Reality for Education |
title_sort | current challenges and future research directions in augmented reality for education |
topic | Augmented Reality AR learning AR technology STEM blended learning collaborative learning |
url | https://www.mdpi.com/2414-4088/6/9/75 |
work_keys_str_mv | AT muhammadzahidiqbal currentchallengesandfutureresearchdirectionsinaugmentedrealityforeducation AT elenimangina currentchallengesandfutureresearchdirectionsinaugmentedrealityforeducation AT abrahamgcampbell currentchallengesandfutureresearchdirectionsinaugmentedrealityforeducation |