Current Challenges and Future Research Directions in Augmented Reality for Education

The progression and adoption of innovative learning methodologies signify that a respective part of society is open to new technologies and ideas and thus is advancing. The latest innovation in teaching is the use of Augmented Reality (AR). Applications using this technology have been deployed succe...

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Main Authors: Muhammad Zahid Iqbal, Eleni Mangina, Abraham G. Campbell
Format: Article
Language:English
Published: MDPI AG 2022-09-01
Series:Multimodal Technologies and Interaction
Subjects:
Online Access:https://www.mdpi.com/2414-4088/6/9/75
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author Muhammad Zahid Iqbal
Eleni Mangina
Abraham G. Campbell
author_facet Muhammad Zahid Iqbal
Eleni Mangina
Abraham G. Campbell
author_sort Muhammad Zahid Iqbal
collection DOAJ
description The progression and adoption of innovative learning methodologies signify that a respective part of society is open to new technologies and ideas and thus is advancing. The latest innovation in teaching is the use of Augmented Reality (AR). Applications using this technology have been deployed successfully in STEM (Science, Technology, Engineering, and Mathematics) education for delivering the practical and creative parts of teaching. Since AR technology already has a large volume of published studies about education that reports advantages, limitations, effectiveness, and challenges, classifying these projects will allow for a review of the success in the different educational settings and discover current challenges and future research areas. Due to COVID-19, the landscape of technology-enhanced learning has shifted more toward blended learning, personalized learning spaces and user-centered approach with safety measures. The main findings of this paper include a review of the current literature, investigating the challenges, identifying future research areas, and finally, reporting on the development of two case studies that can highlight the first steps needed to address these research areas. The result of this research ultimately details the research gap required to facilitate real-time touchless hand interaction, kinesthetic learning, and machine learning agents with a remote learning pedagogy.
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spelling doaj.art-b717326d61094478abc8927dff71a42b2023-11-23T18:05:03ZengMDPI AGMultimodal Technologies and Interaction2414-40882022-09-01697510.3390/mti6090075Current Challenges and Future Research Directions in Augmented Reality for EducationMuhammad Zahid Iqbal0Eleni Mangina1Abraham G. Campbell2School of Computer Science, University College Dublin, D04 V1W8 Dublin, IrelandSchool of Computer Science, University College Dublin, D04 V1W8 Dublin, IrelandSchool of Computer Science, University College Dublin, D04 V1W8 Dublin, IrelandThe progression and adoption of innovative learning methodologies signify that a respective part of society is open to new technologies and ideas and thus is advancing. The latest innovation in teaching is the use of Augmented Reality (AR). Applications using this technology have been deployed successfully in STEM (Science, Technology, Engineering, and Mathematics) education for delivering the practical and creative parts of teaching. Since AR technology already has a large volume of published studies about education that reports advantages, limitations, effectiveness, and challenges, classifying these projects will allow for a review of the success in the different educational settings and discover current challenges and future research areas. Due to COVID-19, the landscape of technology-enhanced learning has shifted more toward blended learning, personalized learning spaces and user-centered approach with safety measures. The main findings of this paper include a review of the current literature, investigating the challenges, identifying future research areas, and finally, reporting on the development of two case studies that can highlight the first steps needed to address these research areas. The result of this research ultimately details the research gap required to facilitate real-time touchless hand interaction, kinesthetic learning, and machine learning agents with a remote learning pedagogy.https://www.mdpi.com/2414-4088/6/9/75Augmented RealityAR learningAR technologySTEMblended learningcollaborative learning
spellingShingle Muhammad Zahid Iqbal
Eleni Mangina
Abraham G. Campbell
Current Challenges and Future Research Directions in Augmented Reality for Education
Multimodal Technologies and Interaction
Augmented Reality
AR learning
AR technology
STEM
blended learning
collaborative learning
title Current Challenges and Future Research Directions in Augmented Reality for Education
title_full Current Challenges and Future Research Directions in Augmented Reality for Education
title_fullStr Current Challenges and Future Research Directions in Augmented Reality for Education
title_full_unstemmed Current Challenges and Future Research Directions in Augmented Reality for Education
title_short Current Challenges and Future Research Directions in Augmented Reality for Education
title_sort current challenges and future research directions in augmented reality for education
topic Augmented Reality
AR learning
AR technology
STEM
blended learning
collaborative learning
url https://www.mdpi.com/2414-4088/6/9/75
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