What You Gotta Know to Play Good in the Iterated Prisoner’s Dilemma

For the iterated Prisoner’s Dilemma there exist good strategies which solve the problem when we restrict attention to the long term average payoff. When used by both players, these assure the cooperative payoff for each of them. Neither player can benefit by moving unilaterally to any other strategy...

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Main Author: Ethan Akin
Format: Article
Language:English
Published: MDPI AG 2015-06-01
Series:Games
Subjects:
Online Access:http://www.mdpi.com/2073-4336/6/3/175
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author_facet Ethan Akin
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description For the iterated Prisoner’s Dilemma there exist good strategies which solve the problem when we restrict attention to the long term average payoff. When used by both players, these assure the cooperative payoff for each of them. Neither player can benefit by moving unilaterally to any other strategy, i.e., these provide Nash equilibria. In addition, if a player uses instead an alternative which decreases the opponent’s payoff below the cooperative level, then his own payoff is decreased as well. Thus, if we limit attention to the long term payoff, these strategies effectively stabilize cooperative behavior. The existence of such strategies follows from the so-called Folk Theorem for supergames, and the proof constructs an explicit memory-one example, which has been labeled Grim. Here we describe all the memory-one good strategies for the non-symmetric version of the Prisoner’s Dilemma. This is the natural object of study when the payoffs are in units of the separate players’ utilities. We discuss the special advantages and problems associated with some specific good strategies.
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spelling doaj.art-b79371a6aa1c42b1af0e68a1fcba297a2022-12-22T00:28:42ZengMDPI AGGames2073-43362015-06-016317519010.3390/g6030175g6030175What You Gotta Know to Play Good in the Iterated Prisoner’s DilemmaEthan Akin0Mathematics Department, The City College, 137 Street and Convent Avenue, New York City, NY 10031, USAFor the iterated Prisoner’s Dilemma there exist good strategies which solve the problem when we restrict attention to the long term average payoff. When used by both players, these assure the cooperative payoff for each of them. Neither player can benefit by moving unilaterally to any other strategy, i.e., these provide Nash equilibria. In addition, if a player uses instead an alternative which decreases the opponent’s payoff below the cooperative level, then his own payoff is decreased as well. Thus, if we limit attention to the long term payoff, these strategies effectively stabilize cooperative behavior. The existence of such strategies follows from the so-called Folk Theorem for supergames, and the proof constructs an explicit memory-one example, which has been labeled Grim. Here we describe all the memory-one good strategies for the non-symmetric version of the Prisoner’s Dilemma. This is the natural object of study when the payoffs are in units of the separate players’ utilities. We discuss the special advantages and problems associated with some specific good strategies.http://www.mdpi.com/2073-4336/6/3/175Prisoner’s Dilemmastable cooperative behavioriterated playMarkov strategiesgood strategies, individual utility
spellingShingle Ethan Akin
What You Gotta Know to Play Good in the Iterated Prisoner’s Dilemma
Games
Prisoner’s Dilemma
stable cooperative behavior
iterated play
Markov strategies
good strategies, individual utility
title What You Gotta Know to Play Good in the Iterated Prisoner’s Dilemma
title_full What You Gotta Know to Play Good in the Iterated Prisoner’s Dilemma
title_fullStr What You Gotta Know to Play Good in the Iterated Prisoner’s Dilemma
title_full_unstemmed What You Gotta Know to Play Good in the Iterated Prisoner’s Dilemma
title_short What You Gotta Know to Play Good in the Iterated Prisoner’s Dilemma
title_sort what you gotta know to play good in the iterated prisoner s dilemma
topic Prisoner’s Dilemma
stable cooperative behavior
iterated play
Markov strategies
good strategies, individual utility
url http://www.mdpi.com/2073-4336/6/3/175
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