Spationomy Simulation Game—Playful Learning in Spatial Economy Higher Education

Simulation games, as a method of playful learning, have been used for more than 70 years in various disciplines with the economy as a leading application field. Their development has been tied with advances in computer science, and nowadays, hundreds of simulation games exist. However, simulation ga...

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Main Authors: Vít Pászto, Jiří Pánek, René Glas, Jasper van Vught
Format: Article
Language:English
Published: MDPI AG 2021-02-01
Series:ISPRS International Journal of Geo-Information
Subjects:
Online Access:https://www.mdpi.com/2220-9964/10/2/74
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author Vít Pászto
Jiří Pánek
René Glas
Jasper van Vught
author_facet Vít Pászto
Jiří Pánek
René Glas
Jasper van Vught
author_sort Vít Pászto
collection DOAJ
description Simulation games, as a method of playful learning, have been used for more than 70 years in various disciplines with the economy as a leading application field. Their development has been tied with advances in computer science, and nowadays, hundreds of simulation games exist. However, simulation games are not just useful for encouraging disciplinary knowledge production; they also promise to be effective tools for interdisciplinary collaboration. To further explore these promises, we report on the design and playing of a simulation game on the boundary of geoinformatics and business and economics; an interdisciplinary field we have termed Spationomy. Within this game, students from different disciplinary (and cultural) backgrounds applied their knowledge and skills to tackle interdisciplinary problems. In this paper, we also analyze students’ feedback on the game to complement this aspect. The main goal is to discuss the design process that went into creating the game as well as experiences from play sessions in relation to this increase of interdisciplinary knowledge among students. In the end, we present a new gaming concept based on real-world data that can be played in other interdisciplinary situations. Here, students´ feedback on individual features of the game helped to identify future directions in the development of our simulation game.
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spelling doaj.art-b7df9dacf3b24226889d83cd8fbadf0d2023-12-11T16:58:01ZengMDPI AGISPRS International Journal of Geo-Information2220-99642021-02-011027410.3390/ijgi10020074Spationomy Simulation Game—Playful Learning in Spatial Economy Higher EducationVít Pászto0Jiří Pánek1René Glas2Jasper van Vught3Department of Geoinformatics, Palacký University Olomouc, 17. listopadu 50, 77146 Olomouc, Czech RepublicDepartment of Development and Environmental Studies, Palacký University Olomouc, 77146 Olomouc, Czech RepublicDepartment of Media and Culture Studies, Utrecht University, Muntstraat 2-2A, 3512 EV Utrecht, The NetherlandsDepartment of Media and Culture Studies, Utrecht University, Muntstraat 2-2A, 3512 EV Utrecht, The NetherlandsSimulation games, as a method of playful learning, have been used for more than 70 years in various disciplines with the economy as a leading application field. Their development has been tied with advances in computer science, and nowadays, hundreds of simulation games exist. However, simulation games are not just useful for encouraging disciplinary knowledge production; they also promise to be effective tools for interdisciplinary collaboration. To further explore these promises, we report on the design and playing of a simulation game on the boundary of geoinformatics and business and economics; an interdisciplinary field we have termed Spationomy. Within this game, students from different disciplinary (and cultural) backgrounds applied their knowledge and skills to tackle interdisciplinary problems. In this paper, we also analyze students’ feedback on the game to complement this aspect. The main goal is to discuss the design process that went into creating the game as well as experiences from play sessions in relation to this increase of interdisciplinary knowledge among students. In the end, we present a new gaming concept based on real-world data that can be played in other interdisciplinary situations. Here, students´ feedback on individual features of the game helped to identify future directions in the development of our simulation game.https://www.mdpi.com/2220-9964/10/2/74interdisciplinary learningtertiary educationplayful learningserious gamingGIScience
spellingShingle Vít Pászto
Jiří Pánek
René Glas
Jasper van Vught
Spationomy Simulation Game—Playful Learning in Spatial Economy Higher Education
ISPRS International Journal of Geo-Information
interdisciplinary learning
tertiary education
playful learning
serious gaming
GIScience
title Spationomy Simulation Game—Playful Learning in Spatial Economy Higher Education
title_full Spationomy Simulation Game—Playful Learning in Spatial Economy Higher Education
title_fullStr Spationomy Simulation Game—Playful Learning in Spatial Economy Higher Education
title_full_unstemmed Spationomy Simulation Game—Playful Learning in Spatial Economy Higher Education
title_short Spationomy Simulation Game—Playful Learning in Spatial Economy Higher Education
title_sort spationomy simulation game playful learning in spatial economy higher education
topic interdisciplinary learning
tertiary education
playful learning
serious gaming
GIScience
url https://www.mdpi.com/2220-9964/10/2/74
work_keys_str_mv AT vitpaszto spationomysimulationgameplayfullearninginspatialeconomyhighereducation
AT jiripanek spationomysimulationgameplayfullearninginspatialeconomyhighereducation
AT reneglas spationomysimulationgameplayfullearninginspatialeconomyhighereducation
AT jaspervanvught spationomysimulationgameplayfullearninginspatialeconomyhighereducation