Spationomy Simulation Game—Playful Learning in Spatial Economy Higher Education
Simulation games, as a method of playful learning, have been used for more than 70 years in various disciplines with the economy as a leading application field. Their development has been tied with advances in computer science, and nowadays, hundreds of simulation games exist. However, simulation ga...
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Format: | Article |
Language: | English |
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MDPI AG
2021-02-01
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Series: | ISPRS International Journal of Geo-Information |
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Online Access: | https://www.mdpi.com/2220-9964/10/2/74 |
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author | Vít Pászto Jiří Pánek René Glas Jasper van Vught |
author_facet | Vít Pászto Jiří Pánek René Glas Jasper van Vught |
author_sort | Vít Pászto |
collection | DOAJ |
description | Simulation games, as a method of playful learning, have been used for more than 70 years in various disciplines with the economy as a leading application field. Their development has been tied with advances in computer science, and nowadays, hundreds of simulation games exist. However, simulation games are not just useful for encouraging disciplinary knowledge production; they also promise to be effective tools for interdisciplinary collaboration. To further explore these promises, we report on the design and playing of a simulation game on the boundary of geoinformatics and business and economics; an interdisciplinary field we have termed Spationomy. Within this game, students from different disciplinary (and cultural) backgrounds applied their knowledge and skills to tackle interdisciplinary problems. In this paper, we also analyze students’ feedback on the game to complement this aspect. The main goal is to discuss the design process that went into creating the game as well as experiences from play sessions in relation to this increase of interdisciplinary knowledge among students. In the end, we present a new gaming concept based on real-world data that can be played in other interdisciplinary situations. Here, students´ feedback on individual features of the game helped to identify future directions in the development of our simulation game. |
first_indexed | 2024-03-09T00:54:48Z |
format | Article |
id | doaj.art-b7df9dacf3b24226889d83cd8fbadf0d |
institution | Directory Open Access Journal |
issn | 2220-9964 |
language | English |
last_indexed | 2024-03-09T00:54:48Z |
publishDate | 2021-02-01 |
publisher | MDPI AG |
record_format | Article |
series | ISPRS International Journal of Geo-Information |
spelling | doaj.art-b7df9dacf3b24226889d83cd8fbadf0d2023-12-11T16:58:01ZengMDPI AGISPRS International Journal of Geo-Information2220-99642021-02-011027410.3390/ijgi10020074Spationomy Simulation Game—Playful Learning in Spatial Economy Higher EducationVít Pászto0Jiří Pánek1René Glas2Jasper van Vught3Department of Geoinformatics, Palacký University Olomouc, 17. listopadu 50, 77146 Olomouc, Czech RepublicDepartment of Development and Environmental Studies, Palacký University Olomouc, 77146 Olomouc, Czech RepublicDepartment of Media and Culture Studies, Utrecht University, Muntstraat 2-2A, 3512 EV Utrecht, The NetherlandsDepartment of Media and Culture Studies, Utrecht University, Muntstraat 2-2A, 3512 EV Utrecht, The NetherlandsSimulation games, as a method of playful learning, have been used for more than 70 years in various disciplines with the economy as a leading application field. Their development has been tied with advances in computer science, and nowadays, hundreds of simulation games exist. However, simulation games are not just useful for encouraging disciplinary knowledge production; they also promise to be effective tools for interdisciplinary collaboration. To further explore these promises, we report on the design and playing of a simulation game on the boundary of geoinformatics and business and economics; an interdisciplinary field we have termed Spationomy. Within this game, students from different disciplinary (and cultural) backgrounds applied their knowledge and skills to tackle interdisciplinary problems. In this paper, we also analyze students’ feedback on the game to complement this aspect. The main goal is to discuss the design process that went into creating the game as well as experiences from play sessions in relation to this increase of interdisciplinary knowledge among students. In the end, we present a new gaming concept based on real-world data that can be played in other interdisciplinary situations. Here, students´ feedback on individual features of the game helped to identify future directions in the development of our simulation game.https://www.mdpi.com/2220-9964/10/2/74interdisciplinary learningtertiary educationplayful learningserious gamingGIScience |
spellingShingle | Vít Pászto Jiří Pánek René Glas Jasper van Vught Spationomy Simulation Game—Playful Learning in Spatial Economy Higher Education ISPRS International Journal of Geo-Information interdisciplinary learning tertiary education playful learning serious gaming GIScience |
title | Spationomy Simulation Game—Playful Learning in Spatial Economy Higher Education |
title_full | Spationomy Simulation Game—Playful Learning in Spatial Economy Higher Education |
title_fullStr | Spationomy Simulation Game—Playful Learning in Spatial Economy Higher Education |
title_full_unstemmed | Spationomy Simulation Game—Playful Learning in Spatial Economy Higher Education |
title_short | Spationomy Simulation Game—Playful Learning in Spatial Economy Higher Education |
title_sort | spationomy simulation game playful learning in spatial economy higher education |
topic | interdisciplinary learning tertiary education playful learning serious gaming GIScience |
url | https://www.mdpi.com/2220-9964/10/2/74 |
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