Qualitative Assessment of Effective Gamification Design Processes Using Motivators to Identify Game Mechanics

This research focuses on the study and qualitative assessment of the relationships between motivators and game mechanics per the ratings of expert gamification consultants. By taking this approach, it is intended that during the design phase of a gamified system, decisions can be made about the desi...

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Main Authors: Eva Villegas, David Fonseca, Enric Peña, Paula Bonet, Sara Fernández-Guinea
Format: Article
Language:English
Published: MDPI AG 2021-04-01
Series:Sensors
Subjects:
Online Access:https://www.mdpi.com/1424-8220/21/7/2556
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author Eva Villegas
David Fonseca
Enric Peña
Paula Bonet
Sara Fernández-Guinea
author_facet Eva Villegas
David Fonseca
Enric Peña
Paula Bonet
Sara Fernández-Guinea
author_sort Eva Villegas
collection DOAJ
description This research focuses on the study and qualitative assessment of the relationships between motivators and game mechanics per the ratings of expert gamification consultants. By taking this approach, it is intended that during the design phase of a gamified system, decisions can be made about the design of the system based on the motivators of each of the profiles. These motivators can be determined from the information provided by the potential players themselves. The research presented starts from a previous analysis in which, based on the three most used gamification frameworks and through a card sorting technique that allows the user to organize and classify the content, a set of mechanics are determined. In the present study, each of the mechanics is analyzed, and a more precise motive is decided. As a result, a higher level of personalization is achieved and, consequently, approximates a higher level of gamification effectiveness. The main conclusions are implemented in the development of the Game4City 3.0 project, which addresses gamified and interactive strategies to visualize urban environments in 3D at an educational and social level.
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spelling doaj.art-b7f4a5e5c0444ad49e8e066e49cfc3302023-11-21T14:21:23ZengMDPI AGSensors1424-82202021-04-01217255610.3390/s21072556Qualitative Assessment of Effective Gamification Design Processes Using Motivators to Identify Game MechanicsEva Villegas0David Fonseca1Enric Peña2Paula Bonet3Sara Fernández-Guinea4Group of Research on Technology Enhanced Learning (GRETEL), Universitat Ramon Llull, La Salle, 08022 Barcelona, SpainGroup of Research on Technology Enhanced Learning (GRETEL), Universitat Ramon Llull, La Salle, 08022 Barcelona, SpainGroup of Research on Technology Enhanced Learning (GRETEL), Universitat Ramon Llull, La Salle, 08022 Barcelona, SpainCommunities and Children Faculty, University of St. Mark and St. John, Plymouth PL6 8BH, UKFacultad de Psicología, Universidad Complutense de Madrid, 28223 Madrid, SpainThis research focuses on the study and qualitative assessment of the relationships between motivators and game mechanics per the ratings of expert gamification consultants. By taking this approach, it is intended that during the design phase of a gamified system, decisions can be made about the design of the system based on the motivators of each of the profiles. These motivators can be determined from the information provided by the potential players themselves. The research presented starts from a previous analysis in which, based on the three most used gamification frameworks and through a card sorting technique that allows the user to organize and classify the content, a set of mechanics are determined. In the present study, each of the mechanics is analyzed, and a more precise motive is decided. As a result, a higher level of personalization is achieved and, consequently, approximates a higher level of gamification effectiveness. The main conclusions are implemented in the development of the Game4City 3.0 project, which addresses gamified and interactive strategies to visualize urban environments in 3D at an educational and social level.https://www.mdpi.com/1424-8220/21/7/2556effective gamificationengagementmotivationdesign strategymechanicsgaming experience
spellingShingle Eva Villegas
David Fonseca
Enric Peña
Paula Bonet
Sara Fernández-Guinea
Qualitative Assessment of Effective Gamification Design Processes Using Motivators to Identify Game Mechanics
Sensors
effective gamification
engagement
motivation
design strategy
mechanics
gaming experience
title Qualitative Assessment of Effective Gamification Design Processes Using Motivators to Identify Game Mechanics
title_full Qualitative Assessment of Effective Gamification Design Processes Using Motivators to Identify Game Mechanics
title_fullStr Qualitative Assessment of Effective Gamification Design Processes Using Motivators to Identify Game Mechanics
title_full_unstemmed Qualitative Assessment of Effective Gamification Design Processes Using Motivators to Identify Game Mechanics
title_short Qualitative Assessment of Effective Gamification Design Processes Using Motivators to Identify Game Mechanics
title_sort qualitative assessment of effective gamification design processes using motivators to identify game mechanics
topic effective gamification
engagement
motivation
design strategy
mechanics
gaming experience
url https://www.mdpi.com/1424-8220/21/7/2556
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