Guerres et jeux vidéo : représentations et enjeux de mémoire de la Seconde Guerre mondiale

Many videogames uses history and particularly the World War II in their scenario. This article is divided into two main parts. The first is the evolution of videogame representations of the Second World War in the 2000s and various aesthetic (temporal, visual and sound) of combat that are reflected...

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Main Author: Thomas Facchini
Format: Article
Language:English
Published: TELEMME - UMR 6570 2016-09-01
Series:Amnis
Subjects:
Online Access:http://journals.openedition.org/amnis/2870
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author Thomas Facchini
author_facet Thomas Facchini
author_sort Thomas Facchini
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description Many videogames uses history and particularly the World War II in their scenario. This article is divided into two main parts. The first is the evolution of videogame representations of the Second World War in the 2000s and various aesthetic (temporal, visual and sound) of combat that are reflected in these games. The second Part relates the questions of the controversy in Russia about the videogame Company of Heroes 2, released in 2013 in which the action takes place on the Eastern Front. Russian accuses the game to show a bad image of the Red Army and focus on Soviet crimes. This polemic is analyzed in light of the political context and memory of Russia. The World War II, called the « Great Patriotic War », is exploited for a national identity construction.
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spelling doaj.art-b8119fa324404529a7309a0f277211d82022-12-21T20:38:01ZengTELEMME - UMR 6570Amnis1764-71932016-09-011510.4000/amnis.2870Guerres et jeux vidéo : représentations et enjeux de mémoire de la Seconde Guerre mondialeThomas FacchiniMany videogames uses history and particularly the World War II in their scenario. This article is divided into two main parts. The first is the evolution of videogame representations of the Second World War in the 2000s and various aesthetic (temporal, visual and sound) of combat that are reflected in these games. The second Part relates the questions of the controversy in Russia about the videogame Company of Heroes 2, released in 2013 in which the action takes place on the Eastern Front. Russian accuses the game to show a bad image of the Red Army and focus on Soviet crimes. This polemic is analyzed in light of the political context and memory of Russia. The World War II, called the « Great Patriotic War », is exploited for a national identity construction.http://journals.openedition.org/amnis/2870VideogamesWorld War IIUSSRCollective memory
spellingShingle Thomas Facchini
Guerres et jeux vidéo : représentations et enjeux de mémoire de la Seconde Guerre mondiale
Amnis
Videogames
World War II
USSR
Collective memory
title Guerres et jeux vidéo : représentations et enjeux de mémoire de la Seconde Guerre mondiale
title_full Guerres et jeux vidéo : représentations et enjeux de mémoire de la Seconde Guerre mondiale
title_fullStr Guerres et jeux vidéo : représentations et enjeux de mémoire de la Seconde Guerre mondiale
title_full_unstemmed Guerres et jeux vidéo : représentations et enjeux de mémoire de la Seconde Guerre mondiale
title_short Guerres et jeux vidéo : représentations et enjeux de mémoire de la Seconde Guerre mondiale
title_sort guerres et jeux video representations et enjeux de memoire de la seconde guerre mondiale
topic Videogames
World War II
USSR
Collective memory
url http://journals.openedition.org/amnis/2870
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