Procedural Video Game Scene Generation by Genetic and Neutrosophic WASPAS Algorithms
The demand for automated game development assistance tools can be fulfilled by computational creativity algorithms. The procedural generation is one of the topics for creative content development. The main procedural generation challenge for game level layout is how to create a diverse set of levels...
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Format: | Article |
Language: | English |
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MDPI AG
2022-01-01
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Series: | Applied Sciences |
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Online Access: | https://www.mdpi.com/2076-3417/12/2/772 |
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author | Aurimas Petrovas Romualdas Bausys |
author_facet | Aurimas Petrovas Romualdas Bausys |
author_sort | Aurimas Petrovas |
collection | DOAJ |
description | The demand for automated game development assistance tools can be fulfilled by computational creativity algorithms. The procedural generation is one of the topics for creative content development. The main procedural generation challenge for game level layout is how to create a diverse set of levels that could match a human-crafted game scene. Our game scene layouts are created randomly and then sculpted using a genetic algorithm. To address the issue of fitness calculation with conflicting criteria, we use weighted aggregated sum product assessment (WASPAS) in a single-valued neutrosophic set environment (SVNS) that models the indeterminacy with truth, intermediacy, and falsehood memberships. Results are presented as an encoded game object grid where each game object type has a specific function. The algorithm creates a diverse set of game scene layouts by combining game rules validation and aesthetic principles. It successfully creates functional aesthetic patterns without specifically defining the shapes of the combination of games’ objects. |
first_indexed | 2024-03-10T01:59:09Z |
format | Article |
id | doaj.art-b8472487942f4c2cb9dec7213ad4bbc4 |
institution | Directory Open Access Journal |
issn | 2076-3417 |
language | English |
last_indexed | 2024-03-10T01:59:09Z |
publishDate | 2022-01-01 |
publisher | MDPI AG |
record_format | Article |
series | Applied Sciences |
spelling | doaj.art-b8472487942f4c2cb9dec7213ad4bbc42023-11-23T12:52:28ZengMDPI AGApplied Sciences2076-34172022-01-0112277210.3390/app12020772Procedural Video Game Scene Generation by Genetic and Neutrosophic WASPAS AlgorithmsAurimas Petrovas0Romualdas Bausys1Department of Graphical Systems, Vilnius Gediminas Technical University, Sauletekio al. 11, LT-10223 Vilnius, LithuaniaDepartment of Graphical Systems, Vilnius Gediminas Technical University, Sauletekio al. 11, LT-10223 Vilnius, LithuaniaThe demand for automated game development assistance tools can be fulfilled by computational creativity algorithms. The procedural generation is one of the topics for creative content development. The main procedural generation challenge for game level layout is how to create a diverse set of levels that could match a human-crafted game scene. Our game scene layouts are created randomly and then sculpted using a genetic algorithm. To address the issue of fitness calculation with conflicting criteria, we use weighted aggregated sum product assessment (WASPAS) in a single-valued neutrosophic set environment (SVNS) that models the indeterminacy with truth, intermediacy, and falsehood memberships. Results are presented as an encoded game object grid where each game object type has a specific function. The algorithm creates a diverse set of game scene layouts by combining game rules validation and aesthetic principles. It successfully creates functional aesthetic patterns without specifically defining the shapes of the combination of games’ objects.https://www.mdpi.com/2076-3417/12/2/772genetic algorithmprocedural generationgame scenemulticriteria decision makingWASPAS-SVNS |
spellingShingle | Aurimas Petrovas Romualdas Bausys Procedural Video Game Scene Generation by Genetic and Neutrosophic WASPAS Algorithms Applied Sciences genetic algorithm procedural generation game scene multicriteria decision making WASPAS-SVNS |
title | Procedural Video Game Scene Generation by Genetic and Neutrosophic WASPAS Algorithms |
title_full | Procedural Video Game Scene Generation by Genetic and Neutrosophic WASPAS Algorithms |
title_fullStr | Procedural Video Game Scene Generation by Genetic and Neutrosophic WASPAS Algorithms |
title_full_unstemmed | Procedural Video Game Scene Generation by Genetic and Neutrosophic WASPAS Algorithms |
title_short | Procedural Video Game Scene Generation by Genetic and Neutrosophic WASPAS Algorithms |
title_sort | procedural video game scene generation by genetic and neutrosophic waspas algorithms |
topic | genetic algorithm procedural generation game scene multicriteria decision making WASPAS-SVNS |
url | https://www.mdpi.com/2076-3417/12/2/772 |
work_keys_str_mv | AT aurimaspetrovas proceduralvideogamescenegenerationbygeneticandneutrosophicwaspasalgorithms AT romualdasbausys proceduralvideogamescenegenerationbygeneticandneutrosophicwaspasalgorithms |