Procedural Video Game Scene Generation by Genetic and Neutrosophic WASPAS Algorithms

The demand for automated game development assistance tools can be fulfilled by computational creativity algorithms. The procedural generation is one of the topics for creative content development. The main procedural generation challenge for game level layout is how to create a diverse set of levels...

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Main Authors: Aurimas Petrovas, Romualdas Bausys
Format: Article
Language:English
Published: MDPI AG 2022-01-01
Series:Applied Sciences
Subjects:
Online Access:https://www.mdpi.com/2076-3417/12/2/772
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author Aurimas Petrovas
Romualdas Bausys
author_facet Aurimas Petrovas
Romualdas Bausys
author_sort Aurimas Petrovas
collection DOAJ
description The demand for automated game development assistance tools can be fulfilled by computational creativity algorithms. The procedural generation is one of the topics for creative content development. The main procedural generation challenge for game level layout is how to create a diverse set of levels that could match a human-crafted game scene. Our game scene layouts are created randomly and then sculpted using a genetic algorithm. To address the issue of fitness calculation with conflicting criteria, we use weighted aggregated sum product assessment (WASPAS) in a single-valued neutrosophic set environment (SVNS) that models the indeterminacy with truth, intermediacy, and falsehood memberships. Results are presented as an encoded game object grid where each game object type has a specific function. The algorithm creates a diverse set of game scene layouts by combining game rules validation and aesthetic principles. It successfully creates functional aesthetic patterns without specifically defining the shapes of the combination of games’ objects.
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spelling doaj.art-b8472487942f4c2cb9dec7213ad4bbc42023-11-23T12:52:28ZengMDPI AGApplied Sciences2076-34172022-01-0112277210.3390/app12020772Procedural Video Game Scene Generation by Genetic and Neutrosophic WASPAS AlgorithmsAurimas Petrovas0Romualdas Bausys1Department of Graphical Systems, Vilnius Gediminas Technical University, Sauletekio al. 11, LT-10223 Vilnius, LithuaniaDepartment of Graphical Systems, Vilnius Gediminas Technical University, Sauletekio al. 11, LT-10223 Vilnius, LithuaniaThe demand for automated game development assistance tools can be fulfilled by computational creativity algorithms. The procedural generation is one of the topics for creative content development. The main procedural generation challenge for game level layout is how to create a diverse set of levels that could match a human-crafted game scene. Our game scene layouts are created randomly and then sculpted using a genetic algorithm. To address the issue of fitness calculation with conflicting criteria, we use weighted aggregated sum product assessment (WASPAS) in a single-valued neutrosophic set environment (SVNS) that models the indeterminacy with truth, intermediacy, and falsehood memberships. Results are presented as an encoded game object grid where each game object type has a specific function. The algorithm creates a diverse set of game scene layouts by combining game rules validation and aesthetic principles. It successfully creates functional aesthetic patterns without specifically defining the shapes of the combination of games’ objects.https://www.mdpi.com/2076-3417/12/2/772genetic algorithmprocedural generationgame scenemulticriteria decision makingWASPAS-SVNS
spellingShingle Aurimas Petrovas
Romualdas Bausys
Procedural Video Game Scene Generation by Genetic and Neutrosophic WASPAS Algorithms
Applied Sciences
genetic algorithm
procedural generation
game scene
multicriteria decision making
WASPAS-SVNS
title Procedural Video Game Scene Generation by Genetic and Neutrosophic WASPAS Algorithms
title_full Procedural Video Game Scene Generation by Genetic and Neutrosophic WASPAS Algorithms
title_fullStr Procedural Video Game Scene Generation by Genetic and Neutrosophic WASPAS Algorithms
title_full_unstemmed Procedural Video Game Scene Generation by Genetic and Neutrosophic WASPAS Algorithms
title_short Procedural Video Game Scene Generation by Genetic and Neutrosophic WASPAS Algorithms
title_sort procedural video game scene generation by genetic and neutrosophic waspas algorithms
topic genetic algorithm
procedural generation
game scene
multicriteria decision making
WASPAS-SVNS
url https://www.mdpi.com/2076-3417/12/2/772
work_keys_str_mv AT aurimaspetrovas proceduralvideogamescenegenerationbygeneticandneutrosophicwaspasalgorithms
AT romualdasbausys proceduralvideogamescenegenerationbygeneticandneutrosophicwaspasalgorithms