Towards Integrating Virtual Reality into Medical Curricula: A Single Center Student Survey
Digital learning plays an increasing role in medical education. Virtual Reality (VR) has a high potential for acquiring clinical competencies in a safe and immersive environment. With this survey, we assessed the level of acceptance and potential for VR in medical education among students. From Janu...
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Format: | Article |
Language: | English |
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MDPI AG
2023-05-01
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Series: | Education Sciences |
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Online Access: | https://www.mdpi.com/2227-7102/13/5/477 |
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author | Marvin Mergen Marcel Meyerheim Norbert Graf |
author_facet | Marvin Mergen Marcel Meyerheim Norbert Graf |
author_sort | Marvin Mergen |
collection | DOAJ |
description | Digital learning plays an increasing role in medical education. Virtual Reality (VR) has a high potential for acquiring clinical competencies in a safe and immersive environment. With this survey, we assessed the level of acceptance and potential for VR in medical education among students. From January to April 2022, we provided an anonymous online survey at Saarland University. Besides demographic data, items covered previous VR experience, expectations of including VR in medical curricula, and estimated advantages and disadvantages. Additionally, ideas for VR scenarios could be submitted. Two hundred fifty-two medical students completed the survey. Of these, 54.4% were 21–25 years old, with 34.5% males, 50.4% being preclinical students, and 67.5% never had contact with VR. Males and preclinical students were more likely to be VR experienced. While almost all students approved the integration of VR into their curriculum, most use cases have been allocated to anatomy and surgery. Technical requirements and competencies were the main selected disadvantages. Most medical students can imagine VR being integrated into medical curricula. The implementation of immersive VR technology into medical curricula will allow students to train in practical, procedural, and soft skills repeatedly to acquire highly relevant clinical decision-making competencies with great benefit to public health. |
first_indexed | 2024-03-09T10:58:30Z |
format | Article |
id | doaj.art-b8809f4fad3644f8ab1eea4115aec486 |
institution | Directory Open Access Journal |
issn | 2227-7102 |
language | English |
last_indexed | 2024-03-09T10:58:30Z |
publishDate | 2023-05-01 |
publisher | MDPI AG |
record_format | Article |
series | Education Sciences |
spelling | doaj.art-b8809f4fad3644f8ab1eea4115aec4862023-12-01T01:29:24ZengMDPI AGEducation Sciences2227-71022023-05-0113547710.3390/educsci13050477Towards Integrating Virtual Reality into Medical Curricula: A Single Center Student SurveyMarvin Mergen0Marcel Meyerheim1Norbert Graf2Department of Pediatric Oncology and Hematology, Faculty of Medicine, Saarland University, Building 9, Kirrberger Strasse 100, 66421 Homburg, GermanyDepartment of Pediatric Oncology and Hematology, Faculty of Medicine, Saarland University, Building 9, Kirrberger Strasse 100, 66421 Homburg, GermanyDepartment of Pediatric Oncology and Hematology, Faculty of Medicine, Saarland University, Building 9, Kirrberger Strasse 100, 66421 Homburg, GermanyDigital learning plays an increasing role in medical education. Virtual Reality (VR) has a high potential for acquiring clinical competencies in a safe and immersive environment. With this survey, we assessed the level of acceptance and potential for VR in medical education among students. From January to April 2022, we provided an anonymous online survey at Saarland University. Besides demographic data, items covered previous VR experience, expectations of including VR in medical curricula, and estimated advantages and disadvantages. Additionally, ideas for VR scenarios could be submitted. Two hundred fifty-two medical students completed the survey. Of these, 54.4% were 21–25 years old, with 34.5% males, 50.4% being preclinical students, and 67.5% never had contact with VR. Males and preclinical students were more likely to be VR experienced. While almost all students approved the integration of VR into their curriculum, most use cases have been allocated to anatomy and surgery. Technical requirements and competencies were the main selected disadvantages. Most medical students can imagine VR being integrated into medical curricula. The implementation of immersive VR technology into medical curricula will allow students to train in practical, procedural, and soft skills repeatedly to acquire highly relevant clinical decision-making competencies with great benefit to public health.https://www.mdpi.com/2227-7102/13/5/477digital educationsimulationvirtual realitymedical curriculumstudent survey |
spellingShingle | Marvin Mergen Marcel Meyerheim Norbert Graf Towards Integrating Virtual Reality into Medical Curricula: A Single Center Student Survey Education Sciences digital education simulation virtual reality medical curriculum student survey |
title | Towards Integrating Virtual Reality into Medical Curricula: A Single Center Student Survey |
title_full | Towards Integrating Virtual Reality into Medical Curricula: A Single Center Student Survey |
title_fullStr | Towards Integrating Virtual Reality into Medical Curricula: A Single Center Student Survey |
title_full_unstemmed | Towards Integrating Virtual Reality into Medical Curricula: A Single Center Student Survey |
title_short | Towards Integrating Virtual Reality into Medical Curricula: A Single Center Student Survey |
title_sort | towards integrating virtual reality into medical curricula a single center student survey |
topic | digital education simulation virtual reality medical curriculum student survey |
url | https://www.mdpi.com/2227-7102/13/5/477 |
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