Evaluation of a dementia awareness game for undergraduate nursing students in Northern Ireland: a Pre-/Post-Test study

Abstract Introduction Although it is possible to live well with dementia and many individuals with dementia lead active lives with the help of family, friends, and communities, the general impression of dementia is frequently negative. Dementia is a global health issue. Despite this, little research...

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Main Authors: Stephanie Craig, Patrick Stark, Christine Brown Wilson, Gillian Carter, Sonya Clarke, Gary Mitchell
Format: Article
Language:English
Published: BMC 2023-05-01
Series:BMC Nursing
Subjects:
Online Access:https://doi.org/10.1186/s12912-023-01345-2
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author Stephanie Craig
Patrick Stark
Christine Brown Wilson
Gillian Carter
Sonya Clarke
Gary Mitchell
author_facet Stephanie Craig
Patrick Stark
Christine Brown Wilson
Gillian Carter
Sonya Clarke
Gary Mitchell
author_sort Stephanie Craig
collection DOAJ
description Abstract Introduction Although it is possible to live well with dementia and many individuals with dementia lead active lives with the help of family, friends, and communities, the general impression of dementia is frequently negative. Dementia is a global health issue. Despite this, little research has been done on the effects of innovative dementia education strategies among undergraduate nursing students. The aim of this study was therefore to assess if this serious digital game, originally intended for the public, could increase knowledge about dementia in first-year nursing students. Methods The intervention was a digital serious game called “The Dementia Game”, which was available to students throughout February 2021, to a convenience sample of first-year undergraduate nursing students (n = 560) completing a BSc Honours Nursing Degree programme in one university in Northern Ireland. The game was evaluated using a pretest-posttest design. The questionnaire comprised of a 30- item true- false Alzheimer’s Disease Knowledge Scale (ADKS), which covers risk factors, assessment and diagnosis, symptoms, course, life impact, caregiving and treatment and management. Data were analysed using paired t-tests and descriptive statistics. Results Overall dementia knowledge increased significantly after playing the game. Pre-test to post-test increases were observed across a range of seven categories of dementia knowledge (life impact, risk factors, symptoms, treatment, assessment, caregiving and trajectory), with particularly large increases in knowledge of trajectory and risk factors, as shown using paired t-tests. All pre-test to post-test comparisons were significant at the p < 0.001 level. Conclusions A short serious digital game on dementia improved first-year student’s knowledge about dementia. Undergraduate students also expressed that this approach to dementia education was effective in improving their knowledge about the disease.
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spelling doaj.art-b8eb7c7bb891460fabcf3636b6a29ed32023-05-28T11:12:25ZengBMCBMC Nursing1472-69552023-05-012211810.1186/s12912-023-01345-2Evaluation of a dementia awareness game for undergraduate nursing students in Northern Ireland: a Pre-/Post-Test studyStephanie Craig0Patrick Stark1Christine Brown Wilson2Gillian Carter3Sonya Clarke4Gary Mitchell5School of Nursing and Midwifery, Queen’s University BelfastSchool of Nursing and Midwifery, Queen’s University BelfastSchool of Nursing and Midwifery, Queen’s University BelfastSchool of Nursing and Midwifery, Queen’s University BelfastSchool of Nursing and Midwifery, Queen’s University BelfastSchool of Nursing and Midwifery, Queen’s University BelfastAbstract Introduction Although it is possible to live well with dementia and many individuals with dementia lead active lives with the help of family, friends, and communities, the general impression of dementia is frequently negative. Dementia is a global health issue. Despite this, little research has been done on the effects of innovative dementia education strategies among undergraduate nursing students. The aim of this study was therefore to assess if this serious digital game, originally intended for the public, could increase knowledge about dementia in first-year nursing students. Methods The intervention was a digital serious game called “The Dementia Game”, which was available to students throughout February 2021, to a convenience sample of first-year undergraduate nursing students (n = 560) completing a BSc Honours Nursing Degree programme in one university in Northern Ireland. The game was evaluated using a pretest-posttest design. The questionnaire comprised of a 30- item true- false Alzheimer’s Disease Knowledge Scale (ADKS), which covers risk factors, assessment and diagnosis, symptoms, course, life impact, caregiving and treatment and management. Data were analysed using paired t-tests and descriptive statistics. Results Overall dementia knowledge increased significantly after playing the game. Pre-test to post-test increases were observed across a range of seven categories of dementia knowledge (life impact, risk factors, symptoms, treatment, assessment, caregiving and trajectory), with particularly large increases in knowledge of trajectory and risk factors, as shown using paired t-tests. All pre-test to post-test comparisons were significant at the p < 0.001 level. Conclusions A short serious digital game on dementia improved first-year student’s knowledge about dementia. Undergraduate students also expressed that this approach to dementia education was effective in improving their knowledge about the disease.https://doi.org/10.1186/s12912-023-01345-2DementiaNurse educationNursing studentSerious gamePedagogical researchConstructivist pedagogy
spellingShingle Stephanie Craig
Patrick Stark
Christine Brown Wilson
Gillian Carter
Sonya Clarke
Gary Mitchell
Evaluation of a dementia awareness game for undergraduate nursing students in Northern Ireland: a Pre-/Post-Test study
BMC Nursing
Dementia
Nurse education
Nursing student
Serious game
Pedagogical research
Constructivist pedagogy
title Evaluation of a dementia awareness game for undergraduate nursing students in Northern Ireland: a Pre-/Post-Test study
title_full Evaluation of a dementia awareness game for undergraduate nursing students in Northern Ireland: a Pre-/Post-Test study
title_fullStr Evaluation of a dementia awareness game for undergraduate nursing students in Northern Ireland: a Pre-/Post-Test study
title_full_unstemmed Evaluation of a dementia awareness game for undergraduate nursing students in Northern Ireland: a Pre-/Post-Test study
title_short Evaluation of a dementia awareness game for undergraduate nursing students in Northern Ireland: a Pre-/Post-Test study
title_sort evaluation of a dementia awareness game for undergraduate nursing students in northern ireland a pre post test study
topic Dementia
Nurse education
Nursing student
Serious game
Pedagogical research
Constructivist pedagogy
url https://doi.org/10.1186/s12912-023-01345-2
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