Vision‐based game design and assessment for physical exercise in a robot‐assisted rehabilitation system
Engagement is a key factor in gaming. Especially, in gamification applications, users’ engagement levels have to be assessed in order to determine the usability of the developed games. The authors first present computer vision‐based game design for physical exercise. All games are played with gestur...
Main Authors: | Huseyin Erdogan, Yunus Palaska, Engin Masazade, Duygun Erol Barkana, Hazım Kemal Ekenel |
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Format: | Article |
Language: | English |
Published: |
Wiley
2018-02-01
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Series: | IET Computer Vision |
Subjects: | |
Online Access: | https://doi.org/10.1049/iet-cvi.2017.0122 |
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