Self and Body Part Localization in Virtual Reality: Comparing a Headset and a Large-Screen Immersive Display
It is currently not fully understood where people precisely locate themselves in their bodies, particularly in virtual reality. To investigate this, we asked participants to point directly at themselves and to several of their body parts with a virtual pointer, in two virtual reality (VR) setups, a...
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Format: | Article |
Language: | English |
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Frontiers Media S.A.
2019-05-01
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Series: | Frontiers in Robotics and AI |
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Online Access: | https://www.frontiersin.org/article/10.3389/frobt.2019.00033/full |
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author | Albert H. van der Veer Albert H. van der Veer Matthew R. Longo Adrian J. T. Alsmith Hong Yu Wong Hong Yu Wong Betty J. Mohler Betty J. Mohler Betty J. Mohler |
author_facet | Albert H. van der Veer Albert H. van der Veer Matthew R. Longo Adrian J. T. Alsmith Hong Yu Wong Hong Yu Wong Betty J. Mohler Betty J. Mohler Betty J. Mohler |
author_sort | Albert H. van der Veer |
collection | DOAJ |
description | It is currently not fully understood where people precisely locate themselves in their bodies, particularly in virtual reality. To investigate this, we asked participants to point directly at themselves and to several of their body parts with a virtual pointer, in two virtual reality (VR) setups, a VR headset and a large-screen immersive display (LSID). There was a difference in distance error in pointing to body parts depending on VR setup. Participants pointed relatively accurately to many of their body parts (i.e., eyes, nose, chin, shoulders, and waist). However, in both VR setups when pointing to the feet and the knees they pointed too low, and for the top of the head too high (to larger extents in the VR headset). Taking these distortions into account, the locations found for pointing to self were considered in terms of perceived bodies, based on where the participants had pointed to their body parts in the two VR setups. Pointing to self in terms of the perceived body was mostly to the face, the upper followed by the lower, as well as some to the torso regions. There was no significant overall effect of VR condition for pointing to self in terms of the perceived body (but there was a significant effect of VR if only the physical body (as measured) was considered). In a paper-and-pencil task outside of VR, performed by pointing on a picture of a simple body outline (body template task), participants pointed most to the upper torso. Possible explanations for the differences between pointing to self in the VR setups and the body template task are discussed. The main finding of this study is that the VR setup influences where people point to their body parts, but not to themselves, when perceived and not physical body parts are considered. |
first_indexed | 2024-12-11T11:26:37Z |
format | Article |
id | doaj.art-b9a8be85f77f484694d3d6066bfa24da |
institution | Directory Open Access Journal |
issn | 2296-9144 |
language | English |
last_indexed | 2024-12-11T11:26:37Z |
publishDate | 2019-05-01 |
publisher | Frontiers Media S.A. |
record_format | Article |
series | Frontiers in Robotics and AI |
spelling | doaj.art-b9a8be85f77f484694d3d6066bfa24da2022-12-22T01:08:59ZengFrontiers Media S.A.Frontiers in Robotics and AI2296-91442019-05-01610.3389/frobt.2019.00033429025Self and Body Part Localization in Virtual Reality: Comparing a Headset and a Large-Screen Immersive DisplayAlbert H. van der Veer0Albert H. van der Veer1Matthew R. Longo2Adrian J. T. Alsmith3Hong Yu Wong4Hong Yu Wong5Betty J. Mohler6Betty J. Mohler7Betty J. Mohler8Max Planck Institute for Biological Cybernetics, Tübingen, GermanyInternational Max Planck Research School for Cognitive and Systems Neuroscience, University of Tübingen, Tübingen, GermanyDepartment of Psychological Sciences, Birkbeck, University of London, London, United KingdomDEC, ENS, EHESS, CNRS, Institut Jean Nicod, PSL University, Paris, FranceWerner Reichardt Centre for Integrative Neuroscience, University of Tübingen, Tübingen, GermanyInstitute of Philosophy, Department of Philosophy and Media, University of Tübingen, Tübingen, GermanyMax Planck Institute for Biological Cybernetics, Tübingen, GermanyInstitute for Sport Science, Department of Human Sciences, Technical University of Darmstadt, Darmstadt, GermanyMax Planck Institute for Intelligent Systems, Tübingen, GermanyIt is currently not fully understood where people precisely locate themselves in their bodies, particularly in virtual reality. To investigate this, we asked participants to point directly at themselves and to several of their body parts with a virtual pointer, in two virtual reality (VR) setups, a VR headset and a large-screen immersive display (LSID). There was a difference in distance error in pointing to body parts depending on VR setup. Participants pointed relatively accurately to many of their body parts (i.e., eyes, nose, chin, shoulders, and waist). However, in both VR setups when pointing to the feet and the knees they pointed too low, and for the top of the head too high (to larger extents in the VR headset). Taking these distortions into account, the locations found for pointing to self were considered in terms of perceived bodies, based on where the participants had pointed to their body parts in the two VR setups. Pointing to self in terms of the perceived body was mostly to the face, the upper followed by the lower, as well as some to the torso regions. There was no significant overall effect of VR condition for pointing to self in terms of the perceived body (but there was a significant effect of VR if only the physical body (as measured) was considered). In a paper-and-pencil task outside of VR, performed by pointing on a picture of a simple body outline (body template task), participants pointed most to the upper torso. Possible explanations for the differences between pointing to self in the VR setups and the body template task are discussed. The main finding of this study is that the VR setup influences where people point to their body parts, but not to themselves, when perceived and not physical body parts are considered.https://www.frontiersin.org/article/10.3389/frobt.2019.00033/fullself-consciousnessVR headsetmultisensory cuesself-locationbodily selflarge-screen immersive display |
spellingShingle | Albert H. van der Veer Albert H. van der Veer Matthew R. Longo Adrian J. T. Alsmith Hong Yu Wong Hong Yu Wong Betty J. Mohler Betty J. Mohler Betty J. Mohler Self and Body Part Localization in Virtual Reality: Comparing a Headset and a Large-Screen Immersive Display Frontiers in Robotics and AI self-consciousness VR headset multisensory cues self-location bodily self large-screen immersive display |
title | Self and Body Part Localization in Virtual Reality: Comparing a Headset and a Large-Screen Immersive Display |
title_full | Self and Body Part Localization in Virtual Reality: Comparing a Headset and a Large-Screen Immersive Display |
title_fullStr | Self and Body Part Localization in Virtual Reality: Comparing a Headset and a Large-Screen Immersive Display |
title_full_unstemmed | Self and Body Part Localization in Virtual Reality: Comparing a Headset and a Large-Screen Immersive Display |
title_short | Self and Body Part Localization in Virtual Reality: Comparing a Headset and a Large-Screen Immersive Display |
title_sort | self and body part localization in virtual reality comparing a headset and a large screen immersive display |
topic | self-consciousness VR headset multisensory cues self-location bodily self large-screen immersive display |
url | https://www.frontiersin.org/article/10.3389/frobt.2019.00033/full |
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