Photorealistic virtual exploration of an archaeological site

This paper describes a case study concerning the virtual reconstruction and navigation of an archaeological site located in Moregine, near Pompeii as it appeared to archaeologists after the completion of the excavation and including the reconstruction of face and body appearance of a woman that foun...

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Bibliographic Details
Main Authors: Andrea F. Abate, Fabio Narducci, Stefano Ricciardi
Format: Article
Language:English
Published: Accademia Peloritana dei Pericolanti 2016-01-01
Series:Atti della Accademia Peloritana dei Pericolanti : Classe di Scienze Fisiche, Matematiche e Naturali
Online Access: http://dx.doi.org/10.1478/AAPP.941A3
Description
Summary:This paper describes a case study concerning the virtual reconstruction and navigation of an archaeological site located in Moregine, near Pompeii as it appeared to archaeologists after the completion of the excavation and including the reconstruction of face and body appearance of a woman that found death there, during the eruption of 79 BC. The main challenges faced in this study concern the visual engine required to delivering possibly unlimited visual quality and the methodology for achieving an ethnically faithful face reconstruction from skull bones. The first objective is tackled by adopting a pre-rendering based visualization engine, through which environment navigation is achieved following pre-built paths and performing available actions through a context sensitive motion tracking based interface. Secondly, the plausible appearance of the woman's face is reconstructed exploiting an approach based on craniometrical analysis together with a pictorial physiognomic database and content-based image retrieval technology, to the aim of providing more faithful results compared to other methods in literature based solely on statistical data.
ISSN:0365-0359
1825-1242