THE EFFECT OF GAMIFICATION BASED ON BALINESE LOCAL STORY
This research aimed to know the significant effect of Gamification based on Balinese Local Story toward students’ listening comprehension. The implementation of one group pretest posttest was a design for collecting the data. The pretest and posttest was in the form of multiple choice tests. The res...
Main Authors: | Dio Aditya, Putu Kerti Nitiasih, Luh Gd Rahayu Budiarta |
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Format: | Article |
Language: | English |
Published: |
Pusat Penerbitan Ilmiah (PPI) Universitas Muhammadiyah Kalimantan Timur
2020-07-01
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Series: | Acitya |
Online Access: | https://journals.umkt.ac.id/index.php/acitya/article/view/1368 |
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