Understanding students’ engagement with a Serious Game to learn English: A sociocultural perspective

Research studies have demonstrated that students’ sociocultural background influences their learning and engagement processes in classroom activities. Additionally, research studies have shown inconclusive effects of how Serious Games improve students’ engagement. Therefore, this article describes...

Full description

Bibliographic Details
Main Author: Paola Julie Aguilar Cruz
Format: Article
Language:English
Published: Serious Games Society 2022-11-01
Series:International Journal of Serious Games
Subjects:
Online Access:http://journal.seriousgamessociety.org/~serious/index.php/IJSG/article/view/554
_version_ 1811179667244187648
author Paola Julie Aguilar Cruz
author_facet Paola Julie Aguilar Cruz
author_sort Paola Julie Aguilar Cruz
collection DOAJ
description Research studies have demonstrated that students’ sociocultural background influences their learning and engagement processes in classroom activities. Additionally, research studies have shown inconclusive effects of how Serious Games improve students’ engagement. Therefore, this article describes the results of a research study that analyzed, from a sociocultural perspective, the incorporation of the Serious Game (SG) Be (the) 1: Challenge in a classroom setting with forty-seven high school students who live in vulnerable conditions in the Amazonian region of Colombia. A revised version of the Motivation Attitude Knowledge Engagement (MAKE) survey was implemented to inquire students’ engagement with the game, including open-ending questions. Moreover, GLA from a teachers’ dashboard were collected to track students’ achievements and progress during gameplay. Data was analyzed, triangulated, and interpreted through the lenses of the Reflective Play Activity Model (RPAM) to have a better understanding of students’ interactions with the game in the classroom. The main findings reveal that (1) when students developed intrinsic play, their cognitive, emotional, and behavioral engagement was low, but when they developed extrinsic play, their engagement increased, and (2) GLA serve to predict students’ engagement with a SG in marginalized settings. Additionally, this study refines the RPAM by deepening how this model can occur in face-to-face settings with students who, due to their sociocultural background, do not have access to discuss, construct, exchange, and share information about game features in online environments.
first_indexed 2024-04-11T06:38:27Z
format Article
id doaj.art-ba1546ce51104088864d246ef8a2be3f
institution Directory Open Access Journal
issn 2384-8766
language English
last_indexed 2024-04-11T06:38:27Z
publishDate 2022-11-01
publisher Serious Games Society
record_format Article
series International Journal of Serious Games
spelling doaj.art-ba1546ce51104088864d246ef8a2be3f2022-12-22T04:39:37ZengSerious Games SocietyInternational Journal of Serious Games2384-87662022-11-019410.17083/ijsg.v9i4.554Understanding students’ engagement with a Serious Game to learn English: A sociocultural perspective Paola Julie Aguilar Cruz0Full-time English teacher at Universidad de la Amazonia and Jorge Eliécer Gaitán High School in Colombia Research studies have demonstrated that students’ sociocultural background influences their learning and engagement processes in classroom activities. Additionally, research studies have shown inconclusive effects of how Serious Games improve students’ engagement. Therefore, this article describes the results of a research study that analyzed, from a sociocultural perspective, the incorporation of the Serious Game (SG) Be (the) 1: Challenge in a classroom setting with forty-seven high school students who live in vulnerable conditions in the Amazonian region of Colombia. A revised version of the Motivation Attitude Knowledge Engagement (MAKE) survey was implemented to inquire students’ engagement with the game, including open-ending questions. Moreover, GLA from a teachers’ dashboard were collected to track students’ achievements and progress during gameplay. Data was analyzed, triangulated, and interpreted through the lenses of the Reflective Play Activity Model (RPAM) to have a better understanding of students’ interactions with the game in the classroom. The main findings reveal that (1) when students developed intrinsic play, their cognitive, emotional, and behavioral engagement was low, but when they developed extrinsic play, their engagement increased, and (2) GLA serve to predict students’ engagement with a SG in marginalized settings. Additionally, this study refines the RPAM by deepening how this model can occur in face-to-face settings with students who, due to their sociocultural background, do not have access to discuss, construct, exchange, and share information about game features in online environments. http://journal.seriousgamessociety.org/~serious/index.php/IJSG/article/view/554Serious GamesStudent EngagementGame Learning AnalyticsEducational TechnologyEnglish Language Learning
spellingShingle Paola Julie Aguilar Cruz
Understanding students’ engagement with a Serious Game to learn English: A sociocultural perspective
International Journal of Serious Games
Serious Games
Student Engagement
Game Learning Analytics
Educational Technology
English Language Learning
title Understanding students’ engagement with a Serious Game to learn English: A sociocultural perspective
title_full Understanding students’ engagement with a Serious Game to learn English: A sociocultural perspective
title_fullStr Understanding students’ engagement with a Serious Game to learn English: A sociocultural perspective
title_full_unstemmed Understanding students’ engagement with a Serious Game to learn English: A sociocultural perspective
title_short Understanding students’ engagement with a Serious Game to learn English: A sociocultural perspective
title_sort understanding students engagement with a serious game to learn english a sociocultural perspective
topic Serious Games
Student Engagement
Game Learning Analytics
Educational Technology
English Language Learning
url http://journal.seriousgamessociety.org/~serious/index.php/IJSG/article/view/554
work_keys_str_mv AT paolajulieaguilarcruz understandingstudentsengagementwithaseriousgametolearnenglishasocioculturalperspective